Tactical Command
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Rules question: Indirect Fire
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=7330
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Author:  iblisdrax [ Wed Aug 30, 2006 1:35 pm ]
Post subject:  Rules question: Indirect Fire

Okay.  This question came up in one of our last games.  Can a unit with Indirect Fire as its only special choose to fire that weapon directly?  Ie, can a whirlwind formation shoot 4bp at a target that it has line of sight on?  Or is it forced to take sustain orders and fire indirectly?  Because this essentially means that if it fails activation, it cannot fire at all.  

???


ib

Author:  nealhunt [ Wed Aug 30, 2006 2:54 pm ]
Post subject:  Rules question: Indirect Fire

Yep.

Author:  iblisdrax [ Wed Aug 30, 2006 11:41 pm ]
Post subject:  Rules question: Indirect Fire

Okay. Thank you.  :)


ib

Author:  bern [ Sat Feb 28, 2009 3:14 am ]
Post subject:  Rules question: Indirect Fire

Hi there,

My friends and I have the problems on the Indirect Fire too.
In the rules 2.2.6
In addition, no line of fire is
required for indirect fire, as it is assumed that the attack is
fired high in the air so that the shots rain down on the target
and ignore any intervening terrain. Co-ordinates for the
attack are provided by ‘spotters’ that are either in other
friendly formations that do have a line of fire, or from orbiting
spy satellites or planes.

Is that mean we need the 'spotters' such as the line of fire from the friendly formation when using indirect fire??

Author:  Evil and Chaos [ Sat Feb 28, 2009 3:21 am ]
Post subject:  Rules question: Indirect Fire

No need for you to have 'spotters', the game assumes that the 'spotters' are out there somewhere, but they aren't actually represented in the game.

Author:  bern [ Sat Feb 28, 2009 4:53 am ]
Post subject:  Rules question: Indirect Fire

ok and thanks for the quick reply.

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