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Epic Campaign system... http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=13153 |
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Author: | levinas [ Thu Jul 24, 2008 2:10 pm ] |
Post subject: | Epic Campaign system... |
I'm in the process of working up a very basic set of campaign rules for Epic with the aim of combining BFG and AI along with an amended version of the Mighty Empires ruleset and wonder if anyone has already got a campaign system worked up that I can either steal wholesale or trawl for ideas? The general aim of my version, if it comes off, will be to have EA as the real focus but to allow the Orbital and Aerospace campaigns to influence the overall campaign and to have an effect on the EA battles. The main caveat is that I don't like the idea of very unbalanced games so ideally the EA games will remain at very similar points values throughout. So, anyone got anything nice to share? |
Author: | Mephiston [ Thu Jul 24, 2008 2:17 pm ] |
Post subject: | Epic Campaign system... |
The French guys have a system that's based on warmaster ancients campaign system. I did a quick rework for myself and started a campaign but never really got to far with it. Not sure how BFG/AI would work with it but I can did up the doc if you like? |
Author: | levinas [ Thu Jul 24, 2008 2:20 pm ] |
Post subject: | Epic Campaign system... |
That'd be cool thanks. I'm sure it'll help give me some ideas. It might also be useful to know why it didn't get very far. |
Author: | Mephiston [ Thu Jul 24, 2008 2:33 pm ] |
Post subject: | Epic Campaign system... |
People changed jobs, started playing other games. All the normal reasons why campaigns die ![]() |
Author: | levinas [ Thu Jul 24, 2008 2:36 pm ] |
Post subject: | Epic Campaign system... |
That sounds familiar! It's one of the main reasons that I'm aiming to make the system simple and relatively quick. I don't want something that will need massive investments of time from anyone and I'm hoping that the blend of three systems will keep us fresh (i.e there won't be such a high chance of us getting fed up with one game system). We'll see, it might just work... |
Author: | Mephiston [ Thu Jul 24, 2008 2:41 pm ] |
Post subject: | Epic Campaign system... |
PM'd you. Good luck. |
Author: | levinas [ Thu Jul 24, 2008 10:33 pm ] |
Post subject: | Epic Campaign system... |
Thanks, I'll take a look at the system tomorrow. Anyone else tried something like this? |
Author: | Ginger [ Thu Jul 24, 2008 11:48 pm ] |
Post subject: | Epic Campaign system... |
I have taken part in and run campaigns over many years. Some time ago, I came to the conclusion that you need to make a decision either to fight 'linked' battles or to run a multi-player campaign. In my experience things grind to a halt and fall apart where you try to do both, because you inevitably need to stop the campaign while battles are fought and "life intervenes". I proposed a simplistic "campaign" mechanism in the third post of this thread which basically allows people to use a very simplistic campaign-like mechanism to provide the backdrop for fighting battles. The principle being to allow people to make the strategic decisions that govern the size and nature of forces in any given sector so generating battles with uneven forces and slightly different objectives. |
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