This isn't meant to rock the boat too much, it was just a thought I had recently regarding CC vs skimmers. Based on forum feedback, it always looks like CC based armies suffered especially to skimmer based armies, tyranids vs. eldar being a shining example. At the end of the day CC loses to FF 9/10 times, but I feel like the skimmer issue really hurts sometimes. I'm sure there is no standard opinion, and again, balance is balance for the most part, but here goes...
I had two ideas recently that might help bridge the gap regarding the issue.
The first is that instead of a skimmer being able to just force an opponent to use their FF if in base to base, this decision would also force the skimmer to also lose ZOC. In the rules it explicitly states "Skimmers may always choose to use their firefight value in an assault, even if there are enemy units in base contact with the skimmer. If they do this then the enemy must use their firefight value also. This represents the skimmer lifting off the ground out of reach of enemy ground units." To me that essentially says they are too high off the ground to be hit in melee, ergo they are not blocking anything behind them. How this works in gaming terms is that when an engage action is declared against another formation, if either or formation has skimmers, those respective skimmers must declare ahead of time if they will be using their FF only rule when in base to base. This therefore means that a defending formation has two options, either skimmers shield infantry and are forced to use their CC as well or they can "pop up" being unable to be hit by CC, but at the same time be unable to provide ZOC and thus allowing the assaulting formation to potentially get into base to base with infantry directly behind the defending skimmers. As you can see, this is particularly meant to affect the huge advantage with seemingly no downside often reported by CC armies/units against armies like eldar, tau, etc., particularly with skimmer transports shielding infantry. If anything it changes very little for formations that are only comprised of skimmers. I feel this would level the playing fields quite a bit for CC armies, which already need some help along the way, while fostering real life mechanics.
The other idea was to implement an arbitrary negative modifier to an engaging units CC value if the skimmer decides to use the FF in base to base rule, say -2. So an assault marine attacking a skimmer that would normally hit on a 3+ would then be required to hit in base to base on a 5+. This probably would be a more conservative and "safer" rule change as it wouldn't affect tactics and game mechanics nearly as much while hopefully balancing the CC vs skimmer disparity a little bit. This also means that CC only units such as hormagaunts don't get left completely in the dust (although I am a little torn regarding CC only units as only AA can attack aircraft, but at this point I may be simply going too far off tangent).
On a final note, one thing that I never really liked was that jump packs are treated the same as any other infantry vs skimmers. IMO they should have an easier time than most against skimmers due to their unique maneuverability. This could be represented as either an engaging unit with a jump pack could always use CC against a skimmer, or instead of -2 modifier to CC it would be reduced to a -1 modifier for example (aka an assault marine would need to hit on a 4+). Units without jump packs would still keep the -2 modifier.
Perhaps even a combination of the above might be worth implementing.
I realize this may create unforeseen complications in tactics, balance, etc. but for now it is just a thought. I have no batreps to show if this is viable or balanced atm, really it was just a thought I wanted to bounce off the community and see what folks thought. Thanks!
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