Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 8 posts ] 

Support Craft transports

 Post subject: Support Craft transports
PostPosted: Mon Jan 18, 2021 4:27 pm 
Hybrid
Hybrid

Joined: Wed Nov 23, 2016 6:18 pm
Posts: 300
If a Support craft, for example a Manta, is carrying four stands of infantry from another formation, how many BMs does it take to break the Manta?

If said Manta is engaged in ff and the warriors remain mounted, how many tau do you count for the combat resolution?

Thanks!


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Mon Jan 18, 2021 6:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1431
Location: Devon, UK
As far as I’m aware, any transported units won’t count towards anything unless they’re part of the same formation.

_________________
The Wargaming Trader
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Mon Jan 18, 2021 7:25 pm 
Hybrid
Hybrid

Joined: Wed Nov 23, 2016 6:18 pm
Posts: 300
Thanks for putting some thought in, the Squat Overlord is the only support craft that gets much of a look in so this doesn’t come up often!

Does that mean that transported units can’t dismount and participate if the Manta is engaged? Or they can and then they count towards outnumbering, or then can choose not to and then they don’t?

What happens when the Manta breaks?

It seems that in most respects the two count as one unit (activating etc) but not in this one respect (break point)


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Mon Jan 18, 2021 8:02 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
The transported units are a separate formation, and don't count towards the BMs required to break the Manta.

Given the 3.3 FAQ about transporting broken units, I'd say the answer to the second question is the transported infantry count towards combat resolution. It's effectively a forced intermingling because the two formations count as one for the purposes of the engagement.

The embarking/disembarking bit for support craft is "as normal". I'm assuming that means "ignore the fact that it's always popped-up and just (dis)embark like normal", otherwise nothing would be able to (dis)embark given the skimmer rules.

Can you clarify what you want to know when the Manta breaks?

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Mon Jan 18, 2021 8:32 pm 
Hybrid
Hybrid

Joined: Wed Nov 23, 2016 6:18 pm
Posts: 300
If the Manta breaks are transported formations trapped, or broken too, or can they dismount or get their activation later? If so when?

For victory conditions how is an unbroken formation in a Support Craft treated? For hold the line and taking objectives?


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Tue Jan 19, 2021 1:01 am 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
It's treated like every other transport WE:
https://tp.net-armageddon.org/tournamen ... ar-engines

So a transported formation can only disembark after the WE moves (via activation or withdrawal).

You have to be on the table to contest/control objectives, not being transport in a WE.

For They Shall Not Pass I'd say a non-broken formation inside a broken WE is probably fine. We'll probably need a new FAQ for that one.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Tue Jan 19, 2021 2:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1431
Location: Devon, UK
Dave wrote:
Given the 3.3 FAQ about transporting broken units, I'd say the answer to the second question is the transported infantry count towards combat resolution. It's effectively a forced intermingling because the two formations count as one for the purposes of the engagement.

Hmm, I hadn’t noticed how contradictory that FAQ entry is compared to the main rules text:

‘Formations that dismount in this way may not take an action in the turn they dismount, but are allowed to either shoot or fight in an assault if the war engine that was transporting it is able to shoot or assault.’

I’ve always read that as meaning formations that don’t dismount aren’t involved in the fight in any way.

_________________
The Wargaming Trader
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
 Post subject: Re: Support Craft transports
PostPosted: Tue Jan 19, 2021 7:48 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9476
Location: Worcester, MA
The rules are spread out, but I don't see them as contradictory. 3.1.3 is telling you what happens when troops dismount and fight in an assault. It doesn't mention what happens when troops stay embarked, hence the FAQ later on.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net