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Novice questions

 Post subject: Novice questions
PostPosted: Wed May 20, 2009 10:51 pm 
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yup, you get a BM for dying even if thsi was not caused directly by enemy action. So in your case you get a total of 9x BMs
(3x BM for dead transport
5x BM for dead infantry
1x BM for coming under fire)

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:09 pm 
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Quote: (Ginger @ 20 May 2009, 22:51 )

yup, you get a BM for dying even if thsi was not caused directly by enemy action. So in your case you get a total of 9x BMs
(3x BM for dead transport
5x BM for dead infantry
1x BM for coming under fire)

Yup.

The only exception I can think of is a loss to a dangerous terrain check, which does not cause a BM.  In all other cases, dead (or damage for a WE) = BM.

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:19 pm 
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ok. it seems tetras are really death warrant.)

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:23 pm 
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Quote: (Guns_Linger @ 20 May 2009, 23:19 )

ok. it seems tetras are really death warrant.)

Staying *in* transports, any transports, is a death sentence... that's why it's best to use a Double (or March) when transporting... pick up on the first move, drop off after the second.

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:27 pm 
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Staying *in* transports, any transports, is a death sentence...

Even Land Raiders?

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:28 pm 
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Quote: (Guns_Linger @ 20 May 2009, 23:27 )

Staying *in* transports, any transports, is a death sentence...

Even Land Raiders?

Staying *IN* them, yes.  Using them to move you around and then disembarking, not so much.

Land Raiders are probably the "safest" ride... but at their cost, they should be... it's just that Land Raiders carrying troops inside will be the target of every MW and TK weapon in the enemy army.

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 Post subject: Novice questions
PostPosted: Wed May 20, 2009 11:37 pm 
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There are a number of limited occasions where it makes sense to stay in the transports; where the transport armour value is better than that of the infantry (such as Land Raiders), if you want to dodge artillery fire (dubious statistically), or where you want to launch a longer range assault (Marine Tacticals in their Rhinos).

That said, it is generally better for infantry to stay outside but in contact with their transports (for cover), because the impact of getting it wrong (like losing the strategy roll-off) can be catastrophic - each hit potentially killing three units, wiping out a large part of the formation with a distinct possibility that only a few hits will break the formation.

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 Post subject: Novice questions
PostPosted: Thu May 21, 2009 4:38 pm 
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another question for those who play Tau:
it's very tempting for me and my fellow tau player to take the famous Manta destroyer. question is: how it usually play and supposed to be played?
it has very decent transport capability, and a Planetfall, so the first idea was to take Hero and drop it with some cargo - especially 'cause it's not too fast with 20cm move. it can transport 2 formations of FWs(2x8) or 2 formations of crisis(2x(2x4)), and making single attack out would be devastating, I suppose... but the problem is:
1) we have no Barracudas this time(Aircraft cap at 3000), so the AA role is holded only with skyrays
2) manta with 2xFWs or 2xCrisis in planetfall is quite a bunch of points, so the table is somehow empty till it arrives, so that's maybe way too many eggs in a busket.

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 Post subject: Novice questions
PostPosted: Sat May 23, 2009 11:34 am 
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more questions as I advance forward playing:
1) Am I right, that if War Engine(e.g. Baneblade) is fired with TK weapon(d3) and lost two DC, I roll 2 dices to get critical?
2) Is there any good way to deal with big formation of LemanRusses? 4+ reinforced armour makes my Hammerheads cry for help, even broadsides  on sustain can't deal significant damage to that beasts. is CC the only possible way?

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 Post subject: Novice questions
PostPosted: Sat May 23, 2009 12:33 pm 
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Any unit that is hit by a TK weapon is automatically damaged / destroyed. There are no saves against TK damage unless there is a character with an 'invulnerable save' in the unit.

Each point of damage inflicted on a WE is rolled for and may go 'critical', irrespective of how it is caused. In your case, the Baneblade that suffered two points of TK damage would roll twice to see if either went critical and destroyed the vehicle outright.

Note, there is a fine distinction between TK hits and TK damage. A TK weapon may achieve a single hit which is turned into several points of TK damage.
Many WE like the Baneblade have no shields, so the damage is applied directly without saves as above. Each Titan shield will deflect a single point of damage even if it is caused by a TK weapon, while Eldar Holofields are unique in that they can deflect the TK hit (before it is converted into damage).

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 Post subject: Novice questions
PostPosted: Sat May 23, 2009 12:45 pm 
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Regarding the Leman Russ, their 4+RA armour is a tough nut to crack under normal conditions. However, if you get them into a crossfire, this is reduced to 5+ RA which is much more brittle; and the first hit causes 3BM (one extra for Crossfire). Do this with a couple of formations and you should be close to breaking the formation, then keep shooting at it (as each subsequent shot will automatically kill a tank other than one containing the 'fearless' commisar). If you just happen to get a ML formation into the crossfire position, this will also increase the HH shooting by around 33%.

However, the main downside to this is that all the formations must get within 45cms of each other to get the Crossfire (and a lot closer to the enemy) which is generally much closer than the Tau would prefer

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 Post subject: Novice questions
PostPosted: Tue May 26, 2009 4:09 pm 
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more questions:
1) Titans - are they somewhere allowed to see "above" terrain? In vassal it's hard to realise, what terrain is smaller than it and what is bigger, so we just use it as los blocker(can see into 10cm, can't see through)
2) when I shoot at mechanised infantry formation(IG on chimeras or SM on rhino etc) can I shoot AP and AT, and move AP shots to the infantry disembarked from dead (by AT fire) transport? I suppose no
3) is it normal and "fair" when everybody moving closely to titans/heavy tanks shoot at them with AP fire to lay marker? I used my tetras for it(as they are in place for other things than shooting, and markers are banned on march), and feel myself somehow... cheaty )))




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 Post subject: Novice questions
PostPosted: Tue May 26, 2009 4:17 pm 
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Quote: (Guns_Linger @ 26 May 2009, 16:09 )

more questions:
1) Titans - are they somewhere allowed to see "above" terrain? In vassal it's hard to realise, what terrain is smaller than it and what is bigger, so we just use it as los blocker(can see into 10cm, can't see through)
2) when I shoot at mechanised infantry formation(IG on chimeras or SM on rhino etc) can I shoot AP and AT, and move AP shots to the infantry disembarked from dead (by AT fire) transport? I suppose no
3) is it normal and "fair" when everybody moving closely to titans/heavy tanks shoot at them with AP fire to lay marker? I used my tetras for it(as they are in place for other things than shooting, and markers are banned on march), and feel myself somehow... cheaty )))

1) This is something that the 5 min warm up is used to agree. In UK tournaments it normal for all terrain to block line of sight for everything, but exceptions can be agreed upon between players.

2) If you have multiple weapons each one could fire you choice of AP / AT. However you must say at what target each weapon is firing at before rolling any dice, so you can't kill vehicles then target the infantry now in the open.

3) Perfectly legal. But you can't fire when you march.


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 Post subject: Novice questions
PostPosted: Tue May 26, 2009 4:27 pm 
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1) Titans - are they somewhere allowed to see "above" terrain? In vassal it's hard to realise, what terrain is smaller than it and what is bigger, so we just use it as los blocker(can see into 10cm, can't see through)


Line of sight is generally played 'as-seen' AFAIK, so if the Titan is tall enough to see over a small building, I don't see why it can't shoot the target.

Often I've had a Warlord Titan that can shoot with its carapace weapons, but not with its arm weapons, because the latter were below the level of the roof of a building.

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