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Land Raider Terminus Ultra http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=20944 |
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Author: | Bulba [ Tue Jun 28, 2011 7:21 am ] |
Post subject: | Land Raider Terminus Ultra |
Hi! I need the opinion of the following vehicle: Land Raider Terminus Ultra Type: AV Speed: 25cm Armour: 4+ CC: 6+ FF: 4+ weapons: 3×twin lascannon 45cm AT4+ 2×lascannon 45cm AT5+ hunter-killer missile 60cm AT4+/AA5+ Reinforced armour, thick rear armour 175 point / each (Land Raider upgrade +75 point / each) A point value is ok? Change anything? |
Author: | frogbear [ Tue Jun 28, 2011 8:40 am ] |
Post subject: | Re: Land Raider Terminus Ultra |
too cheap as an upgrade |
Author: | Bulba [ Tue Jun 28, 2011 8:44 am ] |
Post subject: | Re: Land Raider Terminus Ultra |
+100? |
Author: | frogbear [ Tue Jun 28, 2011 10:06 am ] |
Post subject: | Re: Land Raider Terminus Ultra |
If you price a vehicle cost at 175 points (whether correct or otherwise), the upgrade cost will be in that vicinity. So an upgrade could be as much as +125 to +175 points It cannot be too cheap as although you have taken away the transport capacity, it hits AT very well with a lot of shots which is meant to be an uncommon thing. I will not even pretend to like this vehicle, and with 6 shots per round, it leaves some War Engines wondering whether they are being outclassed. Remember this thing also gets a SR5, Init1+ and ATSKNF. Being bought as a single also allows it in a formation to garrison and start on Overwatch. These are just some of the things to consider when working out a cost. It is a lot better than a standard LR if you require the shots and not the transport capacity. |
Author: | KivArn [ Tue Jun 28, 2011 11:53 am ] |
Post subject: | Re: Land Raider Terminus Ultra |
... A note on the upgrade... if it's replacing a land raider then the points are about right... FF should probably be 6+ since the thing has no real close short range/AP weapons, the thing is just a heavy gun boat (tank). I'd drop the hunterkiller too, Ni on all imperial vehicles can take them, none of them have it. If it's 0-1 per Landraider formation, it wouldn't be too bad however it is a very strong tank (on advance odds are you get 2 AT hits per turn, 3 on sustain.) That thing has a 70cm threat range too. |
Author: | Simulated Knave [ Tue Jun 28, 2011 2:35 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
I made up a Terminus for inclusion in the Apocrypha of Skaros. Its stats were the same as yours, but I left off the HK missile. I charged between 100 and 125 points for it, depending on the list version. Of course, I'm erring on the side of "I'm a lot more likely to hear if it's too cheap than the reverse". Honestly, if I could have given it fewer shots, I would. So I'd definitely recommend leaving off the HK missile. |
Author: | GlynG [ Tue Jun 28, 2011 2:43 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
Seconded on FF6+ and dropping the Hunter Killer Missile - that shouldn't be represented in Epic. 150ish as an upgrade could be a starting price to test and I would probably add the option to Devestator, Land Raider and Predator formations. They're meant to be rare and to stop them altering things too much I would make them 0-1. |
Author: | Bulba [ Tue Jun 28, 2011 3:49 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
OK, thanks. Are you sure you throw missiles? The tank's weapons include: http://www.games-workshop.com/MEDIA_Cus ... Raider.pdf It looks good on it... ![]() The FF is 6+ Cost: +150 point / each In my opinion, not worth more, it is worth two and a half Land Raider. It is true that many shots, but only one armour save and no transport capacity. |
Author: | Simulated Knave [ Tue Jun 28, 2011 4:21 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
The HK missile isn't standard, anyway. Non-standard upgrades virtually never get included in Epic. Plus, it makes the thing a lot more useful - and you want this to be weaker, not stronger. Personally, I think FF4+ (or 5+) is still quite justifiable. The ordinary LR only has two TLLCs and the TLHB, after all - an extra TLLC and two more LCs ought to be worth a fair bit in a firefight (they're certainly as dangerous as five Guardsmen or five Assault Marines). |
Author: | Bulba [ Tue Jun 28, 2011 6:02 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
ok. I give myself. I throw the rocket ... |
Author: | madd0ct0r [ Wed Jun 29, 2011 12:13 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
is there any way of mimicking the 'power overload' rule from 40K. does epic have a 'gets hot' equivalent? |
Author: | Angel_of_Caliban [ Wed Jun 29, 2011 12:16 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
madd0ct0r wrote: is there any way of mimicking the 'power overload' rule from 40K. does epic have a 'gets hot' equivalent? Slow Fire.......and I hate it and wish I could throw it out of a airlock...well at least on units that aren't WE |
Author: | Simulated Knave [ Wed Jun 29, 2011 2:19 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
Indeed. Slow Fire is basically Satan, IMO. |
Author: | Bulba [ Thu Jun 30, 2011 3:14 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
Yesterday I tried the Terminus Ultra. Not worth 250 points, because efficiency is nowhere near the Warhound. Max 200 points. |
Author: | GlynG [ Thu Jun 30, 2011 5:17 pm ] |
Post subject: | Re: Land Raider Terminus Ultra |
Bulba wrote: Yesterday I tried the Terminus Ultra. Not worth 250 points, because efficiency is nowhere near the Warhound. Max 200 points. Why that high? I thought you'd costed it at as a 150 point add-on to a formation? |
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