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space marine support weapons http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1419 |
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Author: | minitj [ Thu Feb 02, 2006 10:20 am ] |
Post subject: | space marine support weapons |
i am now in the happy position of owning 5 old style mole mortars (avec marines), about 10 plastic mole mortars, 5 thuddguns, and 5 rapiers of different marks, and two tarantulas. Now , looking through the siege masters list on th eSG website i notice that thudd guns and rapiers can be taken as a 3 unit upgrade. What i want to know is, what rules do people use for mole mortars - how many for what cost, and whether people use the thudd guns and rapiers in threes, fours, or what? many thanks T-J |
Author: | The_Real_Chris [ Thu Feb 02, 2006 10:59 am ] |
Post subject: | space marine support weapons |
Which army do you want to use them with? |
Author: | Dwarf Supreme [ Thu Feb 02, 2006 3:36 pm ] |
Post subject: | space marine support weapons |
I use mole mortars, rapiers and tarantulas per the SM2 TO&E. How they are used for E:A is of secondary importance to me. ![]() |
Author: | Legion 4 [ Thu Feb 02, 2006 5:03 pm ] |
Post subject: | space marine support weapons |
The Siegemaster rules are good and the rules in the E:A rule book for, IIRC; collectors models. I'm an SM1 type for organization ... 5-6 per det. ... |
Author: | minitj [ Mon Feb 06, 2006 11:03 pm ] |
Post subject: | space marine support weapons |
thanks guys - i think i'll go with the siegemasters list, but keep a few spare...! |
Author: | nealhunt [ Mon Feb 06, 2006 11:19 pm ] |
Post subject: | space marine support weapons |
The field guns were also discussed in the thread a while back which proposed to develop "official Epicomms point values" for the Collectors' models. |
Author: | primarch [ Mon Feb 06, 2006 11:25 pm ] | ||
Post subject: | space marine support weapons | ||
Hi! How odd, I think the same way you do... ![]() Primarch |
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