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cover saves |
mnb
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Post subject: cover saves Posted: Sun Jan 03, 2010 4:18 am |
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Brood Brother |
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Joined: Wed Nov 26, 2008 7:56 pm Posts: 624 Location: Parts Unknown
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if i have a unit in the woods firing through 9cm of woods to a unit in the open, would that unit get a to hit modifier (cover save)?
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Spectrar Ghost
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Post subject: cover saves Posted: Sun Jan 03, 2010 5:13 am |
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Purestrain |
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Joined: Thu Nov 17, 2005 8:16 pm Posts: 4682 Location: Wheaton, IL
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"1.8.2 Cover To Hit Modifiers Units that are in terrain that is tall enough to at least partially obscure them from an attacker’s view receive a -1 to hit modifier when being shot at (see 1.9.5). The to hit modifier also applies if intervening terrain obscures the target partially from view."
If your units are IN the woods, the terrain is not intervening, so no.
If your units are on the other side of the woods, it is, so yes.
SG
_________________ SG Ghost's Paint Blog, where everything goes that isn't something else.
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Dwarf Supreme
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Post subject: cover saves Posted: Sun Jan 03, 2010 5:57 am |
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Brood Brother |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11143 Location: Canton, CT, USA
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Keep in mind that there is a difference between a to hit modifier and a cover save.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Moscovian
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Post subject: cover saves Posted: Sun Jan 03, 2010 2:18 pm |
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Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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There was a difference of opinion last night on applying the cover modifier.
MNB suggested that if formation X was 9cm into the woods and firing at formation Y in the open that was (let's say) 10cm out of the woods, the shots coming from X would suffer a -1 penalty. I.e. their LOS would be partially obscured and therefore you would apply the modifier "generously" as EA describes.
Ronsandt and I argued that formation X in the woods would be set up to fire out of the woods and that it seemed not in the spirit of troops in cover to be penalized on their firing. I.e. if both X and Y receive a -1 to their hits, there would be no difference in being in cover or out of cover (other than the cover save, of course).
However the 'apply generously' rule seems to fit here. I suggested dropping the situation here for discussion.
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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zombocom
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Post subject: cover saves Posted: Sun Jan 03, 2010 3:17 pm |
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Brood Brother |
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Joined: Fri Apr 20, 2007 1:49 am Posts: 5569
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Firing out of cover doesn't give the -1 modifier. If it did cover would be much less useful.
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Man of kent
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Post subject: cover saves Posted: Sun Jan 03, 2010 3:28 pm |
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Brood Brother |
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Joined: Sat Oct 13, 2007 11:52 am Posts: 3078 Location: Bristol, UK
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Aye, Agree with and concur with Zombocom: that's how everyone else I know plays it. R>
_________________ MoK's Painting BlogNow Showing:Mok's Modular Modern Messy Guard Army
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stompzilla
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Post subject: cover saves Posted: Sun Jan 03, 2010 3:53 pm |
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Brood Brother |
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Joined: Wed Sep 03, 2008 8:37 am Posts: 568 Location: Manchester UK
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nealhunt
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Post subject: cover saves Posted: Mon Jan 04, 2010 5:01 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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The "partially obscures" for intervening terrain is for things like hull down positions or a titan that is half-way behind a stand of trees and such things. It is not supposed to apply to terrain you're firing out of.
If it were supposed to apply, then how do you apply it? How far is enough terrain to count - 1 cm, 5cm, any at all?
It would also greatly complicate the issue with respect to choosing in/out of cover targets as any formation with some units behind the "partially obscured" dividing line would have some units with cover mods and some without.
_________________ Neal
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[ 8 posts ] |
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