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How to.. Void Spinner / Storm Serpent (conversion tips plox)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=26949
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Author:  Elkerlyc [ Mon Feb 17, 2014 8:44 pm ]
Post subject:  How to.. Void Spinner / Storm Serpent (conversion tips plox)

Oddly enough I cannot get any Void Spinners and/or Storm Serpents.

I do have 5x this thing:
Image

So my thoughts are to convert 3 of them to Void Spinners/Storm Serpents.

Is that even feasible?
Has anyone ever even tried this? How would you do it?

Or do you have other tips for me to try?

Author:  Andrew_NZ [ Mon Feb 17, 2014 10:29 pm ]
Post subject:  Re: How to.. Void Spinner / Storm Serpent (conversion tips p

I collected a bunch of these and converted them as in my 2012 ToEG

Used a magnets to make sure I could swap out turrets as required
(make sure that you get the polarities right!!):

Old wave serpent top for a Storm Serpent
Old Fire Prism for a Cobra D-Cannon
and the Tempest turret for a Scorpion

Classic fighter jet picture with full weapon load outs
Image

More pictures in the 2012 ToEG

Author:  Elkerlyc [ Tue Feb 18, 2014 12:28 am ]
Post subject:  Re: How to.. Void Spinner / Storm Serpent (conversion tips p

Cool pics. Thanks.

You'd also have a suggestion for converting this thing to a Void spinner?

No need of cobra's. Got 3 of these:
Image

Author:  Andrew_NZ [ Tue Feb 18, 2014 1:43 am ]
Post subject:  Re: How to.. Void Spinner / Storm Serpent (conversion tips p

Don't have any photos of my Void Spinners.

Basically I stuck a Night Spinner turret on the Tempest hull.
To give two launcher tubes for the war engine. It seems
big enough for a war engine. Next time I'll try it with
magnets as well.

Then I used only a single launcher tube for my Night Spinners.
These are mounted on an old plastic Falcon chassis.

Alternatively, at one stage I experimented with just brass tube
in various gauges to provide Night Spinner projectors.

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