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The Artillery Thread http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1156 |
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Author: | vanvlak [ Wed May 25, 2005 12:32 pm ] |
Post subject: | The Artillery Thread |
Hi all, with the arrival of my two Goliath megacannon - something I'd been longing to get - and in view of the long Swordwind discussion, I set about wondering: (1) what is the closest equivalent to the Goliath in EA ? and (2) what proportion of heavy, long range artillery would you use in an Epic army (granted, I'd expect an IG and Squat bias)? and (3) has anyone tried out or just designed a very artillery-heavy army, and if so what were the results? I'd expect some form of combat troops for protection, or maybe even sacrificial units for delaying the enemy... and (4) would you favour points spent on (1) artillery (2) bomber-type flyers or (3) L-4 doctrine (i.e. bombardment) Titans ? |
Author: | netepic [ Wed May 25, 2005 1:23 pm ] |
Post subject: | The Artillery Thread |
Check out the battle reports in the last two EZines.... Every game Dougs flyers massacre me ![]() The whirlwind is quite good at dropping rockets on infantry and crushing them - I always try to field a det. of 3 at least. |
Author: | Reaversbane [ Wed May 25, 2005 2:26 pm ] |
Post subject: | The Artillery Thread |
I found when i first started playing EA, artillery ruled our battlefields. I played a few games with two full artillery companies, which worked fatastically until the opponent (I played both with and against this, as all the models used for epic gaming in my area are mine ![]() ![]() Artillery are very weak to assaults, so yeah, many units to protect them is good, along with solid AA cover. If I take artillery now, the only way I can keep them alive is to have an Inf platoon attached and an inf. company nearby, usually along with other 'stuff'. Its kinda put me off them due to the resources needed to protect them... ![]() OK, to answer the questions more directly ( ![]() 1) hmmm, dont know that one, wasnt really a Squat player in the old days... 2)I can live with 20%. Anything more than that, and essentially it would become an all arty army for me, as the rest of the points would go purely on defences for the artillery. Having the equivalent of 3 arty companies may be interesting, but I suspect very meta-game succeptable (ie, will win heavily against certain armies (ground punders...), and lose heavily against others (fast assault)). But could easily be proved wrong (usually quite easily ![]() 3)2 arty companies was my limit. Results stated above... 4)Hmmm. Good question. Id be tempted by an even mix of the three. One titan (for mobileish artillery), artillery company, and some bombers. It might be a slightly more balanced army then. Any other points spent on support for the above... |
Author: | Legion 4 [ Wed May 25, 2005 3:36 pm ] |
Post subject: | The Artillery Thread |
FA Should be kept under cover and fired indirect ... if you're using FA in the assault you need to watch the Histroy Channel ! (Bloody Amateurs !) ![]() ![]() ![]() ![]() ![]() |
Author: | nealhunt [ Wed May 25, 2005 7:26 pm ] |
Post subject: | The Artillery Thread |
(1) There really isn't anything close. The old Bombard stats had it as BP3 and I think that would have been good. (2) Depends on style. Generally, I don't see more than ~1/3 at most. (3) Lots of arty armies have been tried. The consensus opinion seems to be that batteries are much more flexible and (oddly enough) durable. The only thing they lack is a big, heavy punch. Yes, you do need lots of screening troops. Infantry companies are cheap and large, so that is a common choice. Also, Stormtrooper formations (still big, plus Scout ZoC) and Roughriders (for the counter-attack potential) are popular choices. (4) Depends on the army. Usually arty, definitely with IG or Siege IG. SM is a toss-up. Ork - Fighta bommaz all the way because they don't have indirect fire at all. Titans outside the AMTL list don't have indirect fire and they really lend themselve sto spearheading attacks rather than sitting back for just fire support. |
Author: | Legion 4 [ Wed May 25, 2005 9:13 pm ] |
Post subject: | The Artillery Thread |
Yes, the Bombard would be closest. We might just use the SM1 Heavy Off-board Barrage stats. ?And also with the intro of CAS(aircraft) in Epic, FA - under cover on the edge of the board, firing indirect, should have a "Flak"/AAA/ADA umbrella (Hunters, Hydras, etc.). ?Titans don't have to have to fire indirect to be use as bombardment weapons. They need to maneuver into position quickly, maybe "Hull Down" and blast away at the enemy Titan until it's destroyed ! ?So as the line units can maneuver and fire without being Titan targets. Deathstrikes would also be useful in supporting your Titan and "trashing" the enemie's. ?We use the SM1 standard of 25% of your Total Battle Force Level on Titans, Off-board Support, and now CAS ... More L4SoTR ... ![]() |
Author: | Markconz [ Thu May 26, 2005 1:13 am ] |
Post subject: | The Artillery Thread |
On a related note what is peoples preferred IG arty - basilisk, manticore or bombard? |
Author: | dafrca [ Thu May 26, 2005 1:31 am ] | ||
Post subject: | The Artillery Thread | ||
None of the above, Deathstrikes. ![]() OK, in reality, if I had to pick just one, Basilisks. dafrca |
Author: | Tas [ Thu May 26, 2005 3:23 am ] | ||
Post subject: | The Artillery Thread | ||
It depends on the Mission, terrain and expected enemy type. And you cant beat a Deathstrioke for a one shot uppercut witha difference. More than one Titan has been sucker-punched with them! |
Author: | Legion 4 [ Thu May 26, 2005 5:52 am ] |
Post subject: | The Artillery Thread |
I agree with Tas, again ... Depends on mission, terrain, target, etc. And if he's got a Titan, you better bring a Deathstrike Det. ![]() |
Author: | dafrca [ Thu May 26, 2005 6:18 am ] | ||||
Post subject: | The Artillery Thread | ||||
Although I agree with you, I think the fun of the question is n thinking like; What if you could only have one. Then it makes you think. Truth is, I like all of them because they give me the ability to mix and match my Artillery Needs with the weapons on hand. Thus why I own all of them in number far in excess of a normal mans needs. ![]() dafrca |
Author: | Legion 4 [ Thu May 26, 2005 6:21 am ] |
Post subject: | The Artillery Thread |
Yep, I got them all, too, in all versions ! ![]() |
Author: | vanvlak [ Thu May 26, 2005 6:39 am ] |
Post subject: | The Artillery Thread |
I'd go for the Deathstrike - because I love the model to bits (that can't be good, can it?) ![]() Thanks for the response, all, this is interesting. Incidentally, how do the Squats load their Goliaths? Swing them down and breech load? Use a Titan - or a gyrocopter - to muzzle load? ![]() |
Author: | Markconz [ Thu May 26, 2005 10:39 am ] | ||||||
Post subject: | The Artillery Thread | ||||||
Ok so yes they all have their tactical uses - but which choice would people take to a tournament say, or use most often? The impression I get with EA is that Manticores are the most popular...? |
Author: | Warmaster Nice [ Thu May 26, 2005 11:06 am ] |
Post subject: | The Artillery Thread |
Hmmm... Just a quick thought: The Goliath might be a cool Squatachan Deathstrike proxy. I think most targets would be in pretty bad shape after taking a direct hit with one of those shells (no matter how they are loaded). As for the precission: I guess there's a specially advanced ballistic targetting system which makes it as accurate as a deathstrike missile... Just a thought... ![]() Cheers! ![]() |
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