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Looking for Ork Advice http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1136 |
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Author: | MaksimSmelchak [ Fri Jun 13, 2003 4:39 pm ] |
Post subject: | Looking for Ork Advice |
How do you think Gargants should look? We've been discussing Gargants on other forum threads and a number of ideas have surfaced, particularly concerning Gargant propulsion. Some like the current set of legs, others want bigger more feasible legs, and even others prefer tracked caterpillar units. How should Gargants be propelled? How about armament? Which sorts of weapons and in what quantity should a Gargant be armed? Current Gargant (or Gargant-like vehicles) include: - The Stompa - The Mekboy Gargant - The Gargant or Slasha Gargant - The Great Gargant - The Mega Gargant Are other types of Gargants or Gargants with specialized missions needed / desired? How about miniatures? What is your favorite (or favorites for that matter) Gargant? Shalom, Maksim-Smelchak. |
Author: | stormseer [ Fri Jun 13, 2003 4:53 pm ] |
Post subject: | Looking for Ork Advice |
Personally I am not too unhappy with the current "look" of Gargants- I think that their propulsion is kinda feasable- I imagine them to move in a similar way to the huge dragline mining machines used in strip mining... Regarding models, I think that all the Gargants are pretty cool, excluding the Mega Gargant *ick* -I can't see why people dislike the newer angular design, tho they should be made more modular like the old ones... |
Author: | Legion 4 [ Fri Jun 13, 2003 4:54 pm ] |
Post subject: | Looking for Ork Advice |
Well even though, Gargants are supposed to be in the image of Gork & Mork, their feral Gods, I think they all should be on Tracks. That includes Stompers, too. ? However, I've never done any conversions like that just because the models are so "Orky." And G/W has a tendency to make the "Green Skins" a bit "cartoony" IMO... ![]() Of course, the whole "Walker" concept is a bit over-the-top for me. I'd like to see more wheeled models too. But it is Sci-Fi after all, so I'm willing to "go with it"... And I keep my Walkers at a minimum... ? ![]() |
Author: | MaksimSmelchak [ Fri Jun 13, 2003 5:05 pm ] |
Post subject: | Looking for Ork Advice |
I've got to run some errands today and get out the door, but... I did author this thread so I'll respond. How do you think Gargants should look? |
Author: | primarch [ Fri Jun 13, 2003 11:12 pm ] |
Post subject: | Looking for Ork Advice |
Hi! Gargants should look like: 1. Propulsion- I always thought the "feet" on gargants were ridiculous looking. The technology required for recreating the center of gravity that shifts as you walk is quite complex. Orks being what they are would use tracks or wheels. 2. Armor- It should be patchwork, as behooves their "gathering of junk" nature. The armor is no match for the adamantium of Imperial titans, but it's cheap to come by. 3. Durability- This is a Gargant's strength. To destroy a Gargant, you literally have to blast it to pieces, bit by bit. In the time it takes to accomplish this the Gargant will destroy you. 4. Weapons- Generally short ranged, loud and with huge firepower if crappy accuracy. The "gimmick" weapons are nice but more appropriate on Mekboy vehicles that a Gargant. My 2 cents. Primarch. |
Author: | MaksimSmelchak [ Sat Jun 14, 2003 12:37 am ] |
Post subject: | Looking for Ork Advice |
Primarch, 1. Propulsion- I always thought the "feet" on gargants were ridiculous looking. The technology required for recreating the center of gravity that shifts as you walk is quite complex. Orks being what they are would use tracks or wheels. |
Author: | dafrca [ Sat Jun 14, 2003 2:45 am ] | ||
Post subject: | Looking for Ork Advice | ||
I picture a Gargant with row after row of just "big-guns." The player picks up two large handfulls of small six sided dice and says, "OK first fifty..." ![]() What a mental image! ![]() Dafrca |
Author: | primarch [ Sat Jun 14, 2003 9:57 pm ] |
Post subject: | Looking for Ork Advice |
Hi! But toys don't walk like people do, nor have the agility associated with a shifting center of gravity. Toys actually walk more like people with Parkinson's disease, a shuffling sort of gait with lots of rigidity. Granted the Mekboys could probably mimick such an inferior "walk", but tracks and wheels would be so much more efficient. Besides, if I was an Ork I'd like crushing things like a pancake with my threads! Orky weird weapons are fine and dandy if they are of high firepower, mainly based on ballistic munitions. I have a hard time belieiving Orks are capable of any "energy projection" weapons (lasers, plasma weapons, death rays). One exception is "shield" technology, their background suggests they are real good at manipulating power fields. Primarch |
Author: | MaksimSmelchak [ Sun Jun 15, 2003 2:22 am ] |
Post subject: | Looking for Ork Advice |
Dafrca, I picture a Gargant with row after row of just "big-guns." The player picks up two large handfulls of small six sided dice and says, "OK first fifty..." What a mental image! |
Author: | MaksimSmelchak [ Sun Jun 15, 2003 2:34 am ] |
Post subject: | Looking for Ork Advice |
Primarch, But toys don't walk like people do, nor have the agility associated with a shifting center of gravity. Toys actually walk more like people with Parkinson's disease, a shuffling sort of gait with lots of rigidity. Granted the Mekboys could probably mimick such an inferior "walk", but tracks and wheels would be so much more efficient. Besides, if I was an Ork I'd like crushing things like a pancake with my threads! |
Author: | primarch [ Sun Jun 15, 2003 4:14 am ] |
Post subject: | Looking for Ork Advice |
Hi! Granted valid points. In a fantasy world like the 40k universe one can have pretty much everything. I understand that orks are kinda wierd and use many technologies that are pretty hard to explain rationally, but some, at least to me, really stretch my "suspension of disbelief". But its all good, I think fun is more important that reasonable explanations. Of course there is no question that red ones DO go faster! ![]() Primarch |
Author: | Legion 4 [ Sun Jun 15, 2003 5:25 am ] |
Post subject: | Looking for Ork Advice |
Tracks or wheels are more "reasonable" than "feet" ... but what do I know ? ![]() |
Author: | primarch [ Sun Jun 15, 2003 4:48 pm ] |
Post subject: | Looking for Ork Advice |
Hi! Well, what draws me away for "feet" on gargants is that how can they actually use those feet to walk with juch a wide "belly". Also the model just shows a foot, no knee or ankle joint. Its just not possible for locomotion the way the model is depicted. Primarch |
Author: | MaksimSmelchak [ Sun Jun 15, 2003 5:12 pm ] |
Post subject: | Looking for Ork Advice |
Primarch, Well, what draws me away for "feet" on Gargants is that how can they actually use those feet to walk with juch a wide "belly." Also the model just shows a foot and no knees or ankle joints. It's just not possible for locomotion the way the model is depicted. |
Author: | primarch [ Sun Jun 15, 2003 10:59 pm ] |
Post subject: | Looking for Ork Advice |
Hi! Try walking with confining clothing that restricts the movement of your legs. Very difficult to walk, or get anywhere in an hurry. Besides the space that "leg gears" would use would also take away from room for the boiler, engine room, ammo depot and the whole host of other things in the hull. I bet you GW has NEVER given this as much thought as we have! ![]() Primarch |
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