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Space Marine Fixes Thoughts/Ideas

 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Sun Jul 18, 2004 10:25 pm 
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A little more information to be gleaned from this Portent thread.... :)

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Sun Jul 18, 2004 10:42 pm 
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Well let me know what you need Maksim and I'll copy it! :;):

No problem! :D

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Jul 19, 2004 12:49 am 
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Hi!

Interesting stuff. Getting into this fluff a little more since I am making the new netepic cards and there are rules for these extra chapters.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Thu Jul 29, 2004 3:01 pm 
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As a side note: I was looking through my FW books and found out that the second Armor book has the Rinn's World stroy about the Crimson Fists in it around an Ork Battle Wagon entry.

Shalom,
Maksim-Smelchak.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Fri Aug 06, 2004 9:02 am 
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Quote (MaksimSmelchak @ 11 2004 July,15:55)
Thanks AGAIN for all of the help so far guys!

So...

Silver Skulls - Ultramarine gene seed
- Unknown Rogue Trader mention...

Homeworld: Varsavia. (Source: Index Astartes I page 2, the fluff caption.)

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Thu Aug 26, 2004 8:05 pm 
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http://www.redelf.h1.ru/w40k_astartes.html

This might serve you well. :cool:

Xavi

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Sat Aug 28, 2004 2:36 am 
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Another tidbit on the Silver Skulls: Looking through the Rogue Trader book, I noticed that the Silver Skulls appear to be headhunters, with the heads and/or skulls of enemies hanging from their armor.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Fri Sep 10, 2004 9:21 pm 
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Thanks for all of the help, guys!

Shalom,
Maksim-Smelchak.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Sun Jul 31, 2005 8:25 pm 
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This thread was going in the old SG forum, and I thought I would transfer some of it here.


(1) In General Too Weak in Assaults
(Fix) Change outnumber result to the following
(A) If outnumbered by 2 to 1, or more then enemy gets +1
(B) If Even or just outnumbered enemy gets +0
© If Marines outnumber enemy they get +2

(2) Vindicator Not Worth It
(A) Increase it's speed to 25cm
(B) Give it FF+1 attacks
© Give Demolisher Cannon Ignore Cover
OR
(D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts

(3) Too Weak Against WE
(A) Make Hunter MW4+TKD3 AA4+ :p
(B) Live with it every army should have weaknesses

Hey just some ideas, I am open

Jaldon :oo

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Sun Jul 31, 2005 11:46 pm 
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Give Demolisher Cannon Ignore Cover


I agree - I have always thought this shoud be applied: its appropriate fluff wise and correlates in comparison to some other IG platforms

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Aug 01, 2005 8:29 am 
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Trouble is, it doesn't ignore cover, it demolishes it.... that's what the Brumbar, it's ancestor in WWII, was used for.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Aug 01, 2005 9:30 am 
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Considering the Marines general lack of TK weapons the Vindy might be pushed into this role as well. Any weapons which can smash apart a concrete bunker should be pretty nasty on a Titan as well.

It would also give the Vindy a very distinct role in the Marine Army...

Apart from that I like the above mentioned suggestions.

Cheers! :)

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Aug 01, 2005 11:34 am 
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Quote Jaldon
(1) In General Too Weak in Assaults
(Fix) Change outnumber result to the following
(A) If outnumbered by 2 to 1, or more then enemy gets +1
(B) If Even or just outnumbered enemy gets +0
? If Marines outnumber enemy they get +2
End Quote

I think this is a good idea.

Quote Jaldon
(2) Vindicator Not Worth It
(A) Increase it's speed to 25cm
(B) Give it FF+1 attacks
? Give Demolisher Cannon Ignore Cover
OR
(D) Decrease it's Detachment cost to 200pts, and per unit cost to 50pts
End Quote

A and B definetly, perhaps give it ignore cover in FF (although would beg question why doesn't leman russ demolisher or baneblade get this ability)

Quote Jaldon
(3) Too Weak Against WE
(A) Make Hunter MW4+TKD3 AA4+ ?
(B) Live with it every army should have weaknesses
End Quote

I personally do think its necesary to give the marines a little bit more to deal with war engines.

I quite like the idea of some sort of melta charges upgrade, which could be purchased for specific units (such as assault marines). Although I can forsee problems with this.

I would also give marine leaders the ability to remove 2 blast markers.

Also give them one free commander, I find it strange to see all these space marine companies running around lead by a chapters worth of chaplains but no commanders, of course this last ones just my opinion on a background matter and is unlikely.

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Aug 01, 2005 12:46 pm 
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Another issue springs to mind:
Dreadnoughts.
There's been some suggestions about letting them use Drop Pods for increased mobility. The main issue seems top be their very slow speed which isn't really in line with the Marine philosophy of mobility.

Cheers! :)

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 Post subject: Space Marine Fixes Thoughts/Ideas
PostPosted: Mon Aug 01, 2005 12:48 pm 
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I agree.  There is some good firepower there - but getting it into range has always been a problem.  Lets face it, most battles are decided by turns 3 or 4 and these guys are lucky to get a shot in...

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