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How to.. Void Spinner / Storm Serpent (conversion tips plox) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=26949 |
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Author: | Elkerlyc [ Mon Feb 17, 2014 8:44 pm ] |
Post subject: | How to.. Void Spinner / Storm Serpent (conversion tips plox) |
Oddly enough I cannot get any Void Spinners and/or Storm Serpents. I do have 5x this thing: ![]() So my thoughts are to convert 3 of them to Void Spinners/Storm Serpents. Is that even feasible? Has anyone ever even tried this? How would you do it? Or do you have other tips for me to try? |
Author: | Andrew_NZ [ Mon Feb 17, 2014 10:29 pm ] |
Post subject: | Re: How to.. Void Spinner / Storm Serpent (conversion tips p |
I collected a bunch of these and converted them as in my 2012 ToEG Used a magnets to make sure I could swap out turrets as required (make sure that you get the polarities right!!): Old wave serpent top for a Storm Serpent Old Fire Prism for a Cobra D-Cannon and the Tempest turret for a Scorpion Classic fighter jet picture with full weapon load outs ![]() More pictures in the 2012 ToEG |
Author: | Andrew_NZ [ Tue Feb 18, 2014 1:43 am ] |
Post subject: | Re: How to.. Void Spinner / Storm Serpent (conversion tips p |
Don't have any photos of my Void Spinners. Basically I stuck a Night Spinner turret on the Tempest hull. To give two launcher tubes for the war engine. It seems big enough for a war engine. Next time I'll try it with magnets as well. Then I used only a single launcher tube for my Night Spinners. These are mounted on an old plastic Falcon chassis. Alternatively, at one stage I experimented with just brass tube in various gauges to provide Night Spinner projectors. |
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