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Titan Killer - multiple hits to WE rule (2.2.10) |
binarybob
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Post subject: Titan Killer - multiple hits to WE rule (2.2.10) Posted: Sat May 19, 2012 12:57 pm |
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Joined: Wed Aug 11, 2010 11:33 am Posts: 425
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Can someone please explain the above rule in very simple terms as I really am not too bright (i.e. a walk through guide as). I have looked at the FAQ but just want to get it right in my mind.
Thanks,
Rob
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Dave
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Post subject: Re: Titan Killer - multiple hits to WE rule (2.2.10) Posted: Sat May 19, 2012 1:11 pm |
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Hybrid |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9524 Location: Worcester, MA
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Roll to hit like normal, all to-hit modifiers apply.
If you hit a non-WE, it gets an invulnerable save but that's it. Otherwise remove it.
If you hit a a WE roll whatever is in the parenthesis, eg TK(D3) roll a D3 (just "TK" is assumed to be TK(1)). The number rolled is the number of hits a WE takes. Again only invulnerable saves apply, but powerfield/void shields and the like soak up hits as well.
If multiple TK are firing at a multiple WE formation roll what's in the parenthesis one at a time, the closest WE needs to take a number of hits equal to its starting DC before you can hit the next closest WE and so on. So 3 Shadowswords shoot at a Warhound pack. The first SS rolls a 2, so 2 hits to the closest WH. The next rolls a 2, 2 more hits to the closest WH again (and no Void shields to soak them up), the last SS would go on the next WH.
Given the same situation if the first SS rolled a 3 then the next SS would go on the next WH because they're three DC.
Also, TK and MW hits are allocated AFTER normal hits. So the Warlord has a chance to strip void shields with its Multilasers and Gattling Blaster before the Volcano Cannon hits are resolved. Let's say a Warlord hits with 5 AT hits and the Volcano cannon on a 2 Warhound pack. The first WH would take three hits, two would be soaked up by the voids and it would have to make a save. The second WH would take two hits, taking out it's voids. Now the Volcano Cannon hits would actually go back to the first WH even though the second hasn't taken a number of hits equal to its starting DC. This is because TK/MW allocation is considered a new round of hit allocation so you start back at the beginning to allocate.
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binarybob
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Post subject: Re: Titan Killer - multiple hits to WE rule (2.2.10) Posted: Sat May 19, 2012 2:42 pm |
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Joined: Wed Aug 11, 2010 11:33 am Posts: 425
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Lord Aaron
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Post subject: Re: Titan Killer - multiple hits to WE rule (2.2.10) Posted: Sat Jun 02, 2012 3:26 am |
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Brood Brother |
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Joined: Fri Oct 20, 2006 10:57 pm Posts: 516 Location: Edmonton,AB,Canada
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can you go a bit farther on that one and confirm my interpretation of for barrage multiple TK(*) hits work on W.E.
A 3 Barrage point TK(D3) barrage hits a war engine and the center point is fully on top of a 6 DC titan,
is it ,
1. 3 rolls to hit and for each hit they cause D3 hits . ei - 2 hits are made so 2 D3 are rolled for some were between 2 and 6 hits. 2. some thing else?
and the same question as above only the template is only partly over the titan so 1 roll to hit is made then if that is a hit roll a D3 to see how many hits it takes? or?
and also how would hits work against squadrons of W.E. ?
say a squad of warhounds are hit with the above top example of a final 5 hits (from 2D3) , would it split 3 and 2 or?
thanks
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Dave
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Post subject: Re: Titan Killer - multiple hits to WE rule (2.2.10) Posted: Sat Jun 02, 2012 4:10 am |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9524 Location: Worcester, MA
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Your first option in both cases is the correct one.
Barrage hits go on the things you roll them for. So if you had a 4BP barrage where both templates have their center over WEs you'd roll a group of dice for the first WE and a group for the second. The hits stay with the WE you rolled them for.
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[ 5 posts ] |
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