Steve54 wrote:
Evil and Chaos wrote:
He's probably right. Compared to the main games SG products sold tiny amounts even at their heights.
What good old Yabbadabba (ex GW CEO
) makes out is that SGs failed, given that they vastly exceeded their target sales I don't see how he can say that. Just GW changed plans so a niche product wasn't supported anymore in favour of the mainstream ranges.
Also that JJ hated the whole development process and it never produced anything, which again ignores the actual facts of what happened.
Yeah, that's the one. Claiming the game failed to generate the necessary revenue isn't something I can refute, but claiming it didn't generate revenue due to lack of interest is, at best, only one guy's opinion, and at worst, a gross distortion of the truth to further said one guy's agenda of portraying himself as the one true expert on the subject.
I have a better memory than most, and I clearly remember why no one at my local game store got into Epic: Armageddon when it was released:
1) They doubted GWs continued commitment to the game. If initial sales of E:A hadn't been so good, I'd have blamed this as being a self-fulfilling prophesy.
2) The local store refused to carry it because they could only buy SG product as 'bitz,' which had a signifcantly smaller profit margin (and they had only dumped the last of the dusty E:40k stuff about a year prior).
3) The closest GW store didn't carry SG products either, and only let you play them on 'special' nights.
4) After 1 or 2 mentions in White Dwarf, GW made no attempt to advertise it.
SG could have been self-sustaining if GW had allowed it. I just wonder what kind of dirt the guys who run Forgeworld have on the upper management of GW, because the arguement that SG simply didn't make enough money applies to FW, too.
Anyway, The Real Chris gave about the best response in that warseer thread, so I doubt I could have added anything better. I really just wanted to vent.