Tactical Command
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Another quick Q
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=15522
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Author:  mattthemuppet [ Thu May 07, 2009 8:38 am ]
Post subject:  Another quick Q

Right, another one that's popped into my head (don't know where they come from, honest):

If a unit (guardians lets say), has a no. of fearless units at the front of the formation and these units survive the combat, if that formation loses the assault by less than the no. of fearless units, are any units lost as a result of the combat resolution? Eg. guardian fm has 3 wrathguard (I love 'em) in between them and the enemy fm, but the guardians lose the assault by 2. Are these 2 hackdowns assigned to the wrathguard (ie. no losses) or the guardians behind them (ie. 2 losses)?

thanks!

Author:  stompzilla [ Thu May 07, 2009 8:44 am ]
Post subject:  Another quick Q

I'd assign them to the first eligable targets, in this case the guardians.

Author:  Mephiston [ Thu May 07, 2009 8:46 am ]
Post subject:  Another quick Q

Fearless units can't be assigned 'hack down' or 'blast marker' kills so the guardians have to die!

Its one reason people find obliterators so annoying, the fearless walking tanks can't be killed by blast markers alone.

Author:  Ginger [ Thu May 07, 2009 11:40 am ]
Post subject:  Another quick Q

As the others said. Fearless units can only be killed by being shot or assaulted.

So in this case, if they are within 15cm and LoS of an enemy unit, they can be assigned hits during the assault and must save to survive.

Hackdown hits from a lost assault resolution are applied to the entire formation irrespective of distance and LoS to the victorious enemy formation, which is one of the reasons that 'clipping assaults' are so powerfull. In your case Hackdown hits would be applied to any surviving Guardians, Farseer etc. However, Fearless units are exempt from Hackdown hits, from being destroyed if they are still within 15cm of an enemy after withdrawing**, and from destruction for losing a second assault.

Consequently Fearless units like Wraithguard, WraithLords and Obliterators can be a real problem if they remain near enemy formations even if they are actually broken, because they still have a ZoC which can disrupt enemy activity.


(**Note, the revised ruling on Fearless means the units will be destroyed if they moved and ended up inside 5cm from an enemy, but not if they remained static)

Author:  mattthemuppet [ Fri May 08, 2009 4:43 am ]
Post subject:  Another quick Q

cool, thanks for that everyone. I'll still be taking as many wraith constructs as I can, they're really nasty if used right :)

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