Tactical Command
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Teleporting and the Blast Marker
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=19826
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Author:  EpicBattleBaggz [ Tue Dec 07, 2010 8:51 pm ]
Post subject:  Teleporting and the Blast Marker

Hello Everybody! ;D

Got a game of EA in over the weekend with a old gaming buddy of mine and a couple questions arose. Most got sorted out, but the one question that I was scratching my head on was the blast marker penalty for rolling 1's during teleporting.

Is it one blast marker for every one rolled in the formation, or just one marker if any 1's rolled in the formation? I can honestly say that this was the first time I've used teleporting in ages and that one rule just escaped my mind.

Oh and as for the game, the Eldar (me) lost to the IG (buddy) in the 4th (3-1). It was a spanking. I couldn't roll a 4+ to save my life. He couldn't roll a 3- to save his... :'(

Author:  frogbear [ Tue Dec 07, 2010 8:54 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Quote:
blast marker for every one rolled in the formation


CORRECT! :)

Author:  nealhunt [ Tue Dec 07, 2010 8:55 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Yep. One BM for every 1 on the dice.

Author:  Moscovian [ Tue Dec 07, 2010 9:03 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Which is sooooo great when you are teleporting Elysians! I love seeing how many '1's I can roll on a formation of 12 units. Six I think was my record so far.

Author:  Ginger [ Tue Dec 07, 2010 9:08 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Still nowhere near my record of 9x '1's out of 10x dice for activations.
Heck I threw a further 6x '1's on my next game :)

Author:  Dave [ Tue Dec 07, 2010 9:15 pm ]
Post subject:  Re: Teleporting and the Blast Marker

I bet that support platoon you bought for 100 points did wonders in that formation.

I once rolled 8 dice for my Hormagaunt attacks. Eight 1s...

Mosc. your turn to tell your story now!

Author:  Dwarf Supreme [ Tue Dec 07, 2010 11:47 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Dave wrote:
Mosc. your turn to tell your story now!


I hope you're referring to the three-way 51k game.

Author:  Moscovian [ Wed Dec 08, 2010 2:14 am ]
Post subject:  Re: Teleporting and the Blast Marker

You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.

Author:  Angel_of_Caliban [ Wed Dec 08, 2010 2:21 am ]
Post subject:  Re: Teleporting and the Blast Marker

Moscovian wrote:
You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.

LOL!!! ;D :D :D

Author:  Spectrar Ghost [ Wed Dec 08, 2010 2:41 am ]
Post subject:  Re: Teleporting and the Blast Marker

Moscovian wrote:
You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.


Is that literal, or just too few times to mention?

Author:  Moscovian [ Wed Dec 08, 2010 3:17 pm ]
Post subject:  Re: Teleporting and the Blast Marker

That is quite literal. Although in perspective of the game being 14 hours long, it is only like not activating for 45 minutes in tournament time. ::)

Author:  jaldon454 [ Wed Dec 08, 2010 4:50 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Moscovian you have got to learn dice Zen :o

You should have taken those dice home, lovingly washed them individually with liguid Dove soap, dried them with a camey cloth, and set them to the side as a group. Then blow dried them on medium heat, slipped them into a nice cloth bag, put them under your pillow, and went to sleep. The dice would have then gotten positive karma from you and will have performed for you in your next battle. ;D

Of course you could also have taken the R Lee Emry/Patton approach and given them a loud pep talk. >:D

Or even better took them in the corner and meditated over them for a few minutes. :-*

Or the Ed Backer approach grab one of the dice, hurl it across the room, and then tell the rest of the dice that is what is going to happen to them if they don't shape up. O0

I am not saying I do any of the above, but if you do it will you please send me pictures :-\

Jaldon

Author:  Dwarf Supreme [ Wed Dec 08, 2010 11:56 pm ]
Post subject:  Re: Teleporting and the Blast Marker

Moscovian wrote:
That is quite literal. Although in perspective of the game being 14 hours long, it is only like not activating for 45 minutes in tournament time. ::)


I forget, how many failed activations in a row was it? 16?

Author:  Moscovian [ Thu Dec 09, 2010 11:22 am ]
Post subject:  Re: Teleporting and the Blast Marker

Yeah, somewhere around there. Hideous.

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