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broken WE question

 Post subject: Re: broken WE question
PostPosted: Wed Nov 20, 2013 8:10 pm 
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cheers ginger

so would a untouched (not deployed in the game yet) formation would have the 4BM from the broken leviathan ?

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 Post subject: Re: broken WE question
PostPosted: Wed Nov 20, 2013 8:18 pm 
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No. The Leviathan has its own BMs and is considered separately from it's contents. So, the Leviathan may be broken while it's contents have no BMs at all


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 Post subject: Re: broken WE question
PostPosted: Wed Nov 20, 2013 8:20 pm 
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LordotMilk wrote:
An independent Leviathan embarking troops cannot move in the same turn. An in-formation Leviathan embarking troops can move 45 cm that same turn.
Not quite true LoM; a WE may move *before* embarking troops, it just loses it's activation *after* other formations move to it and embark. This stops the transported formation gaining additional distance.

Note, a WE can both disembark and embark troops in the same turn; The WE moves (and contents disembark) then later another formation moves to the WE and embarks - it is one of the staples for attempting to make more efficient use of air transports - though *very* hard to pull off.


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 Post subject: Re: broken WE question
PostPosted: Wed Nov 20, 2013 8:23 pm 
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thanks ginger

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 Post subject: Re: broken WE question
PostPosted: Wed Nov 20, 2013 8:57 pm 
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LordotMilk wrote:
I agree with the above answers.

I do think however that the resulting effects in game are pretty rubbish:

An independent Leviathan carrying 16 stands of infantry breaks after 4 BMs. An in-formation Leviathan carrying 8 stands of infantry breaks after 12 BMs.


And I think the resulting effects are fine, each of the above has it's own in game advantages and disadvantages.
The lone WE carrying troops has the bonus of 2 formations during the game and if the lone WE is broken the troops carried can be re positioned with the withdrawal move ready for the next turn, or as I have seen in a game a few years ago drop those troops onto an objective it would not have been able to get to otherwise.
The WE + troops as one formation has the extra resilience but is only one activation,players get the bonus of a tougher, more resilient formation but it should be if they've spent extra points on it rather than an extra formation.
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An independent Leviathan embarking troops cannot move in the same turn. An in-formation Leviathan embarking troops can move 45 cm that same turn.

Not quite, the Independent formation can activate before the troops use their activation to embark, it only loses it's activation if it hasn't already activated.
It's the same for troops picked up by transports, they can activate before pick up but not once they are on board.

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Not to mention that Air transporters get to embark troops at 5 cm, and not Land transporters, without any valid explanation as to why.

Again each have their own in game advantages and disadvantages plus ground WE transports can pick up troops in it's own formation as a normal transport unit can (1.7.5) so has the abilty to pick up from a much wider area.


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 Post subject: Re: broken WE question
PostPosted: Thu Nov 21, 2013 12:37 am 
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Thanks everyone for the discussion here.
I've added this thread to the FAQ list of things for review.

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 Post subject: Re: broken WE question
PostPosted: Mon Nov 25, 2013 10:06 pm 
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PAR wrote:
so would a untouched (not deployed in the game yet) formation would have the 4BM from the broken leviathan ?

Not exactly. As Ginger says, each formation would track its own BMs separately. However, for the duration of the combined assault, they are a single formation and all the BMs stack. So, you'd have one formation of Leviathan + infantry with all the unit count, special abilities and BMs of both for the duration of the assault. In this example, that would include 4BMs on the combined formation.

At the end of assault, each formation goes its own way and keeps its own BMs. The Leviathian would still be broken and the infantry formation would have 1BM per casualty in the assault, like normal.


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 Post subject: Re: broken WE question
PostPosted: Tue Nov 26, 2013 4:03 am 
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Had a quirky situation at the GT over the weekend, that Onyx may want to include.

In turn #3, a Landing Craft containing some broken Land Raiders (that had failed to rally in previous turns) activated to land by the opposing Blitz to contest it and support other formations in their assaults. At the end of the turn, the Land Raiders failed to rally again.
  1. Can they disembark from the Landing Craft as part of their withdrawal move?
    • "common sense" suggests that they possibly should be able to do so
    • 3.1.3 says that troops may only disembark at the end of the WE move so must stay inside (which we played).

  2. If the Landing Craft was broken, elected to stay on the ground and failed to rally, would the troops inside be able to disembark after the Landing craft had made it's "0" cm 'withdrawal move - presumably "yes"


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 Post subject: Re: broken WE question
PostPosted: Tue Nov 26, 2013 5:31 am 
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1) No, for the reasons you describe.
2) Yes.

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