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Count stripped shield in combat resolution? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=26836 |
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Author: | mordoten [ Sat Feb 01, 2014 12:18 pm ] |
Post subject: | Count stripped shield in combat resolution? |
I have a question. Does shields that get shot down count as kills when determing combat resolution in assaults? At our recent tiurnament it was ruled that they did, but that doesn't feel right at all... |
Author: | zombocom [ Sat Feb 01, 2014 12:41 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
No, they don't. |
Author: | Borka [ Sat Feb 01, 2014 12:52 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Yeah they do not count |
Author: | mordoten [ Sat Feb 01, 2014 4:24 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Damn... Then i was right! |
Author: | Onyx [ Sun Feb 02, 2014 12:41 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Here's a related question - Can Void shields be removed as hack-down kills? |
Author: | Dwarf Supreme [ Sun Feb 02, 2014 12:55 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
I never thought about that. My guess would be no. |
Author: | zombocom [ Sun Feb 02, 2014 1:18 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Are there any non-fearless units with shields? |
Author: | dptdexys [ Sun Feb 02, 2014 1:21 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Onyx wrote: Here's a related question - Can Void shields be removed as hack-down kills? No, the FAQ on what can damage a void shield does not state hackdowns. Also most of the units/WE's that do have Void shields are Fearless so would not take hackdowns anyway. Quote: Q: Does AP fire take down a Void Shield?
A: No. Only AT, MW or TK fire can affect a Void Shield. Note that FF attacks in an Assault will damage a Titan’s Void Shields. Also remember that the Titan or WE will also receive a Blast marker for coming under fire even if it can’t affect the Titan or damage its Void Shield |
Author: | Dwarf Supreme [ Sun Feb 02, 2014 2:51 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
zombocom wrote: Are there any non-fearless units with shields? Yes, Ordinatus. |
Author: | Onyx [ Sun Feb 02, 2014 4:12 am ] |
Post subject: | Re: Count stripped shield in combat resolution? |
dptdexys wrote: Onyx wrote: Here's a related question - Can Void shields be removed as hack-down kills? No, the FAQ on what can damage a void shield does not state hackdowns. Also most of the units/WE's that do have Void shields are Fearless so would not take hackdowns anyway. Quote: Q: Does AP fire take down a Void Shield? A: No. Only AT, MW or TK fire can affect a Void Shield. Note that FF attacks in an Assault will damage a Titan’s Void Shields. Also remember that the Titan or WE will also receive a Blast marker for coming under fire even if it can’t affect the Titan or damage its Void Shield That's what I thought (and how we played it for the Ordinatus). Thanks guys! |
Author: | Xenocidal Maniac [ Sun Feb 02, 2014 10:26 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
I actually would really like clarification on whether hackdowns affect void shields. Common sense would dictate that they do, and I am certain that was the intent, but, I'd like to know for sure. It actually came up against the Medrengard last game I played. |
Author: | dptdexys [ Sun Feb 02, 2014 11:40 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
Quote: 3.3.3 Result Rolls
When working out the result of an assault that includes a war engine, count each point of damage inflicted on a war engine as a ‘casualty’. Each surviving war engine counts as a number of units equal to its starting damage capacity when working out if one side outnumbers the other. If a war engine loses an assault, then it takes one extra point of damage for each point it lost the assault by. Roll for critical hits normally. |
Author: | dptdexys [ Sun Feb 02, 2014 11:45 pm ] |
Post subject: | Re: Count stripped shield in combat resolution? |
and from 3.2.4 Quote: A broken war engine is assumed to have a number of Blast
markers equal to its starting damage capacity for all rules purposes. If there are any enemy units within 15cms of the war engine after it makes a withdrawal then it suffers one extra point of damage (no save allowed) for each enemy unit that is within 15cms. Additional hits caused by losing an assault or receiving Blast markers while broken cause one point of damage each. Roll for critical hits from these extra hits as you would normally. |
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