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OGBM Feedback

 Post subject: OGBM Feedback
PostPosted: Wed Jan 17, 2007 8:04 pm 
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I do not see the new OGBM list, is it on the specialist games web site?
I am sure it is right under my nose
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 Post subject: OGBM Feedback
PostPosted: Wed Jan 17, 2007 9:07 pm 
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It hasn't been posted yet.

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 Post subject: OGBM Feedback
PostPosted: Fri Mar 09, 2007 9:00 pm 
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For anyone who missed it, v2.0 has been posted for a couple weeks now.

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 Post subject: OGBM Feedback
PostPosted: Sat Mar 10, 2007 12:18 am 
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(nealhunt @ Mar. 09 2007,20:00)
QUOTE
For anyone who missed it, v2.0 has been posted for a couple weeks now.

I'll have to try and squeeze in a game with OGBM as a surprise on my friends some time soon... haven't had the ol' Gargants out in a while...

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 Post subject: OGBM Feedback
PostPosted: Tue Apr 24, 2007 7:30 pm 
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We played a rockin' game this weekend - OGBM v Eldar.  I didn't take notes because i didn't expect it to turn into the barn-burner it was.

This is the nastiest Eldar list I've played against.  Ever.  It's the Swordwind list, but it would actually be better with the v1.8 changes.  It would be more efficient in how to get the flak coverage (Shield of Vaul) and/or the Falcons would get a firepower boost (2x v Pulse).  I've played it three times now.  I resigned on turns 1 and 2 in the first 2 games.  This one went to Turn 4 because of an Eldar error with a 3-2 loss.  It could have been a 2-1 loss at the end of Turn 3.

GT Scenario.  Urban terrain.  Blitz objectives near mid-board on each side.  2 clustered objectives (including wraithgate) on Eldar left/Ork right, 2 objectives scattered far apart on the other side of the board.

Eldar
====
Guardians w/ 3 Wraithguard
Dire Avengers w/ Autarch
DA w/ Exarch
Warp Spicers w/ Exarch
Warlock Titan
Stormserpent
Stormserpent
Stormserpent
Falcon troupe w/ 2 Firestorms
Falcon troupe w/ 2 Firestorms
Nightwings
Wraithgate

OGBM
=====
Krawla w/ mek (+3 FF attacks) and 2 Flakwagon
- Big Loota mob w/ 2 Nobz
Krawla w/ mek (+3 FF attacks) and 1 Flakwagon
- Big Loota mob w/ 2 Nobz
Krawla w/ mek (+3 FF attacks) and 1 Flakwagon
- Big Loota mob w/ 2 Nobz
Landa
- Loota Mob w/ nob, 2 boyz, stormboyz
Landa
- Loota Mob w/ nob, 2 boyz, stormboyz
Landa
- Loota Mob w/ nob, 2 boyz, stormboyz

First turn, Krawlas ease up through the streets, keeping cover against a double-move-shoot from the TK barrage on the Warlock.  Very tentative, as I've seen how blindingly fast this Eldar army is.

Warlock breaks right with one Stormserpent.

Landa drops Mob to surround wraithgate.  Takes 1 BM from flak.

Second Stormserpent moves towards gate and pops up to hit Landa but only places BM.

Second Landa moves to assault Stormserpent and is shot down (2 damage from Nightwings + crit).

Falcon Troupe moves to near Stormserpent for AA support, pops up and places 3rd BM on Landa.  Landa is ~14.5cm from the Stormserpent, so the Landa is hacked down.

Third Landa again comes in to assault Falcons.  Takes a few BMs, and destroys them completely.  Orks are out of activations.

Guardians exit from Stormserpent to assault the warband and (last) landa that just crushed the Falcons.  They win and consolidate to within support range of the Warband guarding the wraithgate.  Jetbikes assault out of the wraithgate.  They lose but do substantial damage with the Guardian support.

Final Stormserpent moves up but Eldar opt not to assault out of it.

Crushed warband fails to rally.  All other Ork formations rally.  Guardians fail to rally.  Jetbikes rally.

Turn 2 - Avatar appears right in front of Guardians.  Orks win Strategy (WAAAAGH!).

Assaults - o - doom ensue.

Left flank krawla (closest to the Warlock at this point) double moves, unloading boys and shooting at Guardians.  Wraithgate Warband assaults Guardians, Stormserpent, and Avatar, intermingled.  They lose (not unexpectedly), but kill the Stormserpent and break the Guardians.  Even the Avatar takes a point of damage.

Warlock titan moves up to fire at the Krawla and surrounding mob.  Bad roll results in low casualties.  The Krawla even still has shields left.  Warp Spiders in the Webway fail to activate, use the Autarch reroll and fail again.  They choose to move and set up in building to support assault.

I should probably give a quick diagram.  90% of all casualties, including 3 krawlas and a Warlock titan occured in a courtyard and the surrounding buildings, maybe 45cmx30cm total.

Eldar side
Open----bldg-bldg-bldg-tower-bldg-bldg

Open-----courtyard------ruins-ruins

Open----bldg-bldg-bldg-ruins-ruins
-----------------------^----^
-------------------Krawla-krawla

So... DA in the buildings on the Eldar side.  Krawla in the courtyard in the tower corner.  Warlock on the other end of the courtyard.  krawlas on roads that lead up between the buildings.

Right side Krawla double moves and shoots, keeping boyz loaded.  A lucky shot and critical meant the holofields droped.  Left side Krawla assaults the titan.  The Krawla is just out of range, but the warband can dismount.

========
For those keeping score at home - YES!  The Orks just did a clipping assault against an Eldar titan! : :laugh:
==========

With support from both other Krawlas, they win, inflicting 4 more hits on the titan (Oh, so close!).  The titan withdraws into base contact with the courtyard Krawla and the Boyz consolidate back into the assaulting Krawla.

While it was a mighty effort and yielded amazing results, the Orks are now out of activations.

The next bit is a blur.  The Krawla in the courtyard was assaulted by gating DAs, with the entire world being drawn into the assault.  The Warlock titan died.  The Warp spiders take so much damage they break.  The Warband is destroyed to an Ork.  The Krawla is destroyed.  A formation of DAs makes it onto the board to support against the Krawla on the right.  The Avatar assaults and draws in DA support.  Then the bikes assault and draw in DA support.  The Krawla survives, but is damaged (~6DC left).

Somewhere in there the other DA formation took up residence in the building near the tower on their side of the courtyard.  Darned if I can remember, though.

The broken Spiders are screening the entire courtyard with their ZoC but do not rally.  The Guardians rally.  all the unbroken Eldar rally.  The Krawlas and the mobz inside all rally.  The 2 lone warband stands which have now retreated to the hindmost objective still fail to rally.

The courtyard is ankle deep in gore.  The steam from the Krawla's boiler mirrors the smoke rising from the cracked hull of the destroyed krawla and the shattered pieces of wraithbone jutting skyward.


Turn 3 - Eldar win.  The guardian formation assaults the Krawla with 2 DA formations in support.  That's 39 dice.

thirty...nine...dice... all hitting on 4+.

The krawla survives and WINS, breaking the Guardians again.  The DAs assault, this time with a mere 34 dice total.  I decide that it's time to unload the boyz because they will likely die anyway.  In the end they lose but gut the DA formation.  Sure enough, thus endeth the brief glorious life of the Krawla.

After that, the lone remaining Krawla assaulted one of the remaining Stormserpents that had been lurking about between the buildings ringing the courtyard.  Boyz stayed unloaded so they could make a run for the objectives, but, alas, it was too late.

With no activations left on the Ork side, the pansies sent their skimmers scooting for objectives.

Bad placement made it go to another round and the Orks almost won due to a series of failed activations.  However, the final Eldar Hold action managed to barely break a 2-unit Ork formation that was contesting an objective and took it from 2-2 to 3-2.

Shoulda been 2 (BTS, Blitz) to 1 (BTS)
Was 3 (BTS, T&H, Blitz) to 2 (BTS, Blitz)

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 Post subject: OGBM Feedback
PostPosted: Tue Apr 24, 2007 7:39 pm 
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As you can tell, a total blast of a game with just the right amount of wild die rolls for dramatic effect.

Thoughts:  Holy Snikeys!  That Eldar force is brutality on a stick.  You literally can't come off the baseline at all without being mobbed.  The only defense I can see for most forces is area denial.  You just have to turtle up and hope you can do enough damage with OW and support to drive off the assaults - maybe.

Honestly, I now understand why people have complained about the Stormserpents.  I'd played games with 1 or 2 but never 3 and I usually fielded them in formations of Scorpion/Stormserpent so I had a decent firing activation.  Apparently, that's a mistake.

The overall game plan is to move the titan forward with all the Stormserents in Turn 1.  Pick off target of opportunity.  Turn 2 do a combined assault with the Stormserpents and Warlock titan.  Use the consolidate to spread out to support postions and follow up with 2 more assaults out of the Serpents.

The Eldar can use almost their entire force in their first series of activations.

====

Next, we do have some concerns about the Krawla.  Honestly, I'm not sure if it's the Krawla itself or the +3FF mekboy upgrade.

Others have expressed concern in the past as well.  Do you guys think that the Krawla nees a pirce increase, or that the mekboy upgrades might be too tough, or some other issue?  What would fix it?  Krawlas at 4+FF instead of 3+?  Point increase (I'd rather keep it as cheap as possible so it can be feasible as a transport option)?

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 Post subject: OGBM Feedback
PostPosted: Tue Apr 24, 2007 8:13 pm 
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Wow, what a bloodbath.

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 Post subject: OGBM Feedback
PostPosted: Tue Apr 24, 2007 8:54 pm 
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Sounds like quite a fray!

I've never taken such a "focused" OGBM army before.  I think I'll have to try and sneak in an OGBM army next time we've got an EPIC night.  Lately it's been all Chaos all the time.  *laugh*

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 Post subject: OGBM Feedback
PostPosted: Tue Apr 24, 2007 8:56 pm 
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Very exciting batrep, Neal!  Although you are remiss in your picture taking duties :glare: .  That would have been one to see!

The Storm Serpent - Warlock Titan is a brutal combo.  I had a similar list at a tourney a ways back and the only thing I lost against was the Necron. VERY flexible and it punishes your opponent if they leave stragglers.

You make me want to play Orks. :)

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 Post subject: OGBM Feedback
PostPosted: Wed Apr 25, 2007 2:59 am 
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Surprised at the effectiveness of the eldar list - how does it do against artillary? But it would be skimming death for marines.

OGBM wise - not a gargant in sight! :) Is this an intention of the list to be able to do this?

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 Post subject: OGBM Feedback
PostPosted: Wed Apr 25, 2007 3:09 pm 
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Krawlas count as Gargants in the list and have since the first iteration.  They are DC8.

We didn't use the "Grot Attack" special rule.  We just forgot about it, to be honest.  It might have made a difference in the final series of objective grabs and caused a tie.  I just can't recall where the Krawlas were at the end of each turn.


An arty force could likely harm the Eldar considerably, especially with Disrupt.  They could, however, conceivably FF the baseline on Turn 1, and there is a formation of Nightwings that could help slow down the arty.  They aren't really needed for air defense with 4 Firestorms, certainly not since most heavy arty forces are light on air assaults.

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 Post subject: OGBM Feedback
PostPosted: Wed May 02, 2007 11:37 am 
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I'm hoping to get an OMGB vs AMTL (modual weapon costs) game in on this bank holiday monday.  IT will be about 3000 to 5000pts and the gargant boss has promised to bring along a mega gargant.

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 Post subject: OGBM Feedback
PostPosted: Fri May 11, 2007 7:55 pm 
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Got in a game on Monday like I hoped to (It is so fun playing specialist games down the local store.  It was a 5000pt game  5K of modular weapon cost titans Vs 3K of OGBM and 2K of normal orks.

I took the following
Scion of Ryza 1195pts
Warlord; two arm plasma destructors, two carapace plasma cannons, legate, carapace multilasers and sacred icon

Righteous prejudice 805pts
Warlord; two arm gatling blaster and two carapace turbo lasers

Storm binger 875pts
Warlord; two arm rocket launchers, carapace rocket launcher, carapace landing pad and carapace multilasers

Brighid?s chariot 640pts
Reaver; chain fist, arm gatling blaster and a carapace gatling blaster

Isabella?s knight 695pts
Reaver; chain fist, power fist, carapace gatling blaster and veteran princeps

God-bane 750pts
Reaver; two arm volcano cannons and a carapace turbo laser

Up against me were two gargants a mega gargant (pointed at 1650pts) with a reinforced boiler, a kustom gargant with 3 suppa-zapp guns! A ?uge warband is type thing.  Three warbands mounted in a variety of battle wagons and battle fortresses (with the fortresses all armed with supa guns or supa zapp guns) and two cults of speeds, one with a load of extra storm boyz.

I lost badly on the third turn (the only objective my opponent didn?t get was blitzkrieg).  We both agreed that the main reason for me losing was my inability to roll to hit or make 4+RA saves.  Also two of my titans deciding to explode in the end of the second turn didn?t help much.

On the orks? side.  We both thought that the Mega gargant was reasonable priced (though it is hard to tell with its MW barrage being of lesser use against a host of Wes) and that the custom gargant was plain evil.  It killed God- bane, and badly crippled scion of Ryza.

For me. Scion of Ryza failed badly not getting to shoot before his reactor blew.  Isabella got jumped on by the mega gargant and though he tried well his power fist rolled a triple one on the multiply DC roll.

Storm bringer managed to focus on the foot orks and pounded most of the warbands into oblivion.  He didn?t move once during the game, but held my blitz.

Finally the duo of the legio Righteous prejudice and God-bane did what they did well in the practice match (4K OMGM vs AMTL) and hulked a gargant in a single retain (in the practice match they killed three garants in as many turns, including the mega gargant.).

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