Hellstrike Missiles |
BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 10:09 am |
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BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 10:13 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Don't know. At least Hunter-Killer Missiles are supposed to be guided missiles. So they would be good at AA.
The Whirlwind Hyperios fires essentially Krak-Missiles too. Same stats 48" range, etc...
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BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 10:47 am |
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Also interesting: Under the Advanced Rules it says that all weapons of a given weapons-system have to shoot at the same target. Soall Hellstrike Missiles have to hit the same vehicle. So effectively the Vulture is equipped with a TwinHellstrikeMissile with AT3+, Thunderbolt is equipped witha QuadHellstrikeMissile with AT2+ and the Marauder Destroyer with a DoubleQuadHellstrikeMissle with AT1+ (which is only relevant if the target is in cover because a 1 is allways a miss).
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Evil and Chaos
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 11:15 am |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Literal translation of stats is unwise.
Epic is a lot more sensible, so a Marauder destroyer would have 4x Twin Hellstrike launchers, for example.
Remember, one strafing action is Epic is represented by all six turns of a 40k game (Ie: Shooting at six different tanks throughout the game).
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BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 11:19 am |
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Hmm but aircraft move so much faster. Isn't a turn in Epic supposed to be 15 minutes long? I really can't imagine an aicraft moving only 2 or so km (Manticore says in the fluff shoots 3km, in Epic it shots indirectly 300cm, gamingboard is usually 1,80m long) in 15 minutes.
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BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 11:36 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Well in Wh40k a flyer can make a strafing run EVERY turn (ok you have to make a reserve roll..but on 2+). Thats roughly 6+ times each game  They must have a really narrow turning radius 
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BlackLegion
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Post subject: Hellstrike Missiles Posted: Mon Jul 16, 2007 12:04 pm |
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