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supporting fire

 Post subject: supporting fire
PostPosted: Fri Feb 01, 2013 10:55 am 
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came up in a game last night

I had a mech infantry company around 8cm from a 'nid swarm, I then did a clipping engagement with a warhound from the far side of the nid swarm, after the warhound had fired, there was only 1 remaining gaunt within engage range of the warhound, does this mean my infantry company can only kill a maximum of that single gaunt? or do support shots carry over to the rest of the unit?

we played that they couldn't, I'm assuming that's correct, but just wanted to check as it seems counter-intuitive to my mind

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 11:56 am 
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You can only Support Fire at units in the original engagement.

Converse to this units lost in resolution are carried through the whole formation. I find this a good way of clearing scout screens.


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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 2:18 pm 
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I am afraid I don't understand the question, and even less the answer... :P

Please clarify as I think we may be doing something wrong here...

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 2:26 pm 
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In an assault, you can only kill enemy units that are within 15cm of your formation that is directly involved in the assault (the warhound in this case). So since only one gaunt was left within 15cm of the warhound, only units within 15cm of that gaunt could attack and only that gaunt could be removed as a casualty.

This does not apply to combat resolution kills - if you attack a single unit in a scout screen that stretches across the table, even units 100cm away or more can be killed by combat resolution hits.


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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 2:29 pm 
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here is a (terrible) diagram:

Image

the red dots are enemy troops (tyranid gaunt-thingies) the green are guard, the big green is a warhound

the warhound engages the nids in a firefight, the two nids marked with a Y are in range, if one of them is killed, the guard can support fire, but only hit the model in range of the warhound and not any of the models marked N

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 2:31 pm 
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it wouldn't have mattered anyway because tyranids don't count dead gaunts as casualties, so I could have killed a dozen and still would have lost the engagement......

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 2:36 pm 
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retrospectively it would have made more sense to move the warhound into crossfire position and reduce the cover saves of the nids (there is a wood not shown on the diagram above)

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 3:17 pm 
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You are correct. This was covered in the 2008 errata, unfortunately it partially got left out when the PDFs were edited.

It's in the Tourney Pack, in 1.12.6

Quote:
Calling on support allows units from other formations to attack with their firefight value if they are within 15cm and have a line of fire to an enemy unit directly involved in the assault. In this case ‘directly involved’ means belonging to the attacking or defending formation(s) and in a position to attack. This rule represents units from both sides that are not directly involved in the assault lending supporting fire when they see their friends coming under attack. Units from formations that are either Broken or Marched this turn cannot lend support.


In other words, support hits can only be allocated to units who rolled a die for CC of FF in the assault.

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 4:09 pm 
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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 4:45 pm 
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Huh, that's good to know.


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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 6:14 pm 
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Thats the (slight) disadvantage of clipping assaults ;D


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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 6:16 pm 
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yes, they can cause very dead units. dead as in overkill as those are some very killed gaunts :)

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 Post subject: Re: supporting fire
PostPosted: Fri Feb 01, 2013 8:01 pm 
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It also creates some weird situations like: support fire hits skipping over units close to the supporting formation to hit those units who rolled a CC/FF, or (my personal favorite) being able to hit something with support one round and then not being able to in a subsequent round. It does help the defender out though, a bit...

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 Post subject: Re: supporting fire
PostPosted: Mon Feb 04, 2013 11:16 am 
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Sorry Simon, going to hijack your thread!... can someone explain clipping to me? Is it simply a case of getting one (supporting) unit close enough to support in an assault (i.e. within the 15 cm range) and then engaging with a second unit but at a further distance than the supporting unit?

So if the assaulted unit decides to counter charge, it has to do so towards the original supporting unit (that you conveniently kept just outside of the 5/10cm counter charge mode?)

What benefit does a clipping engagement have? Is it just a craftier way of making sure your supporting units remain within range to support the engagement? It seems like a hell of a messy thing to manage and hope your opponent plays ball with.

Brrrr, it's the one thing I see mentioned a lot and never really looked into the meanings of it.

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 Post subject: Re: supporting fire
PostPosted: Mon Feb 04, 2013 11:24 am 
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Clipping means engaging only a portion of the enemy formation (ie only a few of them are within 15cm of your attacking formation). This means less attacks by the defenders, which in turn means less dead attackers, lower CR for the defenders and also potentially fewer dead defenders as only those within 15cm are eligible to be removed as casualties. The first two elements tend to outweigh the last one, meaning that a good clipping assault has a very good chance of breaking the opposing formation and inflict lots of CR casualties.


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