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Determination of unit type http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1315 |
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Author: | nealhunt [ Wed Aug 10, 2005 7:13 pm ] |
Post subject: | Determination of unit type |
For those interested in following or giving input regarding guidelines for future development there is what I think is a good discussion going on the SG boards in this thread: http://www.specialist-games.com/forum/t ... PIC_ID=980 I'd like to hear what the brain trust around here thinks, since many of you don't frequent the SG boards. |
Author: | Da Warboss [ Wed Aug 10, 2005 8:45 pm ] |
Post subject: | Determination of unit type |
I think you've done a pretty good job with labeling things. I think this is just a common sense issue though. Base things as though they were 40K and we get close enough. |
Author: | cx2 [ Tue Aug 16, 2005 12:16 pm ] |
Post subject: | Determination of unit type |
IMHO: Any infantry hit by a lascannon would be fried pretty much no question of that. However if you have 3-7 infantry per stand one infantryman getting fried won't do much to the stand as a whole. Plus at long range you'd have a bugger of a time hitting any sort of infantry. Infantry can spread out, and AP weapons can fire a barrage of shots in the enemy's direction (either fire rate or blast as in missile launchers). Tyranids are an issue and here's my opinion on armour. Does the unit have vehicle grade armour and the size to go with it? If so is it completely covered by this armour, or just partially? If a unit had tough armour or carapace, but had either an open top or an area with lesser armour than LV would work. If the unit is too small to be compared with vehicles then reinforced armour as in terminators is probably best. If battle suits have consistent armour levels then I would guess good armour as infantry, possibly with reinforced armour, would be most appropriate. The light vehicle classification to my mind represents inconsistent armour protection. I find the idea of -1 to hit LVs with AP interesting though. Represent bullets pinging off the side of an assault bike? ![]() |
Author: | nealhunt [ Tue Aug 16, 2005 2:31 pm ] |
Post subject: | Determination of unit type |
I find the idea of -1 to hit LVs with AP interesting though. |
Author: | cx2 [ Tue Aug 16, 2005 6:15 pm ] |
Post subject: | Determination of unit type |
Fair enough. I didn't say I wanted it included, I just said I liked the mental image of the attack bike with bullets bouncing off. |
Author: | Tactica [ Tue Aug 16, 2005 6:19 pm ] |
Post subject: | Determination of unit type |
Many of us however disagree that armor upgrades accounts accurately for the negative hit received from 40K infantry to Epic LV status. Also, as precident is set for other units converting from 40K to epic, we feel there should be some congruency to other armies and their units as they go through the 40K => epic conversion. My perspective is represented in NH's linked threads already. |
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