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Rough Riders http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=659 |
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Author: | iblisdrax [ Sun Mar 14, 2004 2:30 pm ] |
Post subject: | Rough Riders |
Just played another skirmish game. 550 pts Guard vs Guard, and I had extreme trouble getting my RR squad into base to base. They never made it. Any one else have this problem, or am I using them wrong? my 2cents, iblisdrax |
Author: | asaura [ Sun Mar 14, 2004 4:08 pm ] | ||
Post subject: | Rough Riders | ||
No problems. RR are Infiltrators, which means their charge range is 40 cm. I have used RR extensively as a counterattack unit. When an enemy formation gets too close, they get charged by RR's. |
Author: | iblisdrax [ Sun Mar 14, 2004 6:36 pm ] |
Post subject: | Rough Riders |
Doh!!!! 'sound of hand slapping forehead' Arrghgh! I forgot about that. Too many rules, too little brain-power. ![]() Thanks for pointing that out. ![]() my 2cents, iblisdrax |
Author: | ruiza97 [ Sun Mar 14, 2004 7:23 pm ] | ||
Post subject: | Rough Riders | ||
Yep, that is always has been the smallest problem of this game dating back to Space Marine era. The details. The rules are straight-forward enough, its the little details each unit has that has been the most difficult for me to remember. Only way to solve that is to continue playing. Adrian |
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