Tactical Command
http://www.tacticalwargames.net/taccmd/

War engines in a formation
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=25642
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Author:  olona [ Mon Jul 29, 2013 7:24 am ]
Post subject:  War engines in a formation

Playing against Chaos forces, they have formations that allow War Engine upgrades (which then add the WE to the Formation).

Now, in an Assault with this formation, and you score hits against this formation, can the Chaos player use the War Engine to "soak up" hits with the war engine before the other units. That is, if the war engine has 3 DC, can he then take 3 hits, before giving hits to the remaining units?

Author:  kyussinchains [ Mon Jul 29, 2013 9:15 am ]
Post subject:  Re: War engines in a formation

Providing it is either the closest unit, or in btb, it can indeed be allocated hits equal to its DC before allocating hits to other units

Its what makes krieg so good at assaults, having the gorgons to soak up hits with their reinforced armour

Author:  olona [ Tue Jul 30, 2013 5:21 pm ]
Post subject:  Re: War engines in a formation

I am guessing the same thing applies when getting shot at?

If hit by multiple AT shots, then use Warengine to soak up hits (if formation contained several vehicles).

Author:  Spectrar Ghost [ Tue Jul 30, 2013 6:05 pm ]
Post subject:  Re: War engines in a formation

No, because War Engines can be 'picked out', meaning that shots must be allocated to WE or non-WE in a mixed formation.

Author:  kyussinchains [ Tue Jul 30, 2013 6:10 pm ]
Post subject:  Re: War engines in a formation

Also war engines block line of sight, so units can hide behind them

Author:  Dave [ Tue Jul 30, 2013 6:16 pm ]
Post subject:  Re: War engines in a formation

And that's declared by the shooter. You can say I'm ignoring WEs when shooting.

Author:  jimmyzimms [ Tue Jul 30, 2013 6:47 pm ]
Post subject:  Re: War engines in a formation

3.2.1
If a formation includes both war engines and non-war engine units then an attacker must state whether any attacks he makes on the formation will be directed at the war engines or the other units in the formation. Attacks directed at the war engines can only be allocated against war engines if they hit, while attacks directed at other units may not be allocated to the war engines in the formation.

Author:  Commissar Holt [ Tue Jul 30, 2013 7:32 pm ]
Post subject:  Re: War engines in a formation

Is there a way to just shoot at the mixed formation, and WE will only soak up as many AT, MW, TK hits as starting DC?

Also, what Dave mentioned, does it negates War Engines being a block to line of sight, if the shooter wishes to attack only, non-war engine units?
Would be a bit silly, but its better be cleared, what's going on.

Renegade: -Haha the Baneblade is not there! ~ratatatata
Guardsman: -Doh! ~looking around behind the b... open terrain?

Author:  kyussinchains [ Tue Jul 30, 2013 7:41 pm ]
Post subject:  Re: War engines in a formation

The war engine is treated as terrain for LOS purposes, so it is not possible to hit units hidden behind it, there is also no way to fire on the formation without declaring your target

Author:  GlynG [ Wed Jul 31, 2013 1:22 am ]
Post subject:  Re: War engines in a formation

I believe you can split the target of your formations fire by weapon though, so a Tactical formation with Las-Razorbacks could fire AP from the missile launchers at the infantry and the AT from the lascanons at the WE. You're not allowed to split fire from the infantry between the two though.

Author:  Spectrar Ghost [ Wed Jul 31, 2013 2:11 am ]
Post subject:  Re: War engines in a formation

You can split it by individual weapon, actually.. It's just multishot weapons like VMBs that need to allocate all their shots identically.

Author:  kyussinchains [ Wed Jul 31, 2013 8:38 am ]
Post subject:  Re: War engines in a formation

yup, it depends where the number of shots is, for example

vulcan megabolter, firepower = 4x AP3+/AT5+

must fire all of its shots as either AP or AT, however

2x Missile Launcher, firepower = AP5+/AT6+

can fire one AP shot and one AT if desired

In the case above, you must always choose a target, and if you don't, it's your opponent's job to ask which you're firing at.

This can't be exploited, so for example if you have a unit of SM devastators firing on a krieg formation containing gorgons, unless the marine unit can physically see the krieg troops, it cannot target them with AP shots and would have to fire AT at the gorgon

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