Tactical Command
http://www.tacticalwargames.net/taccmd/

Minervans - the final stretch
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=18465
Page 1 of 2

Author:  Moscovian [ Wed May 26, 2010 6:59 pm ]
Post subject:  Minervans - the final stretch

It was suggested to me by the NetERC that the variable turrets on the Chimeras should be removed in favor or a more simplistic single turret just like the Steel Legion list.

My feeling is one of "If it ain't broke, don't fix it." I've played games with them & against them, and haven't had an issue. But in all honesty those games have been few and far between. My feeling is that there are probably people out there (tread heads!) who really like the Chimera options. And if you think about it, this isn't much different from keeping track of the types of Leman Russes on the list. Lastly, I am a bit lazy and changing this will mean changing the layout on Raiders 2.0.

After discussing it with Evil & Chaos (who created the list) he was opposed to getting rid of the variable turrets because it provides a list where these models (regardless of whether or not they are OOP) can be fielded.

However I am not closed minded on the subject. If somebody can make a logical argument for removing them OR the poll shows an overwhelming number of players against it, I suppose I can axe the Chimera turrets.

Please vote in the appropriate category. Note that 1-3 are for Minervan players and opponents, and 4-6 are for the rest of you. Feel free to post any additional thoughts or questions in this thread.

Author:  Evil and Chaos [ Wed May 26, 2010 7:03 pm ]
Post subject:  Re: Minervans - the final stretch

The main objection I've heard to the variant turrets in the list is "AV's shouldn't have variant turrets in Epic"... after hearing which I look at the Razorback. :)

I voted to keep them, as I don't see any other list ever using them, and being OOP doesn't matter as half the list is OOP anyway.

Author:  Moscovian [ Wed May 26, 2010 7:10 pm ]
Post subject:  Re: Minervans - the final stretch

FYI
CHIMERA (MARS PATTERN)
Type Speed Armour Close Combat Firefight
Armored Vehicle 30cm 5+ 6+ 5+

Weapons Range Firepower Notes
Hull-Mounted Heavy Bolter 30cm AP5+ -
Twin Heavy Bolter Turret 30cm AP4+ -
or
Multilaser Turret 30cm AP5+/AT6+ -
or
Heavy Flamer 15cm AP4+ Ignore Cover
and (15cm) (Small Arms) Ignore Cover

Notes: Transport (May carry two Infantry units). Chimeras must choose ONE turret from the list above.

Author:  zombocom [ Wed May 26, 2010 7:38 pm ]
Post subject:  Re: Minervans - the final stretch

I'd lose the small arms ignore cover on the heavy flamer; as far as I know that's not standard for the weapon and IC FF is generally not used due to allocation issues.

Author:  Evil and Chaos [ Wed May 26, 2010 7:47 pm ]
Post subject:  Re: Minervans - the final stretch

zombocom wrote:
I'd lose the small arms ignore cover on the heavy flamer; as far as I know that's not standard for the weapon and IC FF is generally not used due to allocation issues.

IIRC adding ignores cover to the FF attack of that turret was a last-minute change by TRC, and it has resulted in the Heavy Flamer turret being better than the other turrets, instead of equally balanced with them.

I would therefore recommend removing ignores cover from the FF attack of the Heavy Flamer turret.

Author:  Dave [ Wed May 26, 2010 7:48 pm ]
Post subject:  Re: Minervans - the final stretch

Keep the IC, all that's needed is a FAQ stating that IC hits should be allocated to things in cover, if possible.

Author:  Evil and Chaos [ Wed May 26, 2010 8:02 pm ]
Post subject:  Re: Minervans - the final stretch

Dave wrote:
Keep the IC.

It unbalances the unit, making it more powerful than the other two turret types.

Author:  nealhunt [ Wed May 26, 2010 8:47 pm ]
Post subject:  Re: Minervans - the final stretch

Chimera are for infantry formations which already have decent or good AP fire and FF. No one I've played against has taken anything but the multilaser. More AP isn't needed. IC isn't needed just based on sheer volume. AT wins the day, even though it's paltry.

I don't have an outright objection to the variants. They just seem unnecessary.

For some reason my vote didn't pop up, but I'd put it at somewhere between options 2 and 3.

Evil and Chaos wrote:
The main objection I've heard to the variant turrets in the list is "AV's shouldn't have variant turrets in Epic"... after hearing which I look at the Razorback.

Also unnecessary. I can't recall the last time I took a bolterback and I don't recall seeing many in tourney lists or batreps.

Author:  Evil and Chaos [ Wed May 26, 2010 8:53 pm ]
Post subject:  Re: Minervans - the final stretch

Quote:
Also unnecessary. I can't recall the last time I took a bolterback and I don't recall seeing many in tourney lists or batreps.

They only really fit with Scouts (And only midly so then), really in order to fix the unit they should be FF4+, but this is the wrong subforum for that discussion (And it has an ice cube's chance in hell of changing anyway).

Author:  Moscovian [ Wed May 26, 2010 9:28 pm ]
Post subject:  Re: Minervans - the final stretch

Quote:
For some reason my vote didn't pop up, but I'd put it at somewhere between options 2 and 3.


I set that up purposefully because I hate you. ;D

Author:  Dave [ Wed May 26, 2010 9:43 pm ]
Post subject:  Re: Minervans - the final stretch

Mosc. truly is a gentleman gamer...

Author:  Moscovian [ Wed May 26, 2010 9:45 pm ]
Post subject:  Re: Minervans - the final stretch

Actually, I figured out why your vote didn't count. You tried picking "somewhere between options 2 and 3". Next time try a natural number instead of 2 1/2. 8)

Author:  BlackLegion [ Wed May 26, 2010 11:27 pm ]
Post subject:  Re: Minervans - the final stretch

Actually in the Salamanders armylist only units with TWO Heavy Flamers get Ignore Cover on the basic FF attack.

Author:  nealhunt [ Thu May 27, 2010 2:05 pm ]
Post subject:  Re: Minervans - the final stretch

Moscovian wrote:
Quote:
For some reason my vote didn't pop up...

I set that up purposefully because I hate you. ;D

I'm telling your mom.

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/