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Necron list up in the vault.

 Post subject: Necron list up in the vault.
PostPosted: Sun May 25, 2003 8:14 am 
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OK, one of the guys in our group has moved to the Dark Side and wants to play Chaos. We play between 2,000 and 3,000 points for the most part.

What is a good mix to own at this point if he wanted to play using the new EpicA list? We want to get him some stuff but do not want to spend money/time to find we have not gotten him a good mix for those point ranges we play.

Advise, opinions, army lists????

post here or email is good to :-)

dafrca

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 Post subject: Necron list up in the vault.
PostPosted: Sun May 25, 2003 2:36 pm 
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Dafrca,

I avoid chaos like the plague (odd analogy, no?), but I've heard that chaos particularly excels at close combat hordes. As long as you have a good CC horde then a chaos list ought to work well.

I know there are some threads at the E-A forums regarding this if you look.

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 Post subject: Necron list up in the vault.
PostPosted: Sun May 25, 2003 4:25 pm 
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Currently the Chaos army's main strength is assault. That and assaults with daemons.

The army has a limited amount of long range fire but this can be rectified with Plague Towers and aircraft.

I's also make sure that the army had some of the specialised CSM formations. Primarily Bezerkers and Thousand Sons. The main reason for this is that they are larger formations and don't break as quickly.

So, what you want is

Marines
Daemons (and Greater Daemons)
Bezerkers
Thousand Sons
Plague Towers
Firelords
Doomwings

To add to this you'll want some Land Raiders to carry Terminators in your CSM Retinues.

If you can find it you might also want to sub out one of the Plague Towers for a Lord of Battle but only if you know your opponent is going to bring on smaller Titans as it then gets used as a way to keep the Wolfhounds and Reavers the heck away from your formations as they won't want to get into charge range of the Lord of Battles.

I'd avoid using Armoured Detachments in a smaller army. Add any Predators and Land Raiders you have to your Marine Retinues instead.

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 Post subject: Necron list up in the vault.
PostPosted: Sun May 25, 2003 5:33 pm 
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I always support my CSMs with Land Raiders, Rhinos and Predators. ?

And as much long range fire power as that Patron's army can take within the parameters of the rules - Artifact weapons, etc. (SM1/2), then of course, Creatures of Chaos, Lesser Daemons, etc. ?

I have all the models, (we use the old Chaos Familiars for Greater Daemons, see them on EpiCollector), but we base our Chaos Forces around the SM1 "Battles"/SM2 Legion, rules. So Daemons and the like are limited to one or two detachments.

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 Post subject: Necron list up in the vault.
PostPosted: Mon May 26, 2003 7:17 am 
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Quote (pixelgeek @ 25 2003 May,08:25)
I's also make sure that the army had some of the specialised CSM formations. Primarily Bezerkers and Thousand Sons. The main reason for this is that they are larger formations and don't break as quickly.


OK, I have enough Marines and Chaos Marines to give him a few of these.

Quote (pixelgeek @ 25 2003 May,08:25)

If you can find it you might also want to sub out one of the Plague Towers for a Lord of Battle...


Funny thing is, I have two Lords of Battle to give him and no Plague Towers :-)

dafrca

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 Post subject: Necron list up in the vault.
PostPosted: Mon May 26, 2003 7:22 am 
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Thanks Guys.

Another question:
I posted this on the playtest as well, but I could not find a "play as" list for Chaos. Has there been one put out yet?

If not, what would you use the Cannon of Khorne, Deathdealer, Tower of Skulls, or Brass Scorpion as?

Thanks

dafrca

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 Post subject: Necron list up in the vault.
PostPosted: Mon May 26, 2003 6:51 pm 
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Quote (dafrca @ 25 2003 May,23:22)
If not, what would you use the Cannon of Khorne, Deathdealer, Tower of Skulls, or Brass Scorpion as?

My understanding is that some of these units will reappear in the next iteration of the Chaos army list.

Until then I'd use them as Land Raiders. There really isn't anything in the current list that they represent.

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 Post subject: Necron list up in the vault.
PostPosted: Mon May 26, 2003 9:52 pm 
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That's a similar take on it as I understand it.

Even though there are equivalent lists (Section 8 for OOP equipment equivalents) for IG & Orks in the E-A downloads, I imagine in the future that there will be something like that for Chaos and the other armies as well. ?

- I think that the Cannons of Khorne & Doom Blasters would be = a Bombard (?). ?

- And the other Chaos Engines that you mentioned would be equal to some Ork vehicles because of they're close combat stats. ?

- Most of the Chaos models have scythes, claws, etc., as do the Orks with rollers, rams, etc. ?

- So say a Guntruk/wagon, Battle Fortress, etc. stats, might work? ?

That is what we may do. And a sidebar- all those Chaos vehicles you mentioned and all the others that were produced are available from G/W US :unclesam:, I just ordered them for Darkone. ?:)

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 Post subject: Necron list up in the vault.
PostPosted: Wed May 28, 2003 4:05 pm 
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dafrca:  Made a judgement call yet?  I'm curious as to what you decide.

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 Post subject: Necron list up in the vault.
PostPosted: Sun Jun 01, 2003 10:38 am 
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Hi guys!
In the same vein as Dafrca's chaos inquiry, I am literally just starting my Ork army and dont know much at all about them (I usually kill Chaos and Eldar hordes!).

Any thoughts or recommendations on formations to build (and thus what minis to buy) would be greatly appreciated.

Cheers,
Tas

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 Post subject: Necron list up in the vault.
PostPosted: Sun Jun 01, 2003 4:17 pm 
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We use the SM-1 system and like it a lot. ?

Orks have a lot of Infantry and AFVs, but limited artillary. That's all part of their "charm" and method of going to war. They also have a lot of fast attack vehicles too, I liken those to Mechanized Cavalry. :)

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 Post subject: Necron list up in the vault.
PostPosted: Sun Jun 01, 2003 5:19 pm 
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Tas,

The first thing to mention would be:

Which rule set are you using?

I'll make recommendations for using E-A since that's a ruleset I remember you mentioning that you use.

- Boyz mobz: All Ork armies need a big batch of boyz somewhere to suck up casualties and otherwise make a big nuisance of themselves. Build lots of plastic infantry for these mobz. Boyz mobz tend to excell at close combat.

- Mechanized Boyz mobz: I have experimented using Battlefortresses (B-Fs) to mechanize Mobz. The results were good. You'll need a half a dozen or so Battlefortresses to do this plus infantry. I haven't had much luck mechanizing Boyz with anything other than B-Fs. Everything else was too flimsy and easy to shoot apart.

- Dreadnoughtz: I recommend building a dozen or so because they make great reinforcements to Ork Mobz of just about any type. Tin Kanz are simpler slightly smaller dreadnoughtz. Most modellers clip arms of the Epic-40k Dreadnoughtz to make them. I mount mine on pennies.

- Kult of Speed (KOS): KOS can be useful, but potentially expensive formations. Since the KOS is used as a flanker and attrition unit, don't spend too much money on one. This mens don't buy too many expensive Battlewagunz. Stick mostly with Bikez and Trackz. You need lots of plastic bikes and metal Buggiez / Trax to make a KOS.

- Stompas: Stompas are probably my favorite Ork unit, PERIOD! They're great even after the E-A rules have reduced them to a shadow of their former selves. The plastic ones are easy to kitbash and always look good. They're also a tough unit. In the early versions of E-A, I experimented with large Stompa formations, but this is no longer very viable. Try using them as either reinforcments for Gargants or heavy tough additions to other Mobz. Beware though, they attract a lot of enemy fire.

SupaStompa: I really liked it at first, but Im not sure if it's worthwhile anymore. They're like fragile baby Gargants. There's supposed to be a spiffy new model coming out, but Jervis has yet to tease us with pictures. I know Jimbo is irked about this as am I. Meanwhile, most of us are kitbashing them out of the old Mekboy Gargant and other bitz.

- Supagunz: Yes, yes, yes! Even after having their stats clipped a few times, Supagunz and Big Gunz mobz provide huge amounts of usable Ork artillary. They also attract a lot of enemy attention so bulk them up with Boyz or protect them with a Boyz mob. If you don't want to scratchbuild some then get some 2nd edition plastic Tractor Gunz to use as proxies for Supagunz. They're usually not to hard to get ahold of.

- Grotz: Gretchin finally come into their own in E-A as flesh shields. I use Epic-40k plastic Grotz supplemnted by one older 1rst edition plastic Ork boy. I mount an Epic40k herder on some stands. Another idea is to but Warmaster Squigs as bitz to mount on these stands. Grotz are very attractive in E-A and I try to get as many as I can.

- Gargantz: It's rare that I don't take at least one Gargant. They are bad deals firepower wise because for their point total, you can get alot more firepower by buying Ork attrition units. On the other hand, there a few if any units that can even compare to the toughness of a Gargant. They're like big steamrollers. Imperial titans have more shootiness, but nowhere near the same level of toughness. Gnerally in the games I've played, Gargants come out on top of any battle they engage in. Often times, opponents will completely ignore them, which is often a smart tactic.

- Flyerz: Resulting from the lack of Ork artillary, flyerz becme very important. Hopefully the bommaz will return, which were a great unit. Until then, satisfy yourself with about a dozen Fighta-Bommas (F-Bs). You'll need them to try and ward off Imperials air might and conversely to pressure Imperial ground units. I had a lot of good fortune using Ork Bommaz. They could often either completely wipe out or break entire enemy formations with a flight of three or four. Smaller Space MArine or weaker Moral IG formations were particularly susceptible to Ork Bommaz.

- Battlewagunz: In E-A, I generally find Ballewagunz to be expensive vulnerable trash kanz! I'd rather spend points on the above units.    

Shalom,
Maksim-Smelchak.

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I have TONS (almost literally) of spare 2nd Edition Ork lead if you'd like to buy some. So does Signius for that matter.

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 Post subject: Necron list up in the vault.
PostPosted: Sun Jun 01, 2003 5:48 pm 
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Quote (MaksimSmelchak @ 01 2003 June,09:19)
Which rule set are you using?

Well it is the EpicA section of the board so... :)

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 Post subject: Necron list up in the vault.
PostPosted: Sun Jun 01, 2003 6:10 pm 
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PG,

Well it is the EpicA section of the board so... - PG


Good point, but I have low expectations that posters will look at the topic heading...   :laugh:

Shalom,
Maksim-Smelchak.

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 Post subject: Necron list up in the vault.
PostPosted: Mon Jun 02, 2003 5:21 am 
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Hi Guys,

Thanks for the input.

Maksim - I am primarily using E-A at the momnent for playtesting, with a view of also using for SM/TL if I become dissatisfied with the final product

>I have TONS (almost literally) of spare 2nd Edition Ork lead if you'd like to buy some. So does Signius for that matter.


Signius is indeed the origin of the 500+ stands of infantry, which should cover your point about Boyz Mobz! I'll get back to you when I figure out what I have, what I want and what gaps I need to fill.

L4 - your point on lack of FA is noted. Sadly the opposite is the charm of the IG Army I most admire!

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