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Rules Q - narrow roads and wide models?

 Post subject: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 10:51 am 
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Roads: Units that spend a whole move on a road may add 5cms to their move. In addition, if all of the units in a formation are on a road at the start of their action, you may declare they will make a road march. The formation takes a march action, and automatically passes the Action test. However, all of the units in the formation must remain on the road for the entire three moves.

Is there any consensus on how models that are wider than the road interact with this? My automatic assumption was that the whole of the model/base had to be on the road to gain the benefit, because otherwise part of the move is taking place off the road, but that doesn't appear to be a universal reading of the rule...

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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 3:50 pm 
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Seems like a reasonable take, but something that could easily be brought up during the 5 min warm-up. I'd probably go with the whole model must be on the road, but not necessarily the whole base. Which mostly would apply to things like titans whose bases are wider than the span of their legs.


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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 6:07 pm 
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Ya, this is something you go over int he 5-min:

Quote:
Terrain features—what do they count as on the terrain chart, when are units "in" terrain.

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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 6:23 pm 
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We usually play that if part of the model is on the road, then it is eligible for road bonus - similar to how units take difficult terrain checks, or become eligible for cover to-hit modifiers, if part of the model is on the terrain.


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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 8:24 pm 
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i would generally do the same. more about not getting caught in minutia and less about realism

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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Wed Jan 02, 2019 10:54 pm 
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I've generally played that if the model is wider than the road it can't take the benefit.


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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 12:40 pm 
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I'd probably not let super-heavy stuff or titans use the bonus if they were wider, but if they're infantry or 'regular' armoured vehicles, then I wouldn't want to get bogged down in stuff just because someone has larger bases/larger models or whatever.


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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 8:19 pm 
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Thanks all. I know this can be bought up in the five minute discussion, but I always like to check if there's any existing consensus before adding another item to the already-long list... ;)

For what it's worth, this is something that would almost always be impacting me more than my opponents, due to basing most of my vehicles and using some substantial models for Plague Towers, although I can see it having a more frequent impact as more players start using modern Adeptus Titanicus Titan models.

It's partly a 'suspension of disbelief' issue:

Image

There's no way that thing is going to be going faster because there's a small road hidden somewhere under a tread!

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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Thu Jan 03, 2019 9:01 pm 
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TBF, I don't think I've ever had a small road ever in life. It's all GO-BIG-OR-GO-HOME 40k overcompensation nonsense so it's never really come up :D

Neat ...thing you have there too

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 Post subject: Re: Rules Q - narrow roads and wide models?
PostPosted: Sat Jan 05, 2019 2:27 am 
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I read the terrain issue in the same as cover.
If a warlord is 99% out of terrain but has a tiny amount of its base touching the rubble, it's in cover. The fact that its harder to miss, and in truth impossible to envisage a unit hitting the 'terrain' does not detract from the cover impact - so similarly, any touch on a road will do.


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