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[Total War] Scenario Sample - Spearhead http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=15611 |
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Author: | Chroma [ Sun May 17, 2009 10:16 pm ] | ||
Post subject: | [Total War] Scenario Sample - Spearhead | ||
With the wife away with EPIC I play!  Well... write... no one else has really been around this holiday weekend to actually play... and it's too cold to garden... so I type away! Anyway, here's yet another scenario from "EPIC: Total War" representing an attack on a suspected enemy weak spot. Give it a read and rip it apart!
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Author: | Chroma [ Mon May 18, 2009 6:38 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Are people a little overwhelmed by all the scenario-ee goodness? ![]() |
Author: | Man of kent [ Mon May 18, 2009 11:39 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Just ahven't got around to playing one yet! But keep em coming; i've a game this tuesday coming |
Author: | Chroma [ Mon May 18, 2009 11:46 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Quote: (Man of kent @ 18 May 2009, 23:39 ) Just ahven't got around to playing one yet! But keep em coming; i've a game this tuesday coming Playtesting and reporting on any of the scenarios would be GREATLY appreciated! Let me know if you've got any questions! |
Author: | GR00V3R [ Tue May 19, 2009 3:52 am ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Awesome! Really looking forward to seeing the whole thing in all its glory, man. ![]() |
Author: | mattthemuppet [ Tue May 19, 2009 8:43 am ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
looks good - GROOV3R, you and I should try this out with IG on Vassal for our next game ![]() |
Author: | Chroma [ Tue May 19, 2009 12:12 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Quote: (mattthemuppet @ 19 May 2009, 08:43 ) looks good - GROOV3R, you and I should try this out with IG on Vassal for our next game ![]() Each scenario indicates who and how for objectives, as well as the the Victory Conditions for winning the game. Let me know if something isn't clear! |
Author: | Chroma [ Tue May 19, 2009 12:14 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Quote: (mattthemuppet @ 19 May 2009, 08:43 ) What do the scenario special rules mean? If you collect (Gotta catch 'em all!) all the scenarios that have been so far released, each one should have a little "Special Rules" insert explaining one of the new rules.  This is just for the "Alpha", or basic, level of each scenario, the Delta and Omega level explanations will have to wait. The only rule, I believe, that isn't covered in an insert is the "Concealment" rules, which I'll be updating soon. Let me know if you've got other questions! |
Author: | Ginger [ Mon Jun 29, 2009 9:17 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
We played a ‘monster’ 6K Imperial Guard Vs 6K Space Marines on Sunday with two players per side, 8’ x 6’ table Standard rules + 2008 FAQ ‘Simultaneous’ multiplayer rules (so both players activate together on one side giving a potential 4x activations). Imperial Guard 700 Leman Russ + Hydra 550 HQ Company + Hydra 350 Infantry company + support platoon 350 Infantry company + support platoon 200 BaneBlade 200 BaneBlade 200 Shadow Sword 150 Rough Riders 150 Rough Riders 150 Hydra Battery 850 Warlord Titan (BTS) 550 Regimental HQ + Hydra 350 Infantry Company +Fire Support 350 Infantry Company +Fire Support 350 Stormtrooprs +Valkyries 200 Deathstrike Battery 150 Hydra Battery 100 Sentinels 100 Sentinels Space Marines 200 Space Cruiser (containing Landing craft) 350 Landing Craft (containing Termies and Devs) 400 Terminators + Chaplain 325 Devastators + Razorbacks + Commander 400 Tacticals + Hunter + Razorback 350 Devastators + Hunter + Razorback 500 Warhound pair 200 Land Speeders 150 Thunderbolts 500 Warhound pair 200 Thunderhawk 400 Terminators + Chaplain 450 Terminators + Supreme Commander 550 Devastators + 4x Land Raiders 250 Bikes + Chaplain 200 Land Speeders Deployment The IG side had an extensive city on their edge with a road running through the mid point straight across to the Marines edge. There were some hills across the centre of the table and scattered woods on either side and on the Marines side. We basically played the opponent across the table for most of the game, and the IG set out their infantry companies in light defences on the hill line, defended by the two sentinel squadrons and with the Rough riders to the rear of Tom’s. The Marines deployed their entire army in the spearhead except for the Spaceship and contents, lead by the Warhound pairs. 1st turn The Marine scouts marched wide on the right-hand flank past the IG hill-line, while successive formations pounded the sentinels and then two companies into submission, pushing forwards along the road through the central gap in the hills, but hanging back slightly in the right-hand side and keeping out of OW range on the left-hand side. End of turn The IG formations on the right-hand side remained broken and retired back into the outlying city, while one IG company remained in place on the Left-hand side with some Rough riders and sentinels in support. 2nd Turn The imperial guard strategy was to out-activate the marines delaying bringing on their main armoured formations. The Marine strategy at this point was to delay the advance while clearing up the left-hand hills, hoping to entice the IG vanguard forward slightly on the right hand flank to provide something to shoot at. After the scouts had penetrated further harassing the lurking routers, the IG brought out their Deathstrikes driving up the road to the city outskirts where they drew a bead on one pair of Warhounds – and one missile failed to fire while the other cause 3x damage. Then the manticores wheeled forwards to drop rockets on the lead Tactical formation with some fall-out hitting the adjacent one, only stripping the upgrade vehicles!!  (The battle halted at that point while MoK went a little crazy ![]() When play resumed, one of the warhound pairs failed to activate, while the other broke the lurking sentinels. However they had strayed a little too far forwards, and were broken by long-range fire from the Shadowsword and a Baneblade that emerged from the left-hand side of the city. Now the marine effort concentrated on the remaining company finally breaking them off the hill line and finally clearing the way for a general advance, while the IG called on their flanking Stormtroopers to murder the advanced scouts. Being gentlemen, this order was declined (and neither IG SC was in communication to re-issue the order)! After more dancing by MoK, the Marine spacecraft arrived overhead bombing the empty acres between the two armies, and the Landing Craft disembarked its troops in an orderly fashion near the scouts (turning the dance into a celebratory jig ![]() End of Turn, The infantry companies all remained broken, the Warhounds recovered their composure in the rear and all other Marine forces removed BMs. At this point the marines have advanced elements by the right-hand end of the city, linked to the bulk of the army in the centre of the table with some delayed elements on or to the rear of the left-hand hills. The IG have three strong formations on the right hand side of the city with a variety of armoured formations on the central edge of the city spearheaded by the Warlord. |
Author: | Chroma [ Mon Jun 29, 2009 10:30 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
And then what happened... ![]() |
Author: | Ginger [ Mon Jun 29, 2009 10:39 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
3rd Turn After much discussion, the terminators both teleport behind the rearmost HQ company on the right-hand side of the city (but with BMs), the Marines won the strategy roll, and the terminators (including their supreme commander) settled down for a further discussion about the finer points of strategy!! Fortunately the terminators that had arrived earlier obeyed orders assaulting the HQ company frontally. Three tense rounds of combat later and the remaining two victorious marine stands retired towards the second HQ company to support the Devastators assault – that did not materialise!!!! ![]() On the left-hand side, the marines advanced, destroying the last Rough riders formations and advancing over the hill. Meanwhile in the centre, the Warlord doubled further forwards wiping out one of the two tactical formations, and was subjected to a hail of fire from various formations stripping its shields and doing some damage. the Landing Craft landed to embark the BTS devastators with their Land Raiders (depriving the Leman Russ a target). End of turn The IG formations remained broken, while the Marines recovered their composure a little, and eyed up the towering Warlord. 4th Turn We ran through what was going to happen and came to the following conclusions:- The Marines were going to shoot the Warlord with Landing Craft and Devastators, then assault it with the Terminators. While this failed to destroy the beast, it ended up broken in the Marines spearhead. The HQ company and Storm troopers would be able to sweep into the Marines spearhead, but not completely enter it. BTS –          Neither side gains this Breakthrough –   NO (The IG still had more formations than the Marines in their table-half) Defend the flag -  YES (the Leman Russ company ensure this) Hold the line -    NO (various Marine formations survive in the IG table-half) Overrun -        NO (the Marines cannot both shift the Leman Russ company and kill the Warlord) Seal the Breach -  NO (the Landing Craft, devastators and Terminators are astride the main road, while the HQ company and Storm troopers are too far away from the Marine deployment zone to get entirely into it. So 1-0 to the IG, a fantastic game that was really enjoyable, with many memorable moments (including MoK’s jig ![]() MoK has a more detailed record including some pictures which he may care to post. |
Author: | Ginger [ Mon Jun 29, 2009 11:03 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Conclusions A really good scenario, especially when played on a larger table than usual. I do wonder slightly about using a 4' deep table which compresses the defenders side somewhat. should the defenders deployment zone be a specific minimum distance from their own table edge (perhaps 60 minimum)? Only one real question - should formations be allowed to declare an assault from off-table? The issue is that the fast 'vanguard' formations can almost reach the half-way line, and cannot be shot / blocked etc beforehand. In our case, the Storm troopers failed to assault the scouts in this manner, but this would be really powerfull. |
Author: | Chroma [ Tue Jun 30, 2009 3:32 am ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
Quote: (Ginger @ 29 Jun. 2009, 21:17 ) Deployment The Marines deployed their entire army in the spearhead except for the Spaceship and contents, lead by the Warhound pairs. Technically, as the Attacker, the Marine could only deploy 1/3 of their forces in the "spearhead", that would be their Vanguard, everything else would have to come in as reinforcements; I realize the Marines had a lot of reserves, but it looks like they've also got more than 2000 points "on the ground". Only one real question - should formations be allowed to declare an assault from off-table? The issue is that the fast 'vanguard' formations can almost reach the half-way line, and cannot be shot / blocked etc beforehand. In our case, the Storm troopers failed to assault the scouts in this manner, but this would be really powerfull. There's no restriction on the order a reinforcement formation can take, so "Engage" is completely valid.  The opponent knows, at the start of the turn, where the various enemy formations are approaching from, so they can try to put formations of overwatch, etc.  How would this Storm Trooper assault been different if the formation was on-board instead of off-board? |
Author: | Ginger [ Tue Jun 30, 2009 11:55 am ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
(re-reads the Vanguard rule) - Oops! Well, in practice the shape of the spearhead deployment area together with the presence of the woods and the OW range of the defenders meant that we started most of the Marines towards the rear of their deployment zone, and so complied with the spirit of the rule. I have been thinking about 'off-table' deployments, and the point is that, had we known about the presence of three large formations in the area, the scouts would not necessarily have moved to their positions (or at least been placed differently). As they are currently written, the rules allow these 'vanguard' forces to arrive anywhere on their table edge straight into an assault, and they can pick and choose their target virtually anywhere in their own table half. IMHO this is really OTT, but it is easily remedied.
Off table formations may activate and if successfull, the head unit is placed on the table edge where they arrive. The following turn they may activate as usual. (In the context of your system, this would have to be done one turn earlier than they are currently listed to arrive) Option 2) Off table formations may activate and if successfull, the formation makes a march move of any length onto the battlefield. The following turn they may activate as usual. (In the context of your system, this could arrive one turn earlier, or on the turn you specify) By playing off-table forces in this way, both players actually gain slightly - the attacker knows where the reinforcements / reserves are appearing, while the defender gets some time-wasting activations that can be used to co-ordinate and focus his forces. |
Author: | alansa [ Mon Nov 30, 2009 1:48 pm ] |
Post subject: | [Total War] Scenario Sample - Spearhead |
hmmm - the download links don't seem to be working |
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