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Ork Army List http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=225 |
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Author: | Von Kempln [ Wed Jun 04, 2003 5:18 am ] |
Post subject: | Ork Army List |
Hello all, I'm new to Epic-Armageddon and I'd like to get all of your opinions on my Ork army list. I know that a 2,000 point army is a little on the small side. ? ? Uge warband w/Oddboy ? ? Big warband w/6 Nobz,5 Komandoes, Oddboy ? ? Kult of Speed (5 warbikes) ? ? Mekboy Stompa Mob w/2 Stompas ? ? Mekboy Gunzmob w/2 Big Gunz,Oddboy What do you think I need to add/take away? ? Any suggestions would be welcome. |
Author: | MaksimSmelchak [ Wed Jun 04, 2003 6:58 am ] |
Post subject: | Ork Army List |
I'm new to Epic-Armageddon and I'd like to get all of your opinions on my Ork army list. I know that a 2,000 point army is a little on the small side. Uge warband w/Oddboy Big warband w/6 Nobz,5 Komandoes, Oddboy Kult of Speed (5 warbikes) Mekboy Stompa Mob w/2 Stompas Mekboy Gunzmob w/2 Big Gunz,Oddboy What do you think I need to add/take away? Any suggestions would be welcome. |
Author: | nealhunt [ Wed Jun 04, 2003 4:49 pm ] |
Post subject: | Ork Army List |
>> Uge warband w/Oddboy Why the oddboy? ?Personally, I don't think upgrading a nobz stand is worth the points. >> ? Big warband w/6 Nobz,5 Komandoes, Oddboy Same. >> ? ?Kult of Speed (5 warbikes) Fine, but I prefer them larger, just in case. ?If you base your bikes 2 per stand in the old-fashined way, you will get a couple extra stands out of it. >> ? ?Mekboy Stompa Mob w/2 Stompas 5 Stompas is great. ?If you have a dread or two to drop out front, I think they help a lot. >> ? ?Mekboy Gunzmob w/2 Big Gunz,Oddboy More gunz! ![]() I like it also, especially the fact that everything except the bikez can garrison. =============== As far as other options: I might go for 3 infantry units instead of 2. ?2 Big Warbands (still 20 units each), and a warband with the extra nobz and Komandoes as the "elite" company would give you more flexibility while not giving up much staying power or mob-up ability. Stompas can be added to warbands, so you could do something like: Big Warband w/ nobz and kommandoes (assault) Big warband (flexible/assault) Warband w/ 1 or 2 stompas (a take and hold force) Stompas (3 or 4 is still enough to support other detachments) Bikez Gunz Adding sormboyz could also boost your Warbands if you want to go with 3 instead of 2. ?More than one stand will hurt your garrison ability so one per formation is probably best, but I'd rather have some extra boyz and bikez than the Oddboyz for the same points. In any case, not too shabby for 5 sprues of infantry. You might also check out the "New to Orks" thread for more general discussion of formations. http://www.epic40k.co.uk/epicomm....59;st=0 |
Author: | Von Kempln [ Wed Jun 04, 2003 6:13 pm ] |
Post subject: | Ork Army List |
Thanks everyone! I am in Jackson, MS and Epic advice is hard to come by. ? Most people, including myself, are loyal followers of Epic-40k. ? Old habits die hard. ![]() Right now I need to concentrate on getting my warbands painted. I'm trying to get a good color scheme for the Crooked Moon Tribe. A gamer's job is never done! |
Author: | nealhunt [ Wed Jun 18, 2003 8:32 pm ] |
Post subject: | Ork Army List |
Thread recycle: Maksim: Have you been reading the playtest forum? There's a long thread about how the Ork army list is too tough. Basically, it revolves around the advantage that Orks can get by taking hordes of small formations. All the extra activations gives them a lot of tactical flexibility and individual detachments are so small they are disposable. I was initially resistant to the idea and thought that the battle reports sounded as if the Ork opponents were just making mistakes. However, when every single playtest comes up with the same results, it's hard to believe that's coincidence. I think the strategic flexibility must be a very strong point for the orks, but there seems to be something terribly un-Orky about it. |
Author: | MaksimSmelchak [ Thu Jun 19, 2003 1:52 am ] |
Post subject: | Ork Army List |
Neal, Maksim: Have you been reading the playtest forum? There's a long thread about how the Ork army list is too tough. |
Author: | nealhunt [ Mon Jun 23, 2003 6:30 pm ] |
Post subject: | Ork Army List |
Maksim: I moved this over here to avoid thread crossover. Let me try a different direction. What strategic choices do you want available to Orks? In what way the changes you want to the Ork army list provide those? |
Author: | MaksimSmelchak [ Mon Jun 23, 2003 7:02 pm ] |
Post subject: | Ork Army List |
Neil, Basically, it revolves around the advantage that Orks can get by taking hordes of small formations. All the extra activations gives them a lot of tactical flexibility and individual detachments are so small they are disposable. I was initially resistant to the idea and thought that the battle reports sounded as if the Ork opponents were just making mistakes. However, when every single playtest comes up with the same results, it's hard to believe that's coincidence. I think the strategic flexibility must be a very strong point for the orks, but there seems to be something terribly un-Orky about it. |
Author: | MaksimSmelchak [ Mon Jun 23, 2003 7:04 pm ] |
Post subject: | Ork Army List |
Neil, Let me try a different direction. What strategic choices do you want available to Orks? In what way the changes you want to the Ork army list provide those? |
Author: | MaksimSmelchak [ Mon Jun 23, 2003 9:56 pm ] |
Post subject: | Ork Army List |
Neil, What strategic choices would you want to be available to Orks? |
Author: | nealhunt [ Tue Jun 24, 2003 4:39 pm ] |
Post subject: | Ork Army List |
Maksim: Apparently, we are in agreement. That's not supposed to happen... Just out of curiosity, did you convince me, or did I convince you? ![]() |
Author: | MaksimSmelchak [ Tue Jun 24, 2003 8:52 pm ] |
Post subject: | Ork Army List |
Neil, Maksim: Apparently, we are in agreement. That's not supposed to happen... Just out of curiosity, did you convince me, or did I convince you? |
Author: | netepic [ Wed Jun 25, 2003 9:49 am ] |
Post subject: | Ork Army List |
Orks too tough?!? They are on around 46% win ratio on the battlestats, if anything Eldar are too tough, creeping up to just over 58% win ratio... There isn't enough data yet to comment on Tyranids but there appears to be some issues there. Orks 46.43 % (wins 117, losses 135) Eldar 58.02 % (wins 76, losses 55) Tyranid 36.84 % (wins 7, losses 12) |
Author: | Shadow Hunter [ Wed Jun 25, 2003 10:32 am ] |
Post subject: | Ork Army List |
I dont visit the Epic-Armageddon Playtesters Forum any more, as I don't have the time, and don't like its layout. Anyway, has there been anything said regarding the new Eldar list? ? I have finally got round to getting it printed off so I could go over it. Some points I have to query are: - 1 - How is the Avatar and COTYK supposed to be based? ? Is it the Avatar and 1 exarch stand? Or are they all together? ? Would this unit not get blown away instantly? - 2 - What's the deal with the Guardians and platform? ? 7 figures plus a platform per stand? ? That would be large. - 3 - Why do jet bikes not have an armour save? ? They are one of the toughest units in an Eldar 40K army (T4 3+ save). It seems odd they dont have any save at all now. - 4 - Why are Warp Spiders armour 3+? It?seems odd. - 5 - What happened to the Cobra's ability to shoot through void and power fields? ? And how did it get its' huge range? - 6 - Does the Phoenix Bomber have 2 Eldar missile launchers? (1 under each wing as per 40K) - 7 - Why are the Phoenix and Vampires the same cost? - 8 - Where is the Distort cannon for the Phantom? If these have already been addressed in the Vault I apologise, and would anyone please point me in the right direction? Ta, |
Author: | Shadow Hunter [ Wed Jun 25, 2003 3:03 pm ] |
Post subject: | Ork Army List |
I would imagine as people work out how to defeat the Eldar the stats will come down. Once they've played as many as the Orks, if they are still up there, then yes maybe they do need a little attention. The only thing is, with the lists changing all the time, you can't be guaranteed which rules people are using for the stats. |
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