Tactical Command
http://www.tacticalwargames.net/taccmd/

Reinforced Armour and Crossfire
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=29488
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Author:  Redgeran [ Tue Apr 21, 2015 4:21 am ]
Post subject:  Reinforced Armour and Crossfire

Was reading the rules again today and realized I may have been playing the rules incorrectly. When it comes to reinforced armour and crossfire, does the crossfire -1 modifier effect the reinforced armour reroll as well? (ex: Does a wave serpent's armour roll become 6+ normal armour save and 6+ reinforced armour save? Or does it just affect the first roll making it a 6+ normal armour save and a 5+ reinforced armour save?). I assume it's the former and am slightly embarrassed for having missed this lol. Thanks TacCom! :)

Author:  Markconz [ Tue Apr 21, 2015 4:58 am ]
Post subject:  Re: Reinforced Armour and Crossfire

Yup first option. (6+ 6+)

Author:  Redgeran [ Tue Apr 21, 2015 1:08 pm ]
Post subject:  Re: Reinforced Armour and Crossfire

Thanks for the reply markconz. I completely forgot how devestating crossfire could be. Granted the formation setting it up will likely be in a lot of trouble next activation but that's high risks high rewards for ya.

Author:  carlos [ Tue Apr 21, 2015 8:48 pm ]
Post subject:  Re: Reinforced Armour and Crossfire

It's very powerful. It needs an amend to affect war engines on the extra BM too

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