Space Marine Fixes Thoughts/Ideas |
stormseer
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Sun Jul 18, 2004 10:25 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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A little more information to be gleaned from this Portent thread....
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Legion 4
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Sun Jul 18, 2004 10:42 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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Well let me know what you need Maksim and I'll copy it!
No problem!
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Jul 19, 2004 12:49 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Interesting stuff. Getting into this fluff a little more since I am making the new netepic cards and there are rules for these extra chapters.
Primarch
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MaksimSmelchak
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Thu Jul 29, 2004 3:01 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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As a side note: I was looking through my FW books and found out that the second Armor book has the Rinn's World stroy about the Crimson Fists in it around an Ork Battle Wagon entry.
Shalom, Maksim-Smelchak.
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Mojarn Piett
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Fri Aug 06, 2004 9:02 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Quote (MaksimSmelchak @ 11 2004 July,15:55) | Thanks AGAIN for all of the help so far guys!
So...
Silver Skulls - Ultramarine gene seed - Unknown Rogue Trader mention... | Homeworld: Varsavia. (Source: Index Astartes I page 2, the fluff caption.)
_________________ I don't know and I let who care. -J.S.
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Xavi
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Thu Aug 26, 2004 8:05 pm |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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_________________ Commanding legions forward while sitting in a nice armchair.
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Pariah Press
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Sat Aug 28, 2004 2:36 am |
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Joined: Fri Oct 24, 2003 2:42 am Posts: 253
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Another tidbit on the Silver Skulls: Looking through the Rogue Trader book, I noticed that the Silver Skulls appear to be headhunters, with the heads and/or skulls of enemies hanging from their armor.
_________________ -Ethan
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MaksimSmelchak
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Fri Sep 10, 2004 9:21 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Thanks for all of the help, guys!
Shalom, Maksim-Smelchak.
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Jaldon
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Sun Jul 31, 2005 8:25 pm |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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This thread was going in the old SG forum, and I thought I would transfer some of it here.
(1) In General Too Weak in Assaults (Fix) Change outnumber result to the following (A) If outnumbered by 2 to 1, or more then enemy gets +1 (B) If Even or just outnumbered enemy gets +0 © If Marines outnumber enemy they get +2
(2) Vindicator Not Worth It (A) Increase it's speed to 25cm (B) Give it FF+1 attacks © Give Demolisher Cannon Ignore Cover OR (D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts
(3) Too Weak Against WE (A) Make Hunter MW4+TKD3 AA4+ (B) Live with it every army should have weaknesses
Hey just some ideas, I am open
Jaldon
_________________ Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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Tas
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Sun Jul 31, 2005 11:46 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Give Demolisher Cannon Ignore Cover |
I agree - I have always thought this shoud be applied: its appropriate fluff wise and correlates in comparison to some other IG platforms
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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vanvlak
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Aug 01, 2005 8:29 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Trouble is, it doesn't ignore cover, it demolishes it.... that's what the Brumbar, it's ancestor in WWII, was used for.
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Warmaster Nice
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Aug 01, 2005 9:30 am |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Considering the Marines general lack of TK weapons the Vindy might be pushed into this role as well. Any weapons which can smash apart a concrete bunker should be pretty nasty on a Titan as well.
It would also give the Vindy a very distinct role in the Marine Army...
Apart from that I like the above mentioned suggestions.
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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yme-loc
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Aug 01, 2005 11:34 am |
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Joined: Tue Apr 26, 2005 4:58 pm Posts: 599
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Quote Jaldon (1) In General Too Weak in Assaults (Fix) Change outnumber result to the following (A) If outnumbered by 2 to 1, or more then enemy gets +1 (B) If Even or just outnumbered enemy gets +0 ? If Marines outnumber enemy they get +2 End Quote
I think this is a good idea.
Quote Jaldon (2) Vindicator Not Worth It (A) Increase it's speed to 25cm (B) Give it FF+1 attacks ? Give Demolisher Cannon Ignore Cover OR (D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts End Quote
A and B definetly, perhaps give it ignore cover in FF (although would beg question why doesn't leman russ demolisher or baneblade get this ability)
Quote Jaldon (3) Too Weak Against WE (A) Make Hunter MW4+TKD3 AA4+ ? (B) Live with it every army should have weaknesses End Quote
I personally do think its necesary to give the marines a little bit more to deal with war engines.
I quite like the idea of some sort of melta charges upgrade, which could be purchased for specific units (such as assault marines). Although I can forsee problems with this.
I would also give marine leaders the ability to remove 2 blast markers.
Also give them one free commander, I find it strange to see all these space marine companies running around lead by a chapters worth of chaplains but no commanders, of course this last ones just my opinion on a background matter and is unlikely.
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Warmaster Nice
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Aug 01, 2005 12:46 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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Another issue springs to mind: Dreadnoughts. There's been some suggestions about letting them use Drop Pods for increased mobility. The main issue seems top be their very slow speed which isn't really in line with the Marine philosophy of mobility.
Cheers!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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Tas
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Post subject: Space Marine Fixes Thoughts/Ideas Posted: Mon Aug 01, 2005 12:48 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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I agree. There is some good firepower there - but getting it into range has always been a problem. Lets face it, most battles are decided by turns 3 or 4 and these guys are lucky to get a shot in...
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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