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Reinforced Armour and Crossfire http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=29488 |
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Author: | Redgeran [ Tue Apr 21, 2015 4:21 am ] |
Post subject: | Reinforced Armour and Crossfire |
Was reading the rules again today and realized I may have been playing the rules incorrectly. When it comes to reinforced armour and crossfire, does the crossfire -1 modifier effect the reinforced armour reroll as well? (ex: Does a wave serpent's armour roll become 6+ normal armour save and 6+ reinforced armour save? Or does it just affect the first roll making it a 6+ normal armour save and a 5+ reinforced armour save?). I assume it's the former and am slightly embarrassed for having missed this lol. Thanks TacCom! ![]() |
Author: | Markconz [ Tue Apr 21, 2015 4:58 am ] |
Post subject: | Re: Reinforced Armour and Crossfire |
Yup first option. (6+ 6+) |
Author: | Redgeran [ Tue Apr 21, 2015 1:08 pm ] |
Post subject: | Re: Reinforced Armour and Crossfire |
Thanks for the reply markconz. I completely forgot how devestating crossfire could be. Granted the formation setting it up will likely be in a lot of trouble next activation but that's high risks high rewards for ya. |
Author: | carlos [ Tue Apr 21, 2015 8:48 pm ] |
Post subject: | Re: Reinforced Armour and Crossfire |
It's very powerful. It needs an amend to affect war engines on the extra BM too |
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