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Ork Big Gunz vrs Stompas http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=540 |
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Author: | furgie [ Wed Feb 11, 2004 4:44 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Hi there, I've not played Armageddon as yet, so haven't tried my new e-bay supplied ork army in anger ![]() I was looking the the stats for big gunz vrs stompas, and since a stompa could carry 3 big gunz (so getting 9 stompa based Gunz for the same points as 10 standalone Gunz), I was wondering about using stompas instead of Gunz as the stompas have better movement. Any thoughts on this? regards, Furgie |
Author: | CrimsonFury [ Wed Feb 11, 2004 5:07 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Both have their pros and cons. Stompas are faster and slightly tougher in the open (3 stompas take an average of 12 hits to kills, 10 big guns take 10 hits to kill). 10 big guns are slightly better in CC than 3 stompas, and much better in fire fights. In cover they are also tougher (being infantry they get 4+ cover saves) There are also the upgrades for each formation to consider. Big guns can have oddboyz (much more firepower), nobz and battle\flak wagons (taking transports for big gunz solves their speed problem, but increases the points cost alot). Stompa mobz can have supa stompas (awesome amount of firepower for 250 points), dreads and killa kans. Adding several dreads and killa kans can make them a very nasty CC formation, if you can get them there (15cm is rather slow for getting into CC, although you can garrison if you don't take a supa stompa). |
Author: | furgie [ Wed Feb 11, 2004 7:21 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Hmmm, food for thought. I must be missing something though, I can't find the rules on garrisoning. |
Author: | CrimsonFury [ Thu Feb 12, 2004 5:03 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Garrison rules are part of the GT scenario. You can find the garrison rules in section 6.1.5. |
Author: | iblisdrax [ Thu Feb 12, 2004 5:34 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Have those rules been taken out of the last revision? Because in my rulebook, it skips from 6.1.4 to 6.1.6. my 2cents, iblisdrax |
Author: | CyberShadow [ Thu Feb 12, 2004 6:34 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
The garrison rules are with the ones for space landings at the back of the book. |
Author: | nealhunt [ Thu Feb 12, 2004 6:57 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Crimson's analysis is pretty much on target. Overall, I prefer the gunz. They are better in assaults and more durable in practice. They are rarely all engaged in CC (I've never actually seen it happen), so their assault offense is pretty much always better. They are usually in cover so they get armor saves, even against assaults. They are also cheaper in Big and Uge formations than stompas are. Believe it or not, a horde of gunz double-moving across the board can rack up some significant kill numbers and threaten a pretty stout assault unless your opponent diverts significant firepower to stopping them. The only thing stompas surpass them on is the MobUp bonuses. Gunz don't count as units to gain the bonuses, but they can have Nobz which help remove more BMs. It doesn't make up for it entirely, but it helps enough that I think the gunz are better. Incidentally, all that goes double for adding to a warband (except price, obviously). MobUp becomes a non-issue, and no one will ever get in base contact with the gunz as long as there are boyz around them. My personal opinion is that stompas should be ~65 points and supastompas should be ~300. Luckily, a stompamob + supastompa is pretty close to that in cost anyway, so it's not like it can be abused. |
Author: | CrimsonFury [ Fri Feb 13, 2004 4:59 pm ] | ||
Post subject: | Ork Big Gunz vrs Stompas | ||
6.1.5 is there in my book. Maybe you're not looking in the right place? Page 125, the paragraph under the skull icon. |
Author: | iblisdrax [ Fri Feb 13, 2004 6:00 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Whoops, my mistake, I dont know what I was looking at. ![]() my 2cents, iblisdrax |
Author: | Ork Dreadnought [ Sat Feb 14, 2004 4:18 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Small point, doesn't the super-stompa suffer from a case of "sentinal syndrome"? It's vulnerable to titankiller weapons and can't benefit from the projection of its formation. Battlefortresses suffer worse from this, but there can be more than one in a formation, thus spreading the hits. |
Author: | CrimsonFury [ Mon Feb 16, 2004 9:13 am ] |
Post subject: | Ork Big Gunz vrs Stompas |
Yes its vulnerable to TK weapons, but compared to other 250 point warengines its alot tougher. eg compared to a warhound titan. The warhound has 3DC, 5+ reinforced armour and 2 void sheilds. Thats takes an average of 8.6 hits to kill in one go (w/o giving it a chance to repair shields) The supa-stompa has 4DC, 4+ reinforced armour and D3 shields (average of 2). That takes an average of 18 hits to kill. On top of that supa stompa has better fire power too. And with a mega chopper it is quite nasty in CC for its points cost. |
Author: | iblisdrax [ Mon Feb 16, 2004 2:39 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Thats why it is supposed to be kinda rare. Athough I think that every Ork player that can get ahold of one, will have one. And I don't blame them. I'm just glad the Orky player in my group hasn't figured out how to build/proxy one yet. ![]() my 2cents, iblisdrax |
Author: | CrimsonFury [ Mon Feb 16, 2004 3:53 pm ] |
Post subject: | Ork Big Gunz vrs Stompas |
Yeah I wouldn't take more than 1 per army. So the packs they come in are kind of annoying (3 stompas and 1 supa stompa in a blister pack ![]() ![]() |
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