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Let's talk about: The Necrons

 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 3:37 pm 
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Matt-Shadowlord wrote:
Regarding Monoliths not being transports, you are of course correct, and that is a major advantage for them when damaged because there is no bean in any of the cups the Necron player moves around the table. For the charge range though it actually only makes 1 cm difference to what I described before:

Monolith Slingshots: Their Monoliths can double move (15cmx2) deploy with their short edge against the monolith (+4cm) and engage (+15cm) an enemy that was 49cm away from the Monolith's start position in close combat, or 64cm away in a firefight.
The Necron Infantry's movement is measured from the portal, not deployed on the board first then measured (if I understand your example correctly ::) ).

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 3:43 pm 
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Matt, you can do what you are talking about. But let's just say you do, you now have a lone formation that can be pummeled to death with little or no support at all. Like rolling around in a bunch of cacti, just because you can do something doesn't necessarily mean that you should.

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 3:45 pm 
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Matt-Shadowlord wrote:
Monolith Slingshots: Their Monoliths can double move (15cmx2) deploy with their short edge against the monolith (+4cm) and engage (+15cm) an enemy that was 49cm away from the Monolith's start position in close combat, or 64cm away in a firefight.

Everyone I play with has measured directly from the portal, not placing the unit then measuring. Basically, the edge of the portal is the "front edge" of the model when it starts its move.


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 3:47 pm 
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nealhunt wrote:
Matt-Shadowlord wrote:
Monolith Slingshots: Their Monoliths can double move (15cmx2) deploy with their short edge against the monolith (+4cm) and engage (+15cm) an enemy that was 49cm away from the Monolith's start position in close combat, or 64cm away in a firefight.

Everyone I play with has measured directly from the portal
As do we.

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 3:52 pm 
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Same here on the portal, but I don't think the point of Matt's post was the cm advantage, but generally the perceived speed of a slow army.

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Tue Mar 29, 2011 8:21 pm 
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Dave wrote:
My Thunderbolts love me some broken Phalanxes.


Never shall my Phalanx's be surrounded by used portals again!


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 3:32 am 
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Quote:
Same here on the portal, but I don't think the point of Matt's post was the cm advantage, but generally the perceived speed of a slow army.


Bingo Moscovian. Those tincan zombie droids are really Speedy Gonzales. It has been useful to discuss their maximum engage range though, since I think I now have the definitive answers;

Monolith Slingshots: Necron Monoliths can double move (15cmx2), the Necron unit then measures from the monolith to engage (+15cm) an enemy that was 45cm away from the Monolith's start position in close combat, or that was 60cm away in a firefight.

So any unit within 45cm of a Monolith is vulnerable to close combat and within 60 is vulnerable to a firefight. A better use of the Necron rules is to Appear-Assault-Escape, which means the Necron unit needs to not engage anything more than 5cm from the Monolith's position at the end of its move. This will shorten the maximum engagement distance, but make the Necrons vanish before their opponent's next activation.

Monolith Slingshots with Appear-Assault-Escape: Necron Monoliths can double move (15cmx2), then the Necron unit needs to measure from the monolith to without moving more than 5cm (+5cm) with its short end at the front (about +3cm) to engage an enemy that was 38cm away from the Monolith's start position in close combat, or that was 45cm away in a firefight with Monolith fire support, or 48cm without support.

So if your unit is within 38cm of a Monolith it is vulnerable to close combat, if it is within 45cm it is vulnerable to a firefight with Monolith support, and within 48cm the firefight without support, all against an enemy that will move and disappear like rocketpowered ninja tinmen.

Great, I think we know what we're up against. The other thing to be aware of course is that the Monoliths are skimmers, so can potentially fly right over infantry lines to disgorge all over vulnerable support formations, and that they teleport so can start multiple formations right outside your control zones on Turn 1. Exciting stuff!

Maybe Steve and I should do a battle report sometime.


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 3:48 am 
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Matt-Shadowlord wrote:
we're up against. The other thing to be aware of course is that the Monoliths are skimmers, so can potentially fly right over infantry lines to disgorge all over vulnerable support formations, and that they teleport so can start multiple formations right outside your control zones on Turn 1.


Skimmers ignore terrain when moving, but do not ignore ZoC. Therefore proper assault screening with scouts or other formations is still perfectly viable.

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 7:30 am 
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Yeah, I wish I could skim over your Krieg infantry but alas no, not possible. :)

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 9:52 am 
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Found the rule: 'Enemy units and zones of control affect skimmers normally.' Thanks.
That makes it slightly harder for the Necrons: 2 monolith formations teleport in, the first portals in troops to engage the scouts/screen and then disappear, and it would require the second monolith formation to portal the units that get to eat the support units behind.


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 9:55 am 
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Matt-Shadowlord wrote:
Found the rule: 'Enemy units and zones of control affect skimmers normally.' Thanks.
That makes it slightly harder for the Necrons: 2 monolith formations teleport in, the first portals in troops to engage the scouts/screen and then disappear, and it would require the second monolith formation to portal the units that get to eat the support units behind.


Or teleport in a Monolith Phalanx: Activation 1, assault from one Monolith to clear the screen, activation 2 Monoliths move in, activation 3 assault from another monolith. The enemy gets to activate one formation in there, but if all goes well the Monoliths get to support both assaults. You'd have to upgrade the Phalanx to 4 Monoliths if you want to make the tropps disappear as well.


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 11:28 am 
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Ulrik wrote:
You'd have to upgrade the Phalanx to 4 Monoliths if you want to make the tropps disappear as well.
I wish you could but the maximum number of Monoliths in one formation is 3 (and probably for good reason).

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 1:38 pm 
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Matt-Shadowlord wrote:
Found the rule: 'Enemy units and zones of control affect skimmers normally.' Thanks.
That makes it slightly harder for the Necrons: 2 monolith formations teleport in, the first portals in troops to engage the scouts/screen and then disappear, and it would require the second monolith formation to portal the units that get to eat the support units behind.


Not slightly harder; much harder.

The biggest stumblingblock to players fighting against Necrons is understanding how they operate. Once that is figured out, there are methods to preventing them from dismantling your army. Remember that to do the 'slingshot' maneuver, you have to make two successful activations - one for moving the Monoliths, one for assaulting. Yes, I know Necrons have an initiative of 1+. But Monolith formations teleport in and frequently come with BMs because of it. Then the retaining roll is at a -1 so even a fresh off-board assaulting formation is activating on a 2+.

Also put this in perspective: Space Marines move 30cm in Rhinos, dismount to 35cm, and assault anyone within 50cm. Same thing with a Mechanized IG formation. Or an Eldar Guardian formation in Wave Serpents at 35cm. And these formations do it in ONE activation. That makes the overall speed of the Necrons much slower and the effectiveness of this type of attack much more limited. Any other army can follow-up, retain, and support that formation. Necrons can't.

So the speed of the army is much slower than what you are making it out to be. Cut them off from the Monoliths and it drops to a crawl.

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Last edited by Moscovian on Wed Mar 30, 2011 2:02 pm, edited 2 times in total.

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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 1:55 pm 
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Rhinos move 30cm, but the point is valid.


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 Post subject: Re: Let's talk about: The Necrons
PostPosted: Wed Mar 30, 2011 1:59 pm 
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zombocom wrote:
Rhinos move 30cm, but the point is valid.


That's what I said, 30cm. ;D

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