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Epic Order dice http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=12899 |
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Author: | levinas [ Wed Jun 18, 2008 3:05 pm ] |
Post subject: | Epic Order dice |
Hi, another very basic question that betrays the fact that I'm still yet to play a game under these rules! So, those green order dice, are they useful and if so how many would you tend to use (for the record I'll be playing orcs v guard). Thanks. |
Author: | Evil and Chaos [ Wed Jun 18, 2008 3:08 pm ] |
Post subject: | Epic Order dice |
They're not nessesary in my experience. Some guys like to use them to mark broken formations, formations that have acted that turn, or formations on overwatch. |
Author: | semajnollissor [ Wed Jun 18, 2008 3:15 pm ] |
Post subject: | Epic Order dice |
What E&C said, plus WEs suffering from critical hit effects, and maybe also formations that were given march orders. If you're gonna use them in a game, you'll need enough to mark about half of you're formations (5-6) if you just mark special condition. If you are using them to mark which formations have activated, then you'll need as many dice as you have formations (10-12). But like E&C said, not absolutely necessary if you have a good memory. If you're like me, they help you with the bookkeeping for special circumstances. |
Author: | Tiny-Tim [ Wed Jun 18, 2008 4:31 pm ] |
Post subject: | Epic Order dice |
During tournaments, I tend to find that they are very useful and even more useful if your opponent is using some form of marking their formations. When you are dealing with two armies that have upward of 14 activations each and a turn can take upto an hour, some markings are very useful. Also keeping a note of if a supreme commander's re-roll has been used. So yes I find them very useful and I tend to have for each of my formations so its easy to see how many activations I have left in a turn. |
Author: | Mephiston [ Wed Jun 18, 2008 4:46 pm ] |
Post subject: | Epic Order dice |
I recently played a game against Ginger. He had as many dice as activations so he knew he hadn't missed anything each turn! I use them to mark formations either on overwatch, broken or used without using lots of different counters. |
Author: | Dave [ Wed Jun 18, 2008 4:55 pm ] |
Post subject: | Epic Order dice |
I don't use them, but only because I made counters using the same symbols on the dice. For the people that use them, what do you use to denote what? lightning and gear: activated reticule: overwatch four arrows: broken !: Critical effect 3 arrows in line: march arrow with explosion: unused by me |
Author: | nealhunt [ Wed Jun 18, 2008 5:47 pm ] |
Post subject: | Epic Order dice |
What Semaj said... we use them for special situations, as opposed to general marking, and we normally have no more than 2-4 on board at a time. In a couple of rare cases I ran out of them back when I only had 6. Since I picked up some extras in an EBay auction, I've never run out. |
Author: | Man of kent [ Wed Jun 18, 2008 6:05 pm ] |
Post subject: | Epic Order dice |
lightning and gear: Critical Hit (it is a mechanicus cog!) reticule: overwatch four arrows: broken !: Special (i.e Slow Firing) 3 arrows in line: marched arrow with explosion: Again, unused. |
Author: | Ginger [ Wed Jun 18, 2008 7:32 pm ] |
Post subject: | Epic Order dice |
As Mephiston says, I use them to mark all formations that have activated, and keep the total dice elsewhere as a quick check on the number of activations remaining. For turn #1 this is usually un-necessary as it is pretty obvious what is left to activate (though failed activations are a nuisance especially if you get as many as me ![]() lightning and gear: ? ? Unused reticule: ? ? ? ? ? ? ? ? ? Overwatch four arrows: ? ? ? ? ? ? ?Broken !: ? ? ? ? ? ? ? ? ? ? ? ? ? ?Activated 3 arrows in line: ? ? ? ? March arrow with explosion: Unused Slow firing I would turn the affected model round. Critical (Eldar holofields destroyed, fire etc) I usually remember, but I do like the suggestion of using one of the remaining two symbols. Supreme Commander Re-rollI tend not to use ![]() In practice, I would suggest that tournament players tend to use some form of marker to record activations and other important events as an aide-memoire for both sides to avoid disputes, where this becomes less important in friendly games. |
Author: | The_Real_Chris [ Wed Jun 18, 2008 10:50 pm ] |
Post subject: | Epic Order dice |
Somewhat off topic but its worth having a 'supreme commander' dice to track whether you have used it or not! |
Author: | Mephiston [ Wed Jun 18, 2008 10:51 pm ] |
Post subject: | Epic Order dice |
I've taken to using one. Helps when you fail to rally a formation and ask yourself "now, did I use the reroll?" |
Author: | levinas [ Wed Jun 18, 2008 11:39 pm ] |
Post subject: | Epic Order dice |
Thanks for so many replies! I think I'll pick some up when I place my next order with GW, if they help me reember stuff and keep the game flowing then they sound like just the kind of thing for me. |
Author: | dptdexys [ Thu Jun 19, 2008 9:09 am ] |
Post subject: | Epic Order dice |
You could just download these and save ordering the order dice. http://www.specialist-games.com/assets/ ... unters.pdf |
Author: | levinas [ Sat Jul 05, 2008 9:58 am ] |
Post subject: | Epic Order dice |
On a vaguely related note (well it's about game aids at least) I've just ordered some micro blast markers from Litko that look rather neat. ![]() |
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