IG SHT Regt |
Legion 4
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 4:49 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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Field Guns, howitzers, etc. are organized in Artillery Batteries (Infantry in Companies, and Cav in Troops). Field Artillery (FA) comes in 6-8 guns per Battery (Bty). ?We have guns organized in 2 gun sections or 3-4 gun platoons. ?An FA Bty usually supports an Infantry or Tank Bn (600 + Troops or 30-50 AFVs, respectively). ?So in Epic if you have an FA Bty supporting an Infantry or Tank Co. you are lucky (!). ?That is why we always pick/buy FA in Sections or Platoons. ? ?FYI ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 11:56 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I agree with L4, I dont like strategy ratings. Placing mechanics that induce a disparity in a game that should be level between forces is not my cup of tea.
Primarch
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:31 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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The "strategy rating" should be the ability of the gamers playing. Not by the army being played, as I said before, there are other ways to show a force's tactical predilections and abilities, and not "saddling" them with being the guy who always get shot at first.
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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iblisdrax
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:35 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Hmm maybe just leave it to a simple 2d6 roll for each side, no modifiers?
As for the artillery company in a 2700 point game, I agree that any opposing force would find them a very juicy target. While that could have benefits in distraction value, it would probably be better to have a couple of batteries instead of a whole company.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:46 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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We each just roll a d6 at the beginning of every turn. ?And as I said, an FA Battery (not company), may be too big of an organization for most Epic games. ?And if an FA Bty is deployed, it's platoons would be dispersed anyway. ? Not hub to hub like the way the U.S.S.R. use to do it and present a tempting target for an airstike. ?And yes a couple of Gun Platoons probably would work better ... and generally that's the way we have been doing.
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Serps
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 1:27 am |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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Quote (wargame_insomniac @ 09 2004 Mar.,23:43) | Is this a problem others have found?
If so then I might struggle to protect 2 SHT Companies AND the Artillery Company. At the moment I have 4 Sentinel squadrons for screening the 2 SHT Companies from being swamped in close combat.
I might then have to think about getting a secong mech.Inf.Company and leave the Artillery Company until I expand the army beyond 2,700 points.
Thanks
James | To really protect an artillery company, you need at least an entire flak battery, and a flak upgrade to the company wouldn't go astray either. Then, you'll probably want some screening troops, so you'll be looking at another 100 points for some sentinels, all the way up to 250 points for an inf coy if you set up on your baseline objective and are worried about defending it. So, it's easy to blow upwards of 1000 points on 1 company that is still a bit fragile no matter what.
In < 4000pt games, I tend to just field an artillery battery or two (or get some bombers if I'm paranoid about thunderhawk assaults). 250 points is still a decent price, and I have the option of manticores, basilisks, or bombards, plus extra activations.
I'd consider upgrading one of the sentinels to rough riders. They're just as effective for screening, but they fare OK if they assault as well, so you might like to retain the option to use them offensively, with the SHTs providing supporting fire. Plus, the first strike ability can help to remove units from CC with your tanks if you're assaulted.
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 3:18 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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So no matter what you call it, I think we are talking about the same thing. Using smaller artillery units (3 guns) instead on one big unit, (9 guns). And of course with the advent of aircraft in Epic, the paradigm shifted again and ADA/AAA, ie. Flak units had to be brought into the mix/game. And a powerful FA unit is a perfect target for an airstrike. So the need for Flak is imperative ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Jaldon
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Post subject: IG SHT Regt Posted: Sun Jul 31, 2005 8:25 pm |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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This thread was going in the old SG forum, and I thought I would transfer some of it here.
(1) In General Too Weak in Assaults (Fix) Change outnumber result to the following (A) If outnumbered by 2 to 1, or more then enemy gets +1 (B) If Even or just outnumbered enemy gets +0 © If Marines outnumber enemy they get +2
(2) Vindicator Not Worth It (A) Increase it's speed to 25cm (B) Give it FF+1 attacks © Give Demolisher Cannon Ignore Cover OR (D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts
(3) Too Weak Against WE (A) Make Hunter MW4+TKD3 AA4+ (B) Live with it every army should have weaknesses
Hey just some ideas, I am open
Jaldon
_________________ Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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Tas
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Post subject: IG SHT Regt Posted: Sun Jul 31, 2005 11:46 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Give Demolisher Cannon Ignore Cover |
I agree - I have always thought this shoud be applied: its appropriate fluff wise and correlates in comparison to some other IG platforms
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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vanvlak
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 8:29 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Trouble is, it doesn't ignore cover, it demolishes it.... that's what the Brumbar, it's ancestor in WWII, was used for.
_________________ Back from oblivion (again)?
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Warmaster Nice
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 9:30 am |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Considering the Marines general lack of TK weapons the Vindy might be pushed into this role as well. Any weapons which can smash apart a concrete bunker should be pretty nasty on a Titan as well.
It would also give the Vindy a very distinct role in the Marine Army...
Apart from that I like the above mentioned suggestions.
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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yme-loc
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 11:34 am |
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Joined: Tue Apr 26, 2005 4:58 pm Posts: 599
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Quote Jaldon (1) In General Too Weak in Assaults (Fix) Change outnumber result to the following (A) If outnumbered by 2 to 1, or more then enemy gets +1 (B) If Even or just outnumbered enemy gets +0 ? If Marines outnumber enemy they get +2 End Quote
I think this is a good idea.
Quote Jaldon (2) Vindicator Not Worth It (A) Increase it's speed to 25cm (B) Give it FF+1 attacks ? Give Demolisher Cannon Ignore Cover OR (D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts End Quote
A and B definetly, perhaps give it ignore cover in FF (although would beg question why doesn't leman russ demolisher or baneblade get this ability)
Quote Jaldon (3) Too Weak Against WE (A) Make Hunter MW4+TKD3 AA4+ ? (B) Live with it every army should have weaknesses End Quote
I personally do think its necesary to give the marines a little bit more to deal with war engines.
I quite like the idea of some sort of melta charges upgrade, which could be purchased for specific units (such as assault marines). Although I can forsee problems with this.
I would also give marine leaders the ability to remove 2 blast markers.
Also give them one free commander, I find it strange to see all these space marine companies running around lead by a chapters worth of chaplains but no commanders, of course this last ones just my opinion on a background matter and is unlikely.
_________________ Epic UK - Improving and Enhancing Epic Gaming in the UK [url]http://epic-uk.co.uk/wp[/url]
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Warmaster Nice
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 12:46 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Another issue springs to mind: Dreadnoughts. There's been some suggestions about letting them use Drop Pods for increased mobility. The main issue seems top be their very slow speed which isn't really in line with the Marine philosophy of mobility.
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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Tas
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 12:48 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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I agree. There is some good firepower there - but getting it into range has always been a problem. Lets face it, most battles are decided by turns 3 or 4 and these guys are lucky to get a shot in...
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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vanvlak
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Post subject: IG SHT Regt Posted: Mon Aug 01, 2005 12:54 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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And modern 40K fluff permits Drop-Dredds.....
_________________ Back from oblivion (again)?
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