Tactical Command
http://www.tacticalwargames.net/taccmd/

Tau and other species
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=741
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Author:  nealhunt [ Mon Oct 20, 2003 4:11 pm ]
Post subject:  Tau and other species

Sections 1.0-4.0 in the vault as b&w pdfs.

Thought some of you might like to see the finalized version (sans final technical edit, of course).

Author:  Big-Gazza [ Tue Oct 21, 2003 4:15 am ]
Post subject:  Tau and other species

Hi,
  I've finally got round to down loading the new rules for EPIC and I've started to dust off some of my old figures.

I was wondering if any of the more experienced players can give me some advice on Ork army composition.

I've started reading the rules but nothing beats good in game experiance.  So any help on what should be used (so that I don't waste time painting 20 Pulsa rockits when they are no use any more) would be great.

thanks

Big Gazza

Author:  Shadow Hunter [ Tue Oct 21, 2003 11:45 am ]
Post subject:  Tau and other species

I haven't played EpicA for a number of months now, so my experiance is now dated.

What I was finding useful, was large mobs of Orks (as usual) Stompas, Dreads, Kults of speed were very useful.  Especially with a speedsta.  Though I think the last version I saw had taken them out.

There are other players here of Orks (Jimbo and Maksim among others) who can help better.

Author:  nealhunt [ Tue Oct 21, 2003 4:22 pm ]
Post subject:  Tau and other species

It depends on your preference in armies.  I like fast and  (more importantly) shooty, so I play mostly Bad Moons style.

Some of my favorite formations:

Da Nobz - Big Blitz Brigade (mix of gun and flak wagonz), 4 Nobz/Boyz, 1 Oddboy upgrade (SupaZzap/Weirdboy Battletower)

Da Boyz - Warband in Battlefortress

Da Big Mob - Big Warband, 8 Wagonz

Shooty Boyz - Bug or Uge Gunzmob, 2 Nobz/boyz, 2 Boyz/Grotz

Trakkboyz - Big KoS, 5 each Wartrakks and Scorchas

Big Stompas - Stompamob, 3 Dreads, Supastompa... or Big Stompamob, 3-4 dreads, 2-4 kans

Tankboyz - Blitz Brigade, 1-2 GunFortresses

Flyboyz - Big fighta-bomma mob

Landaz (3 formations)
- 2 Assault Boats
- Stormboyz formation w/ 4 Dethkoptaz (in one AB)
- Stormboyz formation w/ 4 Dethkoptaz (in the other AB)


Of course, Jervis is still tweaking the final Ork list, so some of those may need to be adjusted when the list comes out.

Author:  Hergrmir [ Mon Mar 08, 2004 6:05 am ]
Post subject:  Tau and other species

So I think most of us know there's a Tau list, and Tau items from Forgeworld. So it came up in the SG board that in 40k the Tau have human forces made up of the survivors and descendants of Guard sent to fight the Tau or on worlds the Tau took from the Empire.

So I'm wondering if there's any indication of whether the Tau dislike of hand to hand is physical or cultural - from their 40k statlines, I'd assume it's cultural. At any rate, what I'm thinking of doing is using the old IG sprues to represent humans incorporated into the Tau. I suppose that, given long enough, they'd simply start being armed and trained as the Tau are, as I don't see them bothering to waste their time on crude Imperial manufactories, except to produce small things like sentinels or bikes.

It should provide some visual diversity from legions of Fire Warriors, and some nice background opportunities. The old Guard also look more sci-fi with their smooth armour plates and visored/full helmets. Anyways, I'm pretty much set on this, and will probably use the rules for fire warrior stands, and maybe convert some of the Forgeworld vehicles to have humans popping out of the turrets.

At any rate, I was just wondering what you all think would be suitable proxies for the bikes, roughriders and assault guard to be. The sentinels and robots can be crisis and broadside battlesuits. I was thinking maybe stealth suits for the bikes as there weren't any particular rules for their stealthiness in the list.

Thoughts, especially on background plausibility and basing? I might get the occasional pack of FW infantry, or more likely just expand when the Tau are actually released by SG. But vehicles/aircraft are a definate, if I ever get around to going to the battlebunker. Probably no Mantas or Orcas at the time, though.

Author:  Legion 4 [ Mon Mar 08, 2004 5:45 pm ]
Post subject:  Tau and other species

The Tau Codex explains in detail why "the little Grays" stay away from Close Combat... of course with their superior weapons systems, why waste time with HTH!!! :laugh: ?

I have all the Epic F/W Tau with the new stuff on the way. Someone else talked about Tau/IG interface for gaming purposes... But I can't remember who? ?

As for me, I like the Tau & Kroot and will eventually field a complete army (without humies!). :;):

Author:  Hergrmir [ Mon Mar 08, 2004 10:43 pm ]
Post subject:  Tau and other species

Fair enough. I vaguely remembered the Tau codex saying something about how they did actually fight it out in brutal combat amongst themselves but then the ethereals showed up and made peace; but I've lost my codex.

Well, time to go get some of these famed Forgeworld minis I've been hearing about.  :D

Author:  Legion 4 [ Tue Mar 09, 2004 5:48 am ]
Post subject:  Tau and other species

Yes, some of the Tau Codex is in W/D issues too.  And even though they are a bit pricy, the F/W Epic Tau & Kroot are nice ...   :;):

Author:  Hergrmir [ Tue Mar 09, 2004 7:22 am ]
Post subject:  Tau and other species

I got a pack of Skyrays and Devilfish.
WOW!

Author:  Legion 4 [ Tue Mar 09, 2004 7:33 pm ]
Post subject:  Tau and other species

I ordered an Orca and Skyrays... still waiting... ??? ?

I have all the other F/W Epic Tau & Kroot! :;):

Author:  primarch [ Tue Mar 09, 2004 11:46 pm ]
Post subject:  Tau and other species

Hi!

Do the Tau have warp travel?

If they don't, how can they be a viable empire?

The Imperium could just virus bomb their planets and wait a century or two then taking over.

Primarch.

Author:  Legion 4 [ Wed Mar 10, 2004 2:59 am ]
Post subject:  Tau and other species

I believe they ally themselves with races that do... and that's how they get around. ?

Of course I could just ask one next time they land in my backyard... :L

Author:  Hergrmir [ Wed Mar 10, 2004 3:43 am ]
Post subject:  Tau and other species

Quote (primarch @ 09 2004 Mar.,22:46)
Hi!

Do the Tau have warp travel?

If they don't, how can they be a viable empire?

The Imperium could just virus bomb their planets and wait a century or two then taking over.

Primarch.

Technically, if the Imperium in the warp are like irate manatees, and the Eldar are like dolphins (angry dolphins), then the Tau are like balls - you pop them under and they bounce up a while away. Which is why their Empire is small, but they can defend it and get places if given long enough.

Say, L4, maybe a stupid question, but you don't have some shots of painted ones?

Author:  primarch [ Thu Mar 11, 2004 12:05 am ]
Post subject:  Tau and other species

Hi!

But can the Tau realistically hold off a major Imperial incursion?

Tau cannot defeat the Imperium due to size, but the Imperium could certainly snuff the Tau by sheer weight of numbers.

Primarch

Author:  vanvlak [ Thu Mar 11, 2004 7:35 am ]
Post subject:  Tau and other species

Quote (primarch @ 11 2004 Mar.,00:05)
Hi!

But can the Tau realistically hold off a major Imperial incursion?

Tau cannot defeat the Imperium due to size, but the Imperium could certainly snuff the Tau by sheer weight of numbers.

Primarch

Don't worry Primarch, the Tau will suddenly develop multitude allied hordes of Demiurg, or yet another hive Fleet tendril will divert attention, or a Chaos thingy will pop up and cement the Imperium and the Tau - at least for the duration of the crisis.
An it has been hinted that the Eldar consider the Tau to have great potential, and the pointy ears usually know what they're doing...

Unless, of course, Tau sales are doing poorly, and the fate of the Squats hangs on their head. but don't worry, like the Squats they'll still live on at Epicomms and a hundred other websites and on a million gaming boards.

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