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Enabling GW

 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:15 am 
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(pixelgeek @ Apr. 27 2008,14:50)
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(Magarch @ Apr. 27 2008,11:43)
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Funny enough, these are the armies that can be bought from the GW web shop.

That wasn't the plan though. There were going to be new Chaos sculpts as well as new minis for the OGBM army and a wider range of Feral Ork sculpts as well.

Jervis, Tom and the rest of the team had some very interesting plans for new Epic releases. The OGBM range also would have included new Tracktor Kannon sculpts.

Hi!

People forget the many broken promises E:A made.

Would anyone like me to quote the now extinct firepower mags (yet another sterling example of lack of support), where amongst other things, even limited run warlord titans were promised?

There's a lot of selective memory loss and PG has just mentioned"but a few" things that were SUPPOSED TO BE DONE... and yet weren't.

I guess there is a different definition of support I'm not aware of.

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:20 am 
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Fascinating set of comments apparently made at people who seem unable to understand the meanings.

The thread is couched in the assumption that what the fans do is somehow commercialy viable - when GW has apparently pulled the plug on active support (as many have pointed out).

So others have replied on the assumption that there must be some ulterior motive behind the question - which seems equally irrelevant - and noted that there is indeed life outside EPIC (or wargaming as a whole for that matter :p )

So - - - - What is the point of the thread or the debate? ? ? ? ? ? ???

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:25 am 
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(zombocom @ Apr. 27 2008,14:53)
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Yup, and that didn't happen because it wasn't commercially viable. You can't blame a company for choosing not to throw good money after bad.

The fact is there are enough models out there on ebay to make just about any army you want to, and anyone with any converting skills can knock up whatever they want.

Look, you've made your position clear. We disagree with you, so please stop trying to steal away epic players for your game.

Hi!

And why wasn't it commercially viable?

Know the answer?

As many know, I used to retail games and I do follow the industry.

WHY DID EPIC TANK TWICE IN A ROW?

Here's a hint....

..it wasn't the fan base...

..whom STILL would throw wads of cash their way....

GW is the sole responsible for those failures. For, totally and utterly failing at the marketing and distribution levels.

Before making categoric statements, you need to get your fact straight.

Also, your way out of line accusing PG. Now before you get any funny ideas, me and PG have had quite a few "tussles" and only until very recently, were almost always in disagreement with each other.

But I have been following sci-commander since Pete mentioned it, and NO WHERE do I see that PG is somehow a great pillar of developing than game, or is on these forums expressing anything other than his opinion.

As for "Stealing" players? So. Who appointed YOU overlord  and guardian of epic players.

These boards also cover ALL types of 6mm games and systems. If a player can be so easily swayed to try another game and drop GW's offering, then.. geee.. maybe GW should do something about it.

It's been a while since I've had to flame a fanboy, but if you want respect, respect other peoples views and don't assign ulterior motives you cannot possibly prove.

Primarch

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:28 am 
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(pixelgeek @ Apr. 27 2008,15:46)
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(Hena @ Apr. 27 2008,12:31)
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Hard to be common knowledge, when that information isn't available publicly.

Jervis stated publicly that SG was making a profit

Hi!

Correct. He indeed stated it as well as mentioning that SG as a whole accounted for 5% of GW sales.

GW is a publically traded company, you can see how the company as a whole has done over the years quite easily.

Also, over the years, if you know whom to ask, they would tell you the percentage of 40k, warhammer or other games were the better sellers and to what percent.

If your interested in the industry and how it does there are valid sources to get such info. You don't need and EXACT number, the percentages are good enough.

Primarch

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:34 am 
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Hi!

Cybershadow, I didn't read your warning, since I replied to each post in order, until I saw yours.

I duly remove myself from the thread.

Primarch

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 12:45 am 
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(Ginger @ Apr. 27 2008,16:20)
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So - - - - What is the point of the thread or the debate? ? ? ? ? ? ???

I'm venting :-)

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:05 am 
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(primarch @ Apr. 27 2008,16:25)
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But I have been following sci-commander since Pete mentioned it, and NO WHERE do I see that PG is somehow a great pillar of developing than game, or is on these forums expressing anything other than his opinion.


My friend Pawel and I are both going to be listed in the credits as testers. We came into the process quite late and mostly have been checking the Epic lists to make sure there aren't any errors as well as playing some test games and adding a bit of feedback.

Certainly nothing compared to the input I had into E:A.

My main interest in the game is that it lets me play with DRM and CH figs, has better artillery rules and just feels like a sci-fi game.

I am actively promoting it because I think it is an unique opportunity for people to leverage their investment in Epic to expand their 6mm sci-fi options.

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:21 am 
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excuse me for being young(er) and brash, but if GW doesnt want to support Epic them ****'em. from what ive seen so far epic has a monsterous fanbase, dedicated players and modelers and abilities tomake thier own models and share the wealth with them.

i agree that GW should support all thier SG more, they should do this and they should do that, byt shoulda woulda coulda. they wanna make epic the cad child? **** it, we got this, screw off GW.






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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:30 am 
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Again, everyone is blaring out the word "support" over and over again.

What support do you need to play a game? I play warhammer quest, a game that was cancelled over 10 years ago and has no "support". It's still fun though, and I still enjoy it.

Oh, and primarch: you're out of line. I thought PG was the creator of sci-fi commander, and have apologised for making that assumption.

I'm sorry that you're so jaded, but please stop trying to use your negativity towards GW to draw other people away from playing a game that they enjoy.





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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:32 am 
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(pixelgeek @ Apr. 27 2008,23:26)
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Lack of support doesn't stop me playing but one thing that I think many people here don't remember is that most gamers don't want to build their own minis. Not a lot of gamers are also interested in modelling. A lot of people here are and are quite good at it so issues that many gamers will have don't effect many of the people here.

People with no interest in converting are free to play Space Marines, Imperial Guard (x2), Orcs (x2) or Eldar, all of which have complete ranges with no conversion required.

I'm not interested in making a political stand against GW's policies. Do I agree with their policies towards Epic? Partially. I can certainly see where they are coming from, though I would of course love to see an expanded range.





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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:32 am 
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(zombocom @ Apr. 27 2008,17:30)
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What support do you need to play a game?

For whatever reason the point I am trying to make isn't coming across clearly and I don't really know what I can say to make it clearer (no insult intended I'm just not sure what I could say that wasn't just a reiteration of my other points)

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:34 am 
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(zombocom @ Apr. 27 2008,17:32)
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People with no interest in converting are free to play Space Marines, Imperial Guard (x2), Orcs (x2) or Eldar, all of which have complete ranges with no conversion required.

And what if they don't want to?

Or what if they have a sizeable Chaos force?

Or they play Tau in 40K and want to play it in Epic?

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:36 am 
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Or they play Tau in 40K and want to play it in Epic?


Then they have a perfectly servicable army list, which is even accepted in a decent chunk of tournaments.

You need a guy in a suit to tell you that it's okay to use the Tau army list?

Oh wait, he won't hear me, because I'm ignored.



This thread makes baby Cthulhlu cry. :(

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:43 am 
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(pixelgeek @ Apr. 28 2008,01:34)
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Or what if they have a sizeable Chaos force?

Or they play Tau in 40K and want to play it in Epic?

If they already have a chaos force, what's the problem? They already have an army...

If they want to play tau they can use the almost complete range forgeworld provide.

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 Post subject: Enabling GW
PostPosted: Mon Apr 28, 2008 1:44 am 
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What do I look for in a game? 4 things, in this order:

A decent ruleset: I'm not going to play a game with bad rules. I'm not going anywhere near 40k. Epic has a decent ruleset. I've not read the sci-fi commmander ruleset, so I can't really comment. I've heard it's based on the warmaster ruleset, a game on which I am not keen.

A decent number of opponents: I know lots of epic players. I don't know any sci fi commander players.

Decent fluff/background: The 40k universe is rich, extensive and well thought out. The sci-fi commander universe doesn't exist, it's a hodge podge of everything, with races from various universes fighting against one another. This doesn't appeal to me at all.

Good models: Epic has a reasonable model range, though by no means complete. Sci fi commander sort of wins here, since it can use models from any range I guess, though it doesn't have a range of its own (as far as I know?)

Is epic perfect? No. Could a game tempt me away from it? Sure. Will sci-fi commander? Doubtful.





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