GlynG wrote:
Did you do something to make the flames more translucent? (maybe adjusting the lighting generally?) We use flames as blast markers so they get used loads. They weren't the clearest to begin with, but you used to be able to see them ok. Now they seem to be less visible and it's really quite hard to tell how many BMs formations have.
No changes to the flames, some minor changes to the lighting to incorporate shadows, nothing that should affect the appearance of the flames.
GlynG wrote:
The tilting definitely needs work. Models placed in woods or on other models now rotate extremely sideways and from the normal from above camera angle you just see a side on base:
Also, for some reason when a group of models are selected and being moved around they start rotating in mid air like they're all dancing too and it looks quite comical.
Yeah, there are issues with the tilting, and they're pretty tricky to resolve. I've not had them rotating in mid air unless you have multiple models stacked on top of each other (which caused problems before too).
GlynG wrote:
Moving a group of models seems to work fine for the hosting player but has twice caused the game to crash when the non-hosting player tried to use it (requiring a game reboot). As the non-hosting player I've just given up on it and gone back to moving models individually.
I'd be
very interested to hear if anyone else has experienced this issue.
GlynG wrote:
I think you're a bit unclear on trenchworks - what you've labelled as a bunker is actually a model of a large gun emplacement
I think they're generic enough to be used as either, and gun emplacements can be fairly easily built from sandbags etc.