Tactical Command
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Rough Riders
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=659
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Author:  iblisdrax [ Sun Mar 14, 2004 2:30 pm ]
Post subject:  Rough Riders

Just played another skirmish game.  550 pts Guard vs Guard, and I had extreme trouble getting my RR squad into base to base.  They never made it.  Any one else have this problem, or am I using them wrong?

my 2cents,

iblisdrax

Author:  asaura [ Sun Mar 14, 2004 4:08 pm ]
Post subject:  Rough Riders

Quote (iblisdrax @ 14 2004 Mar.,13:30)
I had extreme trouble getting my RR squad into base to base. ?They never made it. ?Any one else have this problem, or am I using them wrong?


No problems. RR are Infiltrators, which means their charge range is 40 cm.

I have used RR extensively as a counterattack unit. When an enemy formation gets too close, they get charged by RR's.

Author:  iblisdrax [ Sun Mar 14, 2004 6:36 pm ]
Post subject:  Rough Riders

Doh!!!!   'sound of hand slapping forehead'  Arrghgh!  I forgot about that.  Too many rules, too little brain-power.   :p
Thanks for pointing that out. :D

my 2cents,

iblisdrax

Author:  ruiza97 [ Sun Mar 14, 2004 7:23 pm ]
Post subject:  Rough Riders

Quote (iblisdrax @ 14 2004 Mar.,17:36)
Doh!!!! ? 'sound of hand slapping forehead' ?Arrghgh! ?I forgot about that. ?Too many rules, too little brain-power. ? :p
Thanks for pointing that out. :D

my 2cents,

iblisdrax

Yep, that is always has been the smallest problem of this game dating back to Space Marine era.  The details.  The rules are straight-forward enough, its the little details each unit has that has been the most difficult for me to remember.  Only way to solve that is to continue playing.

Adrian

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