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Komandoes ????

 Post subject: Re: Komandoes ????
PostPosted: Tue Mar 22, 2011 3:48 pm 
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Kommandoes: Pretty much not worth it in the core list. You might find one or two in a Landa air assault, just to have some Scout ZoC harassment, but generally you'll see boyz/grotz first. As a dedicated formation, they could be a decent when teamed up with other formations where their combination of abilities provides a good combination, e.g. between two footslogger warbands, but they just don't fit very well with ork units/lists overall.

Battlefortresses: Forts are just fine. As has been discussed many times, they have to be a feature of the army list to be worth it. Tacking a few on is asking for disaster. They work great when there's lots of other heavy stuff for a target-rich environment. With the -10 point discount in NetEA and EUK they are practically a bargain.


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 Post subject: Re: Komandoes ????
PostPosted: Tue Mar 22, 2011 4:13 pm 
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Evil and Chaos wrote:
Given the difference in speed and role between the two unit types, I can't see how you wouldn't be better off keeping them separate. A Deth Kopta or two added to a Stormboy formation gives them a cool ranged attack with a great save.

It costs extra though and makes the formation vulnerable to AT as well. I realise there are disadvantages to mixing, but I reckon if you bear them in mind the ability to lay a blast marker can be worth it.


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 Post subject: Re: Komandoes ????
PostPosted: Tue Mar 22, 2011 4:16 pm 
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Not really, adding even one kommando halves the speed, which completely nullifies the point of stormboyz, so if you're going to use any you're better off using a full formation of kommandoes.


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 Post subject: Re: Komandoes ????
PostPosted: Wed Mar 23, 2011 8:18 am 
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I agree with zombocom that mixing kommando's with storm boy is not something I would do but I do like the ide of putting some in a landa to help with ZOC when my mob lands !!!

And yes when using a battle fortress you should always give your opponent plenty of similar target but doesn't that hold true for most ork formations...

But what I would like to know is , does any one use kommando's as a regular part of ther list, ifs how and what army list are you using ???

(I do think that some of us are talking about differing army lists)


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 Post subject: Re: Komandoes ????
PostPosted: Wed Mar 23, 2011 4:42 pm 
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Yeah ... I call mine "SGT Rokz, Howl'n Kommandoz" !!! ;) :D ;D ::)

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 Post subject: Re: Komandoes ????
PostPosted: Fri Mar 25, 2011 8:24 pm 
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Infiltrate seems like it could come in handy… just not as much as a free grot unit. But there’s no economical way of buying extra grot stands. That’s pretty much why you might find yourself using kommandos.


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 Post subject: Re: Komandoes ????
PostPosted: Sat Apr 02, 2011 12:30 pm 
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I've been using them for about a year now, albeit with very little success!

Compared with Stormboyz there is no comparision, the extra movement wins for me everytime.

They are generally just used a time wasting activation......


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 Post subject: Re: Komandoes ????
PostPosted: Sat Apr 02, 2011 1:20 pm 
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Frogkiss, to answer your question, no. No one uses them in there regular army list. They only get used because we have them and took the time to paint them.


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 Post subject: Re: Komandoes ????
PostPosted: Sun Apr 03, 2011 6:51 am 
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Well, but seeing as they are the 'klassic' blood axe unit, and that the blood axes play very differently to standard orks
'tatiks? Kamowhat?", they are definitely going to end up with a sub-list, so there's not the same pressure to make them brilliant in the main list.

Same as how gargants get more options in the OGBM list, so the main list dosen't need all the variant models to be covered. Repeat for Speed Freaks and their light vehicles.


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 Post subject: Re: Komandoes ????
PostPosted: Sun Apr 03, 2011 2:07 pm 
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That maybe true, but still stinks having a unit that no one wants to play.


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 Post subject: Re: Komandoes ????
PostPosted: Sun Apr 03, 2011 3:02 pm 
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I think a main army list fails and should be adjusted if includes sub-par unit(s), regardless of whether or not they're more usable in a sub-list. I shouldn't need to collect and play a sub-list to make a core unit worth taking.


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 Post subject: Re: Komandoes ????
PostPosted: Sun Apr 03, 2011 7:22 pm 
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I like the EUK Kommando formation in principle but it's too expensive; 125pts would probably be fine for the baseline size and I'd like to see it trialled in the NetEA list.

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 Post subject: Re: Komandoes ????
PostPosted: Sun Apr 03, 2011 11:42 pm 
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GlynG wrote:
I think a main army list fails and should be adjusted if includes sub-par unit(s), regardless of whether or not they're more usable in a sub-list. I shouldn't need to collect and play a sub-list to make a core unit worth taking.

Amen, brother!


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 Post subject: Re: Komandoes ????
PostPosted: Mon Apr 04, 2011 11:55 pm 
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What about using them as upgrades in a warband, for their infiltrate ability?


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 Post subject: Re: Komandoes ????
PostPosted: Tue Apr 05, 2011 12:22 am 
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carlisimo109 wrote:
What about using them as upgrades in a warband, for their infiltrate ability?

That seems to be the problem. As others have pointed out, the cost is better spent on Boyz/Grotz. Adds two units (increasing size), adds the Grotz special ability, adds an additional attack (because there's two of them).

The other problem is that the one advantage the Kommandos gain over a standard Boyz (Infiltrate), is made mostly* irrelevant in two out of three deployment options. Foot Troopers get the additional move, but both Mechanized and Airborne Deployed don't. Mebee if they got to move 10cm out of a vehicle, or something. Or a stat bump, or something. There seems to be little impetus in actually changing them at a core level, though.

* They still get the "ignore ZOC", but without the doubling of movement, a 5cm deployment doesn't allow for a lot of ignore ZOC goofiness.

Morgan Vening


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