Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Dropship update!

 Post subject: Dropship update!
PostPosted: Tue Jul 19, 2005 4:39 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Back to the topic of issues specific to EA, I pulled this quote from the Tau-specific thread.  From JimmyGrill:
At other times, flak was so tight (This happens in almost all games of 4K+) that air also had a very limited use...


This illustrates very clearly why I see a problem in the direction of the EA army development.

Why is the flak so heavy, especially in larger games?  Because everyone recognizes that it is suicide to skip it.

At one point it was a viable choice to decide to keep just a bare minimum of flak/interceptors around.  Unopposed aircraft could do disproportionate damage, but a small amount of harassment fire was sufficient to reduce enemy air to the level where it was a real strategic decision about whether to go farther with flak assets.

Not so any more.  Massed flak is basically a "no brainer" choice at this point.

I'll use Orks as an example.  Until a few months ago, it had never occurred to me to use more than a handful of flakwagons.  In a 3000 point force I typically had 3-4 at most and a flight of fightabommaz.  Now when I look at an Ork list, I typically try to include 1 flakwagon in every formation with AVs and it seems like a very good choice to field a Blitz Brigade of all flakwagons - up to 12 in a single formation.

========

This is NOT simply a problem of "correct point costs."  No amount of point tweaks will fix this issue.

The problem is that the core rules have CAS as an auxiliary mechanic, a mechanic meant to be as simple and streamlined as possible.  It's not flexible because it never was meant to be.  Formations that are outside the general scope of the original intent will change, and (imho) are in the process of changing, the landscape of the game.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Tue Jul 19, 2005 4:42 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Why do people always have to deal with something. Aircraft I can accept, but Titans, if they're small overwelm them. If they're big leave them alone and concentrate on the rest of the army.

I went to Call to Arms with only one unit capable of a MW attack and that was my Big Bad Mek.

Tiny

Beat me to it Neal  :D





_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 12:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
Not so any more.  Massed flak is basically a "no brainer" choice at this point.


Then this is a good reflection of a real generals' thinking!

A large battle - a main effort if you like - does attract the commitment of specialised resources to make sure it works.  That includes AA, Arty, CAS, Combat engineers, etc etc.  This has been true from ancient times (-4k), why wouldnt it be so in 40k?

Not that I disagree with this issue of Aircraft, just think it is necessary to step back and think about this objectively for a moment. :)

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 1:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 10:05 pm
Posts: 61
Neal, I think you've gotten my comment down the wrong throat :)

My opponent used a lot of flak in some recent high-points game, but it wasn't so much because he *needed* it, but because he wanted to effectively shut down any airforce I would come up with - and very effectively too.

Actually, if those games proved anything, than that an airforce can rather easily be suppressed by investing in flak. And you can easily afford 6+ Hydras in a 4K game, for example.


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 5:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36947
Location: Ohio - USA
The gamer has to make that choice, AA for Aircraft, Deathstrikes for Titans, etc., etc.  Combined Arms, as Tas said ...

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 6:50 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
How can you 'point correctly' high powered aircraft.
I'm not a developer, but if your asking me to guess... I'd say you take your best educated guess considering the various stats of the vehicle in question first. Then start playtesting the list with the hypothetical aircraft against various opponents. Then, after the game is resolved, switch sides and let the other guy play your army. After several games and tracking data, one should get the feel for how the list as a whole is working with the hypothetical craft. One should be able to glean whether certain tweaks in powers/points are necessary for the game to generally win ~50% of its games against various opponents regardless of who's playing the list.


This assumes that there is a linear progression on the effect of air on a game and that all air abilities are able to be correctly costed against all armies. Factors such as range have a big importance here. Against most Orks flak (integral to fighting units) a 60cm stand off weapon cannot be replied to. You are 45cm or so out of range (flak tending to be in the centre of formations) and flak has a whole slew of other problems which I?ll address below. Further aircraft that are scared of flak have a disproportionate effect in low point games where countermeasures are low. In high point games it requires a lot of effort to clear enough flak for them to safely operate (assuming they need to close the range). The air rules are a bolt on to the game and don?t fit seamlessly. Look even at the rules in relation to themselves. Interceptors with 30cm+ weapons completely ignore defensive bomber flak from most angles and at 45cm and above ignore all defensive air flak on existing fighters. There are too many ways air can avoid/negate the threats against it if the stats get to high. How do you point such things, especially when a abnormally high flak army can bring it down? Of course such armies would become the norm and there goes the variety we currently see.

Air that can avoid flak for instance - how to point that?
Hmm... just move the flak after it enters the board or use CAP.

I assume you know the problems with this? Here?s a few.
1. Obvious one. Activations if you are out activating why give the flak a chance?
2. Integral flak. A lot of flak comes with other units. For instance attached Hydra, Eldar Titan defences and so on. Only the Orks can field big flak brigades (and are starting to). You can?t divert such defensive flak to hunt down enemy air, that?s a major fighting formation, the flak is there to give it some protection as it goes about its business.
3. Survivable moving flak. Move the flak. Even if you haven?t encountered the problems above most independent flak is fragile. Small formations. You are going to (assuming you don?t have to face subsequent activations shooting it) move it towards the enemy for one turn (hopefully) of fire?
4. Had to say it, not all flak can move (but its those foolish siegemasters insistence on digging things in).

If you want to talk extremes... in a hypothetical list that only had AP targets for its ground based formations and had no LV, tanks or WE's and all ground units had NO armor saves and the guns they carried were small arms only... how much airpower would be justified to support the infantry? I would say quite a bit if the list was to be formidable and compete with other lists.

So you would give it a very strong variable that in a tournament setting (the reason for these lists) would mean every army would have to go flak heavy just in case?

The point here is that Airpower and its cost is relative to the rest of the army it will be in support of.
My point is its effect isn?t and can be easily upped (and lowered) by a variety of factors. You can be unopposed, or you can be facing the all hydra army. Hmm, I wonder if an all flak wagon army would work? :)

Flak options are very limited in every list bar the eldar.
Hmm... we disagree here.
You list two options per list. I was talking variety. As the air threat increases from new enemy forces in a tournament you take more air defences - personally I already find 5 hydra/6blitzen + 2 thunderbolts not enough.

This would lead to more and more similar lists with a lot of hydra/hunters/thunderbolts (maybe not thunderbolts) because there is no other available weapon.

TRC, don't know what to tell you - we disagree. This is pretty much speculation here. I think you fear the arms race in airpower.

What do you do tactica if you are facing the 11th air armada? You take flak and fighters. What do you do when you are going to a tournament that you know will include the 11th air armada (and Tiny-Tim)? You take fighters and flak otherwise you risk being done.
It?s the same effect incidentally the WE lists have. Can the average army deal with such things or will it effect there army composition as standard?

Again, as long as playtesting was vigorously conducted trying to 'break' the new list with new hypothetical airpower against the gambit of lists - such issues would be avoided and rectified as necessary before the list hit the presses.
So the playtest shows all the enemy playtestors are taking more flak or simply not bothering with flak (as what would be the use vs the thunderhawk annihilator for instance). How much extra flak is acceptable for the list to cause? Instead of 5 Hydra at 3000 points it is now 8 on average?

[quote]Just a reminder, the lists are blind tournament lists. If a list is introduced to the tournament setting for which the lists are designed that does need air to win it would precipate a change in the armies fielded if they wished to defend against this and remain competitive.
>
I would say shame on the judge in question for designing a tourny/scenerio/setting where one or more lists can prosper out of the gate. Current lists in development have to be designed around a common element or expectation of play. The tourny environment as described in the book is that context. A rogue judge could make a scenerio that says he whom which has more infantry in the center of the board at the end of the game wins... how do you think IG and Tau would hold up against chaos in that mode? That's not a fault of the IG or Tau list or even a fault of the chaos list - it's a bad design for a tourny scenerio.[quote]

I?m talking abut the book tournament scenario. In that you face unknown lists. If those lists have heavy/effective air it affects everyone?s choices for the tournament. Not a change to the scenario. A change to the participants.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 9:11 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Quote (The_Real_Chris @ 20 2005 July,06:50)
What do you do tactica if you are facing the 11th air armada? You take flak and fighters. What do you do when you are going to a tournament that you know will include the 11th air armada (and Tiny-Tim)? You take fighters and flak otherwise you risk being done.

What is this am I some sort of weapon now.

You be good or we'll bomb you with a Tiny Tim.  :D

Tiny

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 9:35 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Sorry, that should read and/or Tiny-Tim :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 9:47 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
No problem.

Well instead of have you been Tangoed (A British Advert)

Should I have a sig "Have you been Tiny-Timmed?" :D
Or would some people take that the wrong way

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 2:42 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
A large battle - a main effort if you like - does attract the commitment of specialised resources to make sure it works.  That includes AA, Arty, CAS, Combat engineers, etc etc.  This has been true from ancient times (-4k), why wouldnt it be so in 40k?


That's all fine and dandy in the real world.  I agree whole-heartedly that is how it works.  The problem is that this is a game, restricted by game mechanics, which in this case don't deal particularly well with air cover.

This is basically much the same problem as with the all-WE lists (AMTL and OGBM).  The rules for those kinds of units are auxiliary to the primary mechanics and significant deviations from the original design assumptions are likely to cause balance problems that simply can't be resolved.

A few WEs or modest air support does not cause problems because an army can divert a relatively modest amount of resources to anti- tactics.  Mass-WE and significant air cover requires a radically different army composition in order to remain competitive.  That is a bad thing for the balance (and variety) of a tournament environment.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 3:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36947
Location: Ohio - USA
Hmmm ... you may see a problem (power players, poor rules for army composition, etc.) others don't, Neal ?   Should there be new limits on certain unit types ... or what ?  Any suggestions, without "reinventing the wheel" ?  Limiting certain units (ie. 0-2 ?), like in the past, would that work ?   Revise point values, etc. ?   ???

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 3:31 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Quote (nealhunt @ 20 2005 July,14:42)
A few WEs or modest air support does not cause problems because an army can divert a relatively modest amount of resources to anti- tactics. ?Mass-WE and significant air cover requires a radically different army composition in order to remain competitive. ?That is a bad thing for the balance (and variety) of a tournament environment.

Is it?

I can see that with the lists being published piece meal as they are its a problem, but once we have a greater diversity of lists then things will change.

My main thought is with Bugs. They will force everybody to change their ideas.

It should be noted that at Call 2 Arms there was very little in the way of artillery. This in my eyes was a huge benefit for my Speed Freak horde and a contributing reason for them doing so well.

Tiny

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 3:34 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
opps didn't really finish my point.

If there are a large number of different lists and type of lists then it will not be possible to design your army to take on all comers and force players to improve their play and not just their army composition.

Tim

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 5:17 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Air ironically faces another problem. 'Reasonable aircraft' (ones with range 45cm and below) become less effective at 4 and 5 k games. Here there is so much flak (every leman russ company/mech formation brings a hydra etc) that they find opperating on the battlefield suicide.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Dropship update!
PostPosted: Wed Jul 20, 2005 5:34 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote (Legion 4 @ 20 2005 July,15:25)
Hmmm ... you may see a problem (power players, poor rules for army composition, etc.) others don't, Neal ?   Should there be new limits on certain unit types ... or what ?  Any suggestions, without "reinventing the wheel" ?  Limiting certain units (ie. 0-2 ?), like in the past, would that work ?   Revise point values, etc. ?   ???

Besides the massed-WE balance problem parallel, this could also be seen as a parallel with the point-density issue.  In a high point density, maneuver-based armies lose their advantages while at low point densities horde armies can't bring their strengths to bear.   The "official" 2-5K point range is a wide enough spread that balance is significantly skewed at the ends of that spectrum and point values are based mostly on the "true" tournament point levels of 2500-3500 on a 6' board.

My suggestion is to keep aircraft in the relative power range of previously published versions.  They should have values in the 150-200 range for interceptor formations, 250-350 for bombers, and ~200 for transports at DC 2-3, carrying 8-10 stands.

Those point ranges are where the 33% restriction on 2500-3500 point armies provide the best overall mix of strategic choice and play balance.  Moving outside of them is most likely going to start to skew air cover one way or the other.  Currently, I see it skewing in favor of taking newer, more surviveable air formations which is then forcing additional flak choices.  While this may end with an overall net balance, it is reducing the choices available to army commanders.

The counter-argument which I can almost hear already is that it will make the aircraft too "generic."  That's possibly true.  However, as EA is based on ground unit combat, do you really want to risk restricting the ground force composition for the addition of a small amount of variety in air cover?  I certainly don't.  Give me the generic air any day.  I'd even be fine with a completely abstrated air support system in a vein similar to the spacecraft.

===

For the record, this isn't a new idea I recently introduced.  It's been around a while and is not simply a "new army syndrome" response as has been implied on occasion.  There has been a long history of complaints regarding 9-FB formations in the Ork army because they are too surviveable as a whole and I maintained from before publication (along with some others) that the SM Landing Craft was not balanced precisely because of its insane durability versus any reasonable air defense.

_________________
Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 104 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net