Tactical Command
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Mixed fearless units
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=30742
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Author:  StevekCole [ Fri Jan 08, 2016 3:44 pm ]
Post subject:  Mixed fearless units

Realised I wasn't totally sure on how this was played. When an assault is lost and the losing unit takes hack down. Are hits on fearless units void or do they just bypass to non fearless units. The rules are a bit contradictory. Hack down his are equal to the number lost by and Alex front to back but fearless units are immune to hack down hits.

Eg I have eldar guardians with 3 wraithguard and lose by 4. The wraithguard are the nearest units to the enemy. We'd normally play that the hack down his bypass the wraithguard and hit the guardians so 4 guardians die. However I've heard an interpretation that the first 3 hours are voided on the wraithguard and one guardian is killed.

So is it
A bypass fearless units and 4 dead guardians
B voided on fearless units and 1 dead guardian

Any thoughts folks?

Author:  Tiny-Tim [ Fri Jan 08, 2016 3:50 pm ]
Post subject:  Re: Mixed fearless units

I've always played 'A'.

Author:  flyingthruwater [ Fri Jan 08, 2016 3:54 pm ]
Post subject:  Re: Mixed fearless units

As far as i know the fearless units are considered not part of the formation when working out ha k downs so it would be the four closest guardians dead. I may be wrong but im fairly confident thats right

Author:  jimmyzimms [ Fri Jan 08, 2016 4:27 pm ]
Post subject:  Re: Mixed fearless units

yeah it's not the hackdowns are lost (the Commissar shield) but that they're not applied to that unit.

Author:  dptdexys [ Fri Jan 08, 2016 5:51 pm ]
Post subject:  Re: Mixed fearless units

It is A

From the Fearless rule, highlighted the relevant part.
Quote:
2.1.3 Fearless
Some units are noted as being fearless. Such units are either exceptionally brave or so crazed that they will never run away even when broken (though you can choose to have them make a withdrawal move if you want them to). Units that are Fearless are immune to damage from losing an assault (both the additional hits and being wiped out if already broken) and from the damage inflicted by Blast markers if broken. When broken or otherwise forced to take a withdrawal move, Fearless units may choose not to withdraw, and if the
unit elects to withdraw it will be destroyed only if it ends its move within 5cm of the enemy rather than 15cm. Fearless units that remain stationary do not take additional damage. Note that other units in the formation that are not fearless will be affected normally by additional hits for Blast markers or losing an assault or whatever – just don’t allocate any of the hits to the units that are immune, but hand them out as normal to units that are not.

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