Rug wrote:
I hate continuingly referring to EUK stats as the lists are subtly different to the NetEA ones.... but......
Stats are a good thing. The overall assumption however is that all Generals are equal in ability and the dice stay random. But as a guide to overall performance tourney stats are useful to help guide the reasonableness of assumptions.
Rug wrote:
In larger games which go on for more than three turns I imagine that Eldar will suffer whilst Guard and Orks will really come into their own. From a fluff point of view the Eldar would attack in mass with total surprise to win the ensuing battle as quickly as possible
The time aspect was one of the first challenges we encountered in the large game format and for exactly the effect you predict here. When we left the standard Turn 3 victory check in place, Eldar win. Period. When we moved the check out to Turn 5, the IG had a clear advantage. At Turn 4 it could have gone either way, but the mobile Eldar had a distinct advantage.
Rug wrote:
in bigger/longer games the Eldar would probably need some additional special rules to represent this? Adding additional Leaders would solve the imbalance but not in a very "fluffy" way IMO.
It is by critically examining all the data we have that we hope to uncover issues that would provide rules to allow others to play Epic with every model they have at hand.
Steve54 wrote:
I'm sure purely playing massive games provides some different and valid perspectives but it also doesn't show some of the facets+ tactical ploys of epic as can be seen with aspect use+the roughrider thread
We both routinely use the same tactical ploys that are used in the "tiny" games. Sometimes the battlefield situation mimics small table conditions and those tactics are sound and effective. Take the Warp Spider from the Storm Serpent example. Sure that is impressive on a small table, but when you have 4 meters ground to cover, using the Storm Serpents to vomit forth full Guardian fms 105-120cm or to rifle shot jetbikes 145cm-190cm is a more pressing need just to get them further onto the board sooner. Multiple fronts change the nature of the game compared to massive scrums in the middle of the table.
Mephiston wrote:
Can I ask that you and your opponent play a couple of games at 3000 points? I think if I were constantly playing at your high points level I'd see things similar to who you do. If you can play some games at tiny (for you) points you may see why many here are so resistant to your points of view.
We are still discussing playing "tiny" games, but honestly the appeal is low for both of us. It seems it is hard to go backwards once you have experienced the intoxication of an even more strategic version of Epic. 8-)
Now that you mention it, the "resistance" or "defensive reaction" does seem to be rather high. It's like some folks take our observations as an implication that what they are doing is wrong. Our hope is that sharing our experiences will result in helpful feedback from other grizzled veterans in playing Epic so none of our models feels left out or abandoned in a box. Thankfully, this is happening now that everyone has had their turn telling us that the game is intended for 2k-5k
If this is an inappropriate place to share our observations, then I'll shut up and simply watch for rules clarifications from Neal.