Tactical Command
http://www.tacticalwargames.net/taccmd/

Ive got a question...
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=12293
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Author:  Da War Boss [ Fri Apr 11, 2008 3:55 am ]
Post subject:  Ive got a question...

Ive read all the rules played a few games and after experiencing it all I have a question.

I feel like every time a play a game and it gets to the 3rd turn and theres still a significant amount of stuff on the board and the game should be over. it feels like it still could go on for another turn or 2.

maybe i missed something in the rules. i realize all the ways to win (blitz kreig, they will not pass etc etc) but after only getting to use my gargant once or twice and with it only having 3-4 wounds i feel like it wasnt worth the 650 points.....

i must be missing something. help please

Author:  Dave [ Fri Apr 11, 2008 4:16 am ]
Post subject:  Ive got a question...

At the end of third turn you check to see if one player has 2 or more of the objectives in tournement games.  If neither does or both players have more than two you play a fourth turn.

At the end of that turn you check the same things again, if neither have 2 still or both have 2 or more each player rolls a d6.  If both players roll the same you play a 5th and check again, otherwise you go to victory points.

So a game lasts at least 3 turns, most goto 4 though.

Author:  Irondeath [ Fri Apr 11, 2008 7:21 am ]
Post subject:  Ive got a question...

If you think there?s too much stuff on the table after Turn 3, you most probably fight a shooting game as in the old days of 2nd Edition Epic. Which just might work with an ork list tuned for that purpose (lots of Mek upgrades), unless facing IG.

The way to achieve decisive results in E:A is via supported engagements. The orky way to do this is double moving a Kult of Speed with lots of Skorchas within 15cm (FF range) of a target formation placing a couple of Blast Markers, and then engaging that target with another formation, since you need speed say Stormboyz, Kommandos or an Air Assault with a Landa.

When the dust has settled the target will most likely have lost a lot of units and be broken all the time since it has just lost an engagement.

Another useful tactic is going for a Crossfire, the -1 Armour Save is the great bane of units like Leman Russ tanks, which will take almost twice as many casualities when crossfired (save dropping from 75% chance to 56%). Orks don?t depend on this as much as other races as their AT fire as mostly weak and they have the feared Zzap Brigade, a Big Blitz Brigade with 2xMek Super Zzap Gun upgrade and a couple of Flakwagonz included. The Titan Killer ability on the Zzaps makes a mockery out of all armour, the AT fire form the Guznwagonz is basically just cosmetic. And yes, 4+ Reinforced Armour units like Terminators and Leman Russ are perfectly valid targets for TK(D3) weapons, ith may be overkill, but so what?  :)

Expanding on other armies, Marines are all but useless in a shooting war and you can?t successfully play them in E:A without using Engage/Support, Crossfire and Air Assault.

Gargants are useful as Break their Spirit formations (as your opponent will have difficulties killing them), mobile cover/Line of Sight blockers (War Engines block LOS, and Gargants are big models) and can be used as an assault wedge, if the terrain between your deployment zone and 2 objectives is close to each other (Gargant base width +30cm , so that you can claim/contest both) is clear or at least passable to War Engines (having Walker they don?t need to worry about Ruins too much).

Hope this helps.

Author:  Ginger [ Fri Apr 11, 2008 9:06 am ]
Post subject:  Ive got a question...

As the others have said, much depends on your style of play, the content of your army and whether you get *up close and personal* or not. Many people concentrate upon breaking a fomation and then pursuing it  - shooting at broken formations can destroy them very quickly (unless they are Fearless) and as Irondeath says, assaults with other formations in support can be very brutal indeed.

Also, as Dave points out, EPIC can be much more than just anahilating enemy formations (unlike many other GW games). The objectives mechanism used by many allows a player to win, even though most of his army has been destroyed. Alternatively, when played as a campaign (in which you want to keep formations alive), winning battles can be even more challenging. Here the player is ultimately faced with the choice of winning the battle or preserving his army.

So, try different strategies and tactics, use different units, formations and armies (start by using proxies if you do not have the models) but above all, have fun.

Author:  Da War Boss [ Fri Apr 11, 2008 5:42 pm ]
Post subject:  Ive got a question...

thanks guys! this has been really helpful. i must have missed that part about the objectives at the end of turn 3. that helps a lot.

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