Tactical Command
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Rules question - Rolling for criticals
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=16308
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Author:  The_Real_Chris [ Sun Aug 02, 2009 4:12 am ]
Post subject:  Rules question - Rolling for criticals

Following on from another thread.

My Shadowsword takes 5 points of unsaved damage, having already taken 1 point of damage in a previous turn.

Do we roll for 2 criticals, or 5?

Author:  Morgan Vening [ Sun Aug 02, 2009 5:10 am ]
Post subject:  Rules question - Rolling for criticals

No idea. I would assume it's 5. There doesn't seem to be any reference to 'max capacity'.

My concern is those units that get a random movement. If a Warhound cops two criticals from the same firing action, does it stagger twice?

Morgan Vening

Author:  dptdexys [ Sun Aug 02, 2009 8:57 am ]
Post subject:  Rules question - Rolling for criticals

Quote: (The_Real_Chris @ 02 Aug. 2009, 04:12 )

Following on from another thread.

My Shadowsword takes 5 points of unsaved damage, having already taken 1 point of damage in a previous turn.

Do we roll for 2 criticals, or 5?

You would roll for 2 criticals.

FAQ
Q: In the rulebook in section 3.2.3 it
says to roll for a Critical Hit for every
hit made on a War Engine. Do you
actually roll of each hit or for each
point of damage that the WE takes?
A: Roll for a Critical Hit for each point of
damage
not for each hit. Only damage to a
we can potentially cause a Critical Hit, not
just hitting the War Engine with fire.



Author:  BlackLegion [ Sun Aug 02, 2009 9:41 am ]
Post subject:  Rules question - Rolling for criticals

...Only damage to a
we can potentially cause a Critical Hit, not
just hitting the War Engine with fire.

Sounds to me that you don't roll for criticals for saved hits. But if a Shadowsword takes 5 hits and don`t save anything then it has to roll 5 times for ciritcal hits.




Author:  dptdexys [ Sun Aug 02, 2009 9:50 am ]
Post subject:  Rules question - Rolling for criticals

Quote: (BlackLegion @ 02 Aug. 2009, 09:41 )

Sounds to me that you don't roll for criticals for saved hits. But if a Shadowsword takes 5 hits and don`t save anything then it has to roll 5 times for ciritcal hits.

But it only takes 3 points of damage not 5 despite how many failed saves it makes it can only take 3 points of damage.

The mention of hits is in regards to the rulebook at 3.2.3 misrepresenting hits as failed armour saves and being misleading.

Author:  nealhunt [ Mon Aug 03, 2009 3:22 pm ]
Post subject:  Rules question - Rolling for criticals

FAQs are not reviewed and parsed out carefully like rules are.  Also, they are written in response to a specific question.  That particular FAQ was a response to the critical hit rules which confuse "hits" and "damage" in their text.  It was intended to clarify whether a WE had to roll for every hit, or only those that caused damage.  It doesn't address this question.

I think it can be done either way.

Personally, I'd go with 5, as the WE did actually suffer 5 unsaved hits, each of which did a theoretical point of damage.


Plus, if you're hitting it with that much damage, you should have a pretty good chance of getting a huge explosion.   :p

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Author:  zombocom [ Mon Aug 03, 2009 4:16 pm ]
Post subject:  Rules question - Rolling for criticals

I'm with Neal. It's not clear one way or the other, so go with the most cinematic version, i.e. the version with the highest chance of stuff exploding.

Author:  Evil and Chaos [ Mon Aug 03, 2009 4:28 pm ]
Post subject:  Rules question - Rolling for criticals

I've always played with 'dc lost' number of critical hit attempts, although I can see the funny in allowing more than that.

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