Tas,
The first thing to mention would be:
Which rule set are you using?
I'll make recommendations for using E-A since that's a ruleset I remember you mentioning that you use.
- Boyz mobz: All Ork armies need a big batch of boyz somewhere to suck up casualties and otherwise make a big nuisance of themselves. Build lots of plastic infantry for these mobz. Boyz mobz tend to excell at close combat.
- Mechanized Boyz mobz: I have experimented using Battlefortresses (B-Fs) to mechanize Mobz. The results were good. You'll need a half a dozen or so Battlefortresses to do this plus infantry. I haven't had much luck mechanizing Boyz with anything other than B-Fs. Everything else was too flimsy and easy to shoot apart.
- Dreadnoughtz: I recommend building a dozen or so because they make great reinforcements to Ork Mobz of just about any type. Tin Kanz are simpler slightly smaller dreadnoughtz. Most modellers clip arms of the Epic-40k Dreadnoughtz to make them. I mount mine on pennies.
- Kult of Speed (KOS): KOS can be useful, but potentially expensive formations. Since the KOS is used as a flanker and attrition unit, don't spend too much money on one. This mens don't buy too many expensive Battlewagunz. Stick mostly with Bikez and Trackz. You need lots of plastic bikes and metal Buggiez / Trax to make a KOS.
- Stompas: Stompas are probably my favorite Ork unit, PERIOD! They're great even after the E-A rules have reduced them to a shadow of their former selves. The plastic ones are easy to kitbash and always look good. They're also a tough unit. In the early versions of E-A, I experimented with large Stompa formations, but this is no longer very viable. Try using them as either reinforcments for Gargants or heavy tough additions to other Mobz. Beware though, they attract a lot of enemy fire.
SupaStompa: I really liked it at first, but Im not sure if it's worthwhile anymore. They're like fragile baby Gargants. There's supposed to be a spiffy new model coming out, but Jervis has yet to tease us with pictures. I know Jimbo is irked about this as am I. Meanwhile, most of us are kitbashing them out of the old Mekboy Gargant and other bitz.
- Supagunz: Yes, yes, yes! Even after having their stats clipped a few times, Supagunz and Big Gunz mobz provide huge amounts of usable Ork artillary. They also attract a lot of enemy attention so bulk them up with Boyz or protect them with a Boyz mob. If you don't want to scratchbuild some then get some 2nd edition plastic Tractor Gunz to use as proxies for Supagunz. They're usually not to hard to get ahold of.
- Grotz: Gretchin finally come into their own in E-A as flesh shields. I use Epic-40k plastic Grotz supplemnted by one older 1rst edition plastic Ork boy. I mount an Epic40k herder on some stands. Another idea is to but Warmaster Squigs as bitz to mount on these stands. Grotz are very attractive in E-A and I try to get as many as I can.
- Gargantz: It's rare that I don't take at least one Gargant. They are bad deals firepower wise because for their point total, you can get alot more firepower by buying Ork attrition units. On the other hand, there a few if any units that can even compare to the toughness of a Gargant. They're like big steamrollers. Imperial titans have more shootiness, but nowhere near the same level of toughness. Gnerally in the games I've played, Gargants come out on top of any battle they engage in. Often times, opponents will completely ignore them, which is often a smart tactic.
- Flyerz: Resulting from the lack of Ork artillary, flyerz becme very important. Hopefully the bommaz will return, which were a great unit. Until then, satisfy yourself with about a dozen Fighta-Bommas (F-Bs). You'll need them to try and ward off Imperials air might and conversely to pressure Imperial ground units. I had a lot of good fortune using Ork Bommaz. They could often either completely wipe out or break entire enemy formations with a flight of three or four. Smaller Space MArine or weaker Moral IG formations were particularly susceptible to Ork Bommaz.
- Battlewagunz: In E-A, I generally find Ballewagunz to be expensive vulnerable trash kanz! I'd rather spend points on the above units.
Shalom, Maksim-Smelchak.
P.S. I have TONS (almost literally) of spare 2nd Edition Ork lead if you'd like to buy some. So does Signius for that matter.
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