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Epic New Direction? A Hard Look

 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 12:26 pm 
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Quote: (Evil and Chaos @ 24 Jun. 2009, 12:14 )

Quote: (alansa @ 24 Jun. 2009, 10:15 )

Manoeuvre is a priority in any wargame. Epic has it in spades. You don't want to just line up in front of each other and roll dice.

To my mind A good 28mm sci-fi/moderns wargame, would deal with just a few squads. Highly detailed squad tactics. No weapons range restrictions (except for personal weapons such as pistols, hand flamers, grenades) since by and large weapons ranges make no sense at this scale. No Macro weapons (no earthshaker cannons, volcano cannons) except as off table support. An insistence of loads and loads of terrain - sensible cover rules.

I'm thinking, building by building, block by block stuff here.

There is not a hope in hell that GW would make such a game!

That was kinda my concept for my 15mm 40k ruleset.

Manuever was really important, as was command & control, and it was purely focused on infantry, light vehicles and tanks (no full sized artillery pieces, no aircraft, no titans, etc.). It was quite a different game to Epic and didn't try to level in the big stuff awkwardly like 40k does.

I'll probably get back to it at some point.

Sounds good. I'm sure it would work for 28mm also

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 4:46 pm 
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Yes, 6mm is great for a game of maneuver ... I think I can safely say that based on my knowledge of Maneuver Warfare ... :vD  HA !  :laugh:  IMO the infantry is not the problem ... (3-)5 men (to a base) is known as a Fire Tm, 2-3 Fire Teams to a squad, etc. ...  So I have no problem with square or long bases.  Long bases make them easier to paint though !  :vD  And as I said, I like the scale ... 8v)

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 4:49 pm 
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Yes I'm surprised GW didn't say the guard squads were 12 strong (breaking down into 3 4 strong fireteams in fluff but not in practice) - its a better set and makes everyone buy more stuff :)

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 6:36 pm 
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Quote: (Tim_the_titan @ 23 Jun. 2009, 22:37 )

Quote: (Lord Inquisitor @ 24 Jun. 2009, 03:04 )

Plus the idea that "real wargamers" don't want us "fan boy model junkies" playing your game anyway smacks of elitism.

no where does my comment say anything like this.

Excuse me if I misunderstood. What you said was:

Epic is for gamers that game, 40k is for your fan boy model junkies that just want to roll dice.
If you want to play something for the models then by all means 28 mm is your calling.


So epic is for "gamers that game" and if I'm a "fan boy model junkie" I should go play "28mm" which just involves "roll[ing] dice". I fail to read anything into it other than if I want a game with decent models I can piss off and play 40K, because I'm obviously not a real "gamer."

Which in turn suggests your implication that 6mm is the best scale for Epic as it keeps out the "fan boy model junkies".





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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 7:21 pm 
Heck, if we're going to re-do Epic, let's make an entirely new scale: 13mm.

IMHO, the strong point of 6mm is not individual infantry stands, it's huge masses of tanks and infantry stands.


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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 7:54 pm 
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Quote: (frogbear @ 23 Jun. 2009, 08:33 )

what, and throw my hard earned collection away because someone wants to play at 15mm? Not going to happen.

Hear hear!

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 8:48 pm 
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The cool factor you can get from the individual W40k models you can get from the sheer numbers of soldiers you can get on the table and the real world size of some the models, while still playing a good tactical game.

Can you imagine how big, expensive and impractical on the tabletop aircraft would be if it was 10mm or 15mm scale? Look at the Manta or the Chaos Harbringer Bomber – a war engine from the Black Legion list – and try imagining that at 2.5 x the size. It’d probably cost well over £100+ that way too. And yes, I know, you can have a W40k Manta but the thing is so ludicrously big you'd need a massive gaming table and then it would still take up too much space.



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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:00 pm 
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Coming in from 40k after I decided that there just wasn't a lot to do there other than paint and convert because of the weapons ranges and movement speeds, I was afraid that the 6mm scale just wouldn't be fun to do no matter how good the game was especially after getting some guard troops and seeing how tiny they were. I've found though that (and I think I have grounds to make a judgment call on this one) 6mm scale is just as fun to paint as 28mm and perhaps more so because of the sense of accomplishment in finishing up a full detachment in a week or a couple of days compared to needing much more time to finish out the same with 28mm.

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:19 pm 
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Epic is for gamers that game, 40k is for your fan boy model junkies that just want to roll dice.
If you want to play something for the models then by all means 28 mm is your calling.


So epic is for "gamers that game" and if I'm a "fan boy model junkie" I should go play "28mm" which just involves "roll[ing] dice". I fail to read anything into it other than if I want a game with decent models I can piss off and play 40K, because I'm obviously not a real "gamer."


I gotta say I got the same vibe there.


IMHO, the strong point of 6mm is not individual infantry stands, it's huge masses of tanks and infantry stands.


I just think that masses of 10mm infantry look better and would sell better than 6mm.


If they were to redo epic to a more model friendly 10mm (or so) range, would it really affect ranges so much? Is it really impossible to keep the maneuver aspect of the game by adding 4mm?

Does Epic have to be 6mm or else it just sucks?





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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:28 pm 
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Does Epic have to be 6mm or else it just sucks?

Why the preoccupation with epic being or not being 6mm? the scale is fine, has well detailed models that look good on the table if effort is put into painting them, is easy to transport and store, and works well without being cumbersome. Epic is what it is, no reason to throw all that out and invalidate the collections of everyone who already plays epic for what I see as very little return both in model detail, expense of sculpts, and growth of the player base.

If you think 6mm is a horrible scale, first prove that to us then discuss alternate options. As it stands, I'm not convinced a change in scale will do anything positive for the game or that 6mm doesn't allow for good looking armies.

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:34 pm 
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If they redid Epic in a different scale the current Epic gamers wouldn't buy it as it makes all their current miniatures useless and furthers the anger at the way they desert old systems and the 40k crowd wouldn't buy it because it's too different.

I also resent the original poster lumping Warhammer Fantasy Battle in with 40k.  GW completely revamped the way that game played with 4th edition and made it a much more tactical affair.  To say the rules are still stuck in an 80s and 90s vibe is simply ignorant.

The reason more people don't play Epic, is not because of the small scale, but because:

1.  It has no marketing.
2.  It has an incomplete model range.
3.  It's more complicated, and requires more skill.
4.  They don't know anyone who plays it (vicious cycle).

The way I see it Epic is doing just fine, so Forge World dropped their support, big deal.  I was annoyed at first but quite frankly I never liked their super heavies anyway and only wanted their Tau and IG artillery.  I've had to accept GW's IG artillery instead and while they cost more at least I don't have to worry about them breaking on me.  Epic will do just fine without FW.


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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:36 pm 
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One of the joys of Epic not found elsewhere in GW at least is the variety of strategies and tactics available to the 'armchair general' - most with models available to try them out. 6-10mm scales allows a much greater sense of mobility and battle 'scale' for this period, which is necessary for these various game elements, and IMHO this variety would be lost if we increased the scale to 15mm (though the models could be made to look much prettier. 15mm however is really great for other periods (Ancients to C19th) where there are a lot of bodies up close and personal. So I would agree for the need to err on the smaller side of scales, quite apart from the need to accomodate the 'hard-earned' collections.

While most of the 'bigger' EPIC machines are actually modeled sub-scale to get around the issue pointed out above, IMHO it does not really matter too much provided the table-top foot print is not too large or too small (as many of the early GW offerings were). The real issue is having a reliable source of these models at a reasonable price - and I for one am not rich enough to plough hundreds of pounds into a few models, no matter how enjoyable or supported the game.

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:45 pm 
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Quote: (bluemonkey @ 24 Jun. 2009, 16:34 )

The reason more people don't play Epic, is not because of the small scale, but because:

1.  It has no marketing.
2.  It has an incomplete model range.
3.  It's more complicated, and requires more skill.
4.  They don't know anyone who plays it (vicious cycle).

That pretty much sums it up, IMHO.

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 9:59 pm 
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Quote: (bluemonkey @ 24 Jun. 2009, 21:34 )

I also resent the original poster lumping Warhammer Fantasy Battle in with 40k.  GW completely revamped the way that game played with 4th edition and made it a much more tactical affair.

Do you mean 6th edition? Of all the editions 4th Edition (and 5th, which was virtually identical) was the most notorious for not being particularly tactical and being all about super-powerful heroes and all-conquering magic.

Quote: (bluemonkey @ 24 Jun. 2009, 16:34 )

The reason more people don't play Epic, is not because of the small scale, but because:

1.  It has no marketing.
2.  It has an incomplete model range.
3.  It's more complicated, and requires more skill.
4.  They don't know anyone who plays it (vicious cycle).

I'd mostly agree. Except of course that the rules for Epic are no more complicated than 40k; if anything they're simpler. It's just the tactics that are more complicated.

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 Post subject: Epic New Direction? A Hard Look
PostPosted: Wed Jun 24, 2009 10:15 pm 
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Quote: (AxelFendersson @ 24 Jun. 2009, 21:59 )

I'd mostly agree. Except of course that the rules for Epic are no more complicated than 40k; if anything they're simpler. It's just the tactics that are more complicated.

EPIC is a more complicated *game* than 40k, it's not that it has more complicated rules.

The "I-go-you-go" nature of 40k, and Warmachine, and, I believe, Flames of War, is much easier to deal with than the alternating activations of EPIC.  

As well, in 40k and, at least, Warmachine, your units/models will always perform the actions you want them to... might not always be effective, but they'll do it.  With EPIC, you've got to deal with that "SNAFU" element of failed activations... frustrating, yes, but also makes for a tense game.

Viva l'EPIC!

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