nealhunt wrote:
I don't know if I'm willing to believe they are going back to that. While SG generally did better on sales and ROI than expected, I'm not sure anyone at the corporate level really believed in the "capture market share" business concept. My impression has been that the newer one-off game productions have been viewed as short-term sales, as an add-on novelty release, than as part of an integrated, long term market strategy.
The problem is that they have a dominant market position in gaming already. For them, growing revenue consists of recruiting new players into "the Games Workshop hobby" as their financial disclosures call it. Ideally, players who never have and never will play another game. Or even be exposed to one.
nealhunt wrote:
That said, an Epic one-off release could just as easily fit a short-term business model. If they see an opportunity, a potential minimum guaranteed market, based on the same kind of nostalgia that drove Space Hulk, that attitude might even improve the chances of a one-off for Epic.
That's how I read it, except that it's also vaccine against their player base "cheating" on them with other games. If they have an epic-lite, then their players have a way to scratch their scifi mass combat itch without branching out. For it to work, they make it a limited edition box game, so that gamers are still funneled back to the core product line.