Tactical Command
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Leaving a man behind
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1403
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Author:  Cuban Commissar [ Thu Dec 15, 2005 11:14 pm ]
Post subject:  Leaving a man behind

Oh so there I am with my unit of men/orks/whatever in my pimping rides when suddenly BANG!  One of the transports bites it.  

Now the not all the boys inside had the common decency to die for their faction.

So what are my options here.  I really got to get somewhere in an hurry and I don't want the formation to be slowed down because bob forgot to pack a spare.

Can I intentionally leave a unit behind to keep the speed up of the formation?

Can I just choose to eliminate that stand take my blast marker and press on?

Am I  forced to move at Skippy's pace and just beat the crap out of him when we return to base?   :D

What is the good word on this subject.

Thanks

Author:  The_Real_Chris [ Thu Dec 15, 2005 11:43 pm ]
Post subject:  Leaving a man behind

You take the blast marker at the end of the move as a consequence of pressing on.

Author:  nealhunt [ Fri Dec 16, 2005 3:47 pm ]
Post subject:  Leaving a man behind

Can I intentionally leave a unit behind to keep the speed up of the formation?

Can I just choose to eliminate that stand take my blast marker and press on?


Yes, and yes.

If you're playing Orks, I would encourage you to do so.  Who needs that weedy little footslogger anyway?  If he's not tough enough to keep his buggy together, he deserves to be left behind. :D
Author:  Legion 4 [ Fri Dec 16, 2005 3:52 pm ]
Post subject:  Leaving a man behind

Refer to rules as Hena mentioned ... otherwise I never leave any one behind ... :cool:

Author:  Cuban Commissar [ Fri Dec 16, 2005 7:08 pm ]
Post subject:  Leaving a man behind

Thanks guys

Author:  primarch [ Fri Dec 16, 2005 8:52 pm ]
Post subject:  Leaving a man behind

Hi!

You shoot and kill the stragglers, its the only way... :p

Primarch

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