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Runaway Dinos. - Feral Orks in Epic UK |
Dan 1314
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Post subject: Runaway Dinos. - Feral Orks in Epic UK Posted: Tue May 21, 2019 8:36 pm |
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Brood Brother |
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Joined: Tue Sep 29, 2015 7:25 pm Posts: 332
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"Critical Hit Effect: A painful shot enrages the Orkeosaurus. It immediately rampages a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes it into impassable terrain then it stops immediately and is destroyed. If this move takes it into a War Engine then it stops immediately and takes an additional point of damage. Any units moved over or contacted take a macro weapon hit on a D6 roll of 4+."
I am thinking about playing Ferals - which should gurantee them getting nerfed, - but wanted to check how the above should be interpreted.
If an Orkyosarus suffers a crit and runs into a war engine. How many wounds does it take? I can read the above two ways, 1. It takes a 3d6cm random barge and takes a point of damage, then runs ito a war engine and stops AND takes a point of damage. or 2, It takes a 3d6cm random barge, runs into a war engine and stops and takes a point of damage.
I assume it is meant to read that it takes two if it runs into a war engine, as in point 1 above?
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Tiny-Tim
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Post subject: Re: Runaway Dinos. - Feral Orks in Epic UK Posted: Tue May 21, 2019 9:32 pm |
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Hybrid |
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Joined: Tue Jul 05, 2005 1:32 pm Posts: 4893 Location: North Yorkshire
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Yes, you are correct.
Review of Ferals commenced.
_________________ _________________ www.epic-uk.co.uk - home of the UK Epic tournament scene NetEA NetERC Xenos Lists Chair NetEA Ork + Feral Ork + Speed Freak Champion
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