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Starting player armylist repository project http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=14539 |
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Author: | vytzka [ Mon Jan 12, 2009 2:27 pm ] |
Post subject: | Starting player armylist repository project |
I wrote all of this down an hour ago but the forum maintenance and Firefox crash eated it  ![]() So there's all this talk about Epic being hard and confusing for newbies to get into, which I must partially agree with. I don't, however, think the solution is adding more restrictions to army lists in order to enforce a theme, but to instead give good examples to said newbies so that they can learn the ropes easier, and then are able to select their armies freely once they have learned a few things. Thus I propose creating a collection of "starting" force rosters for new players, forces that would be fully playable and work as a good base for further experiments down the Epic road. I couldn't possibly expect to complete this Herculean and fundamentally open-ended task myself so any and all input and help is fully welcome. I propose the following guidelines for this: * Every base army list, starting with Marines, Steel Legion, Ghazkgull's Horde and Biel-Tan, should get two introductory forces, both a "starting" force at 2000 points with no WE or aircraft, and a "full" army at 3000 points with no restrictions, using NetEA modifications and in case of TC-developed lists, it's latest version. * As much overlap as possible between the two is encouraged (ideally you'd just add 1000 points of other stuff to basic force, but it might not always work like that). * Those forces should be reasonably fluffy, tactically flexible and effective without being too cheesed out (no spamming!). * For armies with models available from SG, effort should be made to minimize the costs of purchasing the army (at a minimum there should be no leftover models from blisters and the like, if at all possible). Ideally in case of Marines, IG, Orks and Eldar, you could attach a shopping list and a price tag to the army. In all cases, keeping a rough idea of availability and cost of secondhand models in mind is suggested (e.g. Land Raiders are dime a dozen but grotz are extremely difficult to get). * Multiple forces showcasing different play styles for the same army list would be great, either using a base list or variants but having a base list army first would be a priority. I'm going to kick this off with Marines though I admit I have little idea on how to make a reasonably competitive force with no WEs, Aircraft or terminator spam... all suggestions welcome ![]() |
Author: | nealhunt [ Mon Jan 12, 2009 5:11 pm ] |
Post subject: | Starting player armylist repository project |
I'll start with Orks. ========================= Big Warband Warband with 4 Battlewagons (w/ Warboss) Big Gunzmob + 2 Nobz +2 oddboyz (BTS goal) Blitz Brigade (Deth Koptas) 8 Stormboyz + 4 Deth Koptas Big KoS (Buggies and Skorchas) 1925 points (so you could add 2-3 units as desired), 6 activations Infantry-centric and Big formations for approrpiate flavor.  Ground holding, shooty, and maneuver elements.  Warboss is mechanized for flexibility, but could be moved to the Big Warband. 2 infantry boxes, 5 blisters (wagonz, deth koptas, soopagunz, 2x buggies/skorchas) $159 + shipping US == Landa Warband + 2 Boyz/Grotz 6 fightabommas Blitz w/ Zzap +950 points, +3 activations Air assault, air support/intercept and Multi-TK capability added. +4-5 blisters (Landa, Gunwagonz, 2x bightabommas, soopagunz - Braincrusha model can serve as the Zzap gun instead) $76 or $93 (5 blisters) + shipping US ==== You'd have to "stretch" the nobz stands by mixing in a few boyz models (or Kommandoes, since there are tons of extras) but it can be done with 2 infantry boxes.  The player would have 125 spare points to add 4-5 infantry units of their choice to bulk up whatever formation(s) they chose, including making a different formation BTS. ===== EDIT: Pinned the thread and I'm adding in groov3r's 1000-point starters. Note that wtih Groover's 1000 point starter, only the Gunwagons (and the optional characters) are not in the 2000 point list above. === ORKS: Ghazgkhull’s Warhorde === Strengths: Large formations and cheap infantry. Weaknesses: High Initiative rating means they often fail to execute orders that contradict the Ork nature. One Ork Warband box set for ₤11.75/$20.00 One Ork Gunwagonz blister pack for ₤11.75/$20.00 One Ork Big Gunz blister pack for ₤14.70/$25.00 One Ork Character blister pack for ₤11.75/$20.00 Total spend: ₤49.95/$85.00 Here’s one possible 1,000-point combination of angry Ork: Big-sized Warband (45 units, 850pts) 1 Warlord 8 Big Gunz 24 Boyz 8 Grotz 4 Nobz Normal-sized Blitz Brigade (4 units, 150pts) 4 Gunwagonz Tactica Dese ’ere Orkz winz by destroyin’ daiz enemees ’olesale. Weez wantz ta Breakz Dair Spiritz! An’ den takez dair Blitz objectivez! |
Author: | Dave [ Mon Jan 12, 2009 7:28 pm ] |
Post subject: | Starting player armylist repository project |
For Guard: Regimental HQ 500 Infantry Company 250 Infantry Company 250 Tank Company 650 Sentinel Squadron 100 Sentinel Squadron 100 1850 6 Activations with 150 for upgrades. You would need 2 Infantry Companies ($40USD), Chimeras ($30), 1 Tank Company ($45) and Sentinels ($20). For a total of $135. The Infantry companies would give you 4 upgrades of Snipers and Ogryns plus an extra Infantry company (650 extra points). In terms of a 3k list, I'd add some Hydra ($20), Thunderbolts ($25) and some super heavies, maybe 2 Baneblades ($40) and a Shadowsword ($20). That's $105 for 950/1050 points depending on how you broke up the super heavies. Alternatively, maybe Stormtroopers ($20), 2 Valkyries ($34) and 2 Vultures ($50) for a Navy influenced force ($104 for 950 points). === EDIT by Neal: Added groov3r's 1000-point IG list. It is a fully included subset of the 2000-point list above. === IMPERIAL GUARD === Strengths: Large armour formations, super-heavies, long-range artillery, and cheap infantry. Weaknesses: Their troops die easily. One Imperial Guard Infantry Company box set for ₤11.75/$20.00 One Imperial Guard Leman Russ Tank Company for ₤29.35/$45.00 Total spend: ₤41.10/$65.00 You could combine these units several ways to make a 1,000-point army, going with either an armor- or infantry-focussed force. One possible combination would be: Infantry Company (17 units, 350pts) 1 Commander 12 Infantry 2 Ogryns 2 Snipers Tank Company (10 units, 650pts) 9 Leman Russ tanks 1 Leman Russ Vanquisher Tactica This Imperial Guard army wins by destroying the enemy’s will to fight. Aim to achieve the Break Their Spirit and Blitzkrieg victory conditions. |
Author: | Malakai [ Tue Jan 13, 2009 2:40 am ] |
Post subject: | Starting player armylist repository project |
This is a really good idea. Especially for newbies like me who maybe have their eye on second armies, but are not as familiar with their unit types. |
Author: | nealhunt [ Tue Jan 13, 2009 4:58 pm ] |
Post subject: | Starting player armylist repository project |
BTW, there's a thread exactly like this in the SG forums. If the re-start is ever completed, mining it is a must. |
Author: | vytzka [ Tue Jan 13, 2009 5:43 pm ] |
Post subject: | Starting player armylist repository project |
I was operating under the assumption that Specialist Games forums are unavailable for the time being (at best)... |
Author: | Chroma [ Tue Jan 13, 2009 5:48 pm ] |
Post subject: | Starting player armylist repository project |
Quote: (vytzka @ 13 Jan. 2009, 16:43 ) I was operating under the assumption that Specialist Games forums are unavailable for the time being (at best)... They are, but CyberShadow, who runs these forums, has been given permission to re-host them. There's just some techincal issues that are delaying the transition. |
Author: | Vaaish [ Tue Jan 13, 2009 7:04 pm ] |
Post subject: | Starting player armylist repository project |
AMTL: Reaver (3xTLD, Carapace ML, Legate)725 Reaver (2xApocL, 1x laser burner, Carapace ML, Sacred Icon)700 Warhound (PBG/VMB)275 Warhound (PBG/VMB)275 Sentinels 100 Sentinels 100 Total: 2175 Cost: ~$120 USD Alternativly: Reaver (3xTLD, Carapace ML, Legate)725 Reaver (2xApocL, 1x laser burner, Carapace ML, Sacred Icon)700 Warhound Pack(PBG/VMB)500 Warhound Pack(PBG/VMB)500 Total: 2425 Cost: ~$130 USD The reaver can be ordered from GW giving you the weapons load outs with one turbolaser destructor being converted to a laser burner. Expansions can upgrade teh force with a warlord and then either more warhounds or air cover with thunderbolts. |
Author: | Nicoch [ Wed Jan 14, 2009 7:36 pm ] |
Post subject: | Starting player armylist repository project |
Quote: (Dave @ 12 Jan. 2009, 18:28 ) For Guard: Regimental HQ 500 Infantry Company 250 Infantry Company 250 Tank Company 650 Sentinel Squadron 100 Sentinel Squadron 100 1850 6 Activations with 150 for upgrades. You would need 2 Infantry Companies ($40USD), Chimeras ($30), 1 Tank Company ($45) and Sentinels ($20). For a total of $135. The Infantry companies would give you 4 upgrades of Snipers and Ogryns plus an extra Infantry company (650 extra points). In terms of a 3k list, I'd add some Hydra ($20), Thunderbolts ($25) and some super heavies, maybe 2 Baneblades ($40) and a Shadowsword ($20). That's $105 for 950/1050 points depending on how you broke up the super heavies. Alternatively, maybe Stormtroopers ($20), 2 Valkyries ($34) and 2 Vultures ($50) for a Navy influenced force ($104 for 950 points). Don't forget, however, that for many of those Forgeworld models are significantly cheaper. Chimeras, hydras, and superheavies are all much cheaper if you buy from forgeworld instead of the base GW price. So I'd recommend that instead of listing the overpriced GW ones. I thought vultures and thunderbolts were too but they're a two pack instead of GW's 4 pack. Also you can buy 12 forgeworld russes for something like $28, but they're non-standard russes so you'd need to use counts as. |
Author: | doomdiver [ Wed Jan 14, 2009 10:44 pm ] |
Post subject: | Starting player armylist repository project |
This is an excellent idea. I'm already eyeing up the IG list. Waiting for the Eldar list now! Can you add some suggestions for WEs? Especially the Eldar ones because they look so awesome. |
Author: | Carrington [ Fri Jan 16, 2009 5:58 pm ] |
Post subject: | Starting player armylist repository project |
Very helpful. Can we pin this? |
Author: | Dave [ Fri Jan 16, 2009 6:16 pm ] |
Post subject: | Starting player armylist repository project |
Quote: (Nicoch @ 14 Jan. 2009, 13:36 ) Don't forget, however, that for many of those Forgeworld models are significantly cheaper. Chimeras, hydras, and superheavies are all much cheaper if you buy from forgeworld instead of the base GW price. So I'd recommend that instead of listing the overpriced GW ones. I thought vultures and thunderbolts were too but they're a two pack instead of GW's 4 pack. Also you can buy 12 forgeworld russes for something like $28, but they're non-standard russes so you'd need to use counts as. The Superheavies are great, however you have to get three of them. I'm not a fan of there smaller vehicles however, they just looks to wimpy in scale or not. After FW hits you with shipping I've found the prices are pretty close for those of us in the US. |
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