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v10 Playtest is out

 Post subject: v10 Playtest is out
PostPosted: Tue Feb 18, 2003 7:41 am 
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:D

V10 has been posted along with a new list file and some other stuff.

Now to read through it and see what has changed... ???

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 1:33 am 
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Hi!

Did they send out e-mail notifications to playtesters yet? I haven't got it yet.

I don't keep up much with the actual playtest board, so those notifications are important to me to keep updated.

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 1:38 am 
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I did not get an email. Just found it when I went in to check the forum there. Sorry.

dafrca

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 Post subject: v10 Playtest is out
PostPosted: Wed Feb 19, 2003 3:06 am 
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Hi!

Quite alright, I suspect such communications lag a bit, but they'll get around to it.

Mind posting a summary of changes whenyou get a chance?

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Thu Feb 20, 2003 8:06 am 
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Primarch,

A partial list of the changes is:

- trying out a different aerospace phase

- Ork list lost special choices, now only extras

- Speedstas reassigned elsewhere

- Supastompas turned into a 0-1 choice

- Deathstrikes are now a D3 weapon instead of a D6

- Expanded rules on characters

I can't remember the other stuff.

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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 11:18 am 
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I've just finished reading the V10rules, and am in the middle of a game using them.

(kate has very kindly allowed me to game in the front room, AND leave my models out overnight to come back too  :o   I must have done something good somewhere  :blush:   )

Its a 1900pt game, Ork V Imperial.  (I had to proxy some items, like using eldar guardains as Imperial guardians etc)

One thing I noticed.  Whats happening with the flyers?  They have speed stats, but in the rules just move until they are ready to attack anyway.


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 3:42 pm 
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Okay, I've answered my own question.  In the errata, Jervis said to get rid of the speed values for them.

I have another question though,

What does the deathroller do for gunwagons?  It says in there entry that they can be equiped with one, but doesn't tell its effects (atart from reducin speed by 5cm.)


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 5:07 pm 
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I wondered that, too. I would guess that it would improve the cc value of the vehicle, but that is just a guess. I have not had the time to search through th erules for it.

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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 5:51 pm 
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I've just been on the playtest forum.  Jervis has said to ignore it.  It now does nothing. :{


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 Post subject: v10 Playtest is out
PostPosted: Mon Feb 24, 2003 10:07 pm 
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Hi!

Thanks for input guys, makes my evaluations much easier.

Thanks!

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Thu Feb 27, 2003 1:16 pm 
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I've just read through EpicA V10. It all looks good to me. I was particulary pleased to see that the penalties when you roll a double in the assault phase have been dropped. Just restricting the assault phase streamlines assaults alot.

The old rule where rolling a double totally altered the outcome of an assault no matter who held the tactical advantage was a bit daft.

The only down side I have is that Imperial guard are restricted to one Hydra flak tank per company, when I got loads of the damned models!

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 Post subject: v10 Playtest is out
PostPosted: Thu Oct 07, 2004 9:31 pm 
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Has anyone here been following the debate about the Skimmer rules over on the Offical board?

Just curious, if you have, what do you think of this new effort?

dafrca

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 Post subject: v10 Playtest is out
PostPosted: Thu Oct 07, 2004 11:27 pm 
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Hi,

I had a read through the last couple of pages of the thread and must say that I am in agreement with Jervis on the subject of abstract levels for terrain. Adding complex (and rather unnecessary) rules like that will slow down the gameplay, and no doubt cause more problems than they solve. I can see why people have suggested the 'level' rule, but I don't like it's "baggage".

I have no problem with using the '15cm' rule, as it represents a skimmer 'popping-up' (as it's supposed to, rather than flying (as some people fail to differenciate)), and rising above the terrain directly in front of it to spray fire onto enemy units just on the other side. If you want units that can attack anything on the board, use aircraft or artillery, that's their role, not that of skimmers. The 15cm rule is, in my opinion, easy to follow and makes better sense than some suggestions.

As always with the SG forums, a lot of the people want a way to make their army better than the others, rather than finding a way of resolving problems that come up in games. Possibly because a lot of the discussion is about tournament situations rather than non-tourney games. I would've rather seen the issue discussed either when the rules initially came out, or after the Swordwind add-on is released, as it seems that this is more of an argument over Eldar (and their players who want advantages over other armies), rather than the skimmer ability that all armies use in some manner.

Oh well, I have faith in JJ to make a suitable decision over the matter, as he seems to be really against adding complex rules.

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 Post subject: v10 Playtest is out
PostPosted: Thu Oct 07, 2004 11:37 pm 
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Hi!

We use a similar rule in netepic, although its higher (30cm I think).

I find it funny that a lot of Epic A discussions cover issues that netepic has dealt with years ago....

..just a thought..... :;): :D

Primarch

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 Post subject: v10 Playtest is out
PostPosted: Fri Oct 08, 2004 12:56 am 
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Quote (primarch @ 07 2004 Oct.,15:37)
I find it funny that a lot of Epic A discussions cover issues that netepic has dealt with years ago....

..just a thought..... :;): :D

It does not surprise me. When you think about it. More then half of those who are doing the talking on the SG board are under 30. In fact, quite a few have said they were younger.

They have not been through the SM/Epic40k wars. They have not had the time to formulate the ideas nor do they have the past experiences that would show them the way.

Netepic has the advantage, in my opinion, of many people who combined have a lot of experience. With EA there is Jervis and a few old timers, then the bulk are newer players.

dafrca

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