Hi,
I had a read through the last couple of pages of the thread and must say that I am in agreement with Jervis on the subject of abstract levels for terrain. Adding complex (and rather unnecessary) rules like that will slow down the gameplay, and no doubt cause more problems than they solve. I can see why people have suggested the 'level' rule, but I don't like it's "baggage".
I have no problem with using the '15cm' rule, as it represents a skimmer 'popping-up' (as it's supposed to, rather than flying (as some people fail to differenciate)), and rising above the terrain directly in front of it to spray fire onto enemy units just on the other side. If you want units that can attack anything on the board, use aircraft or artillery, that's their role, not that of skimmers. The 15cm rule is, in my opinion, easy to follow and makes better sense than some suggestions.
As always with the SG forums, a lot of the people want a way to make their army better than the others, rather than finding a way of resolving problems that come up in games. Possibly because a lot of the discussion is about tournament situations rather than non-tourney games. I would've rather seen the issue discussed either when the rules initially came out, or after the Swordwind add-on is released, as it seems that this is more of an argument over Eldar (and their players who want advantages over other armies), rather than the skimmer ability that all armies use in some manner.
Oh well, I have faith in JJ to make a suitable decision over the matter, as he seems to be really against adding complex rules.
Cheers, Freshmetal
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