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Lot of Epic ruins

 Post subject: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 2:55 pm 
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Sometimes I get a bit insane about scenery and stuff, so for inspirational purposes I wanna share my recently created Scenery for Epic with you guys.More can be found as usual on my blog, though I am sure most pics should be in here now. Check out some scenery in motion pictures in my last battle report posted in the Epic Armageddon sub-forum. Enjoy.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 2:57 pm 
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and more...

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 Post subject: Re: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 3:02 pm 
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Nice.
Like the idea of stacking some of the ruins to get some proper looking multi level ruins. Consider your idea stolen ;) ;D

Matt


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 Post subject: Re: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 3:18 pm 
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Now all my ruins look like crap and I have to start over, jerk ;)

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Last edited by jimmyzimms on Wed Apr 02, 2014 7:52 pm, edited 1 time in total.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 7:24 pm 
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^^^^^

Yes, please stop. You are making my terrain look like it was made by a pre-school student in finger painting class.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Wed Apr 02, 2014 7:52 pm 
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I'm curious to hear a little about your painting techniques used on them.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Thu Apr 03, 2014 1:59 pm 
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Ok, all this is a masterpiece!! Fantastic!

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 Post subject: Re: Lot of Epic ruins
PostPosted: Fri Apr 04, 2014 10:31 am 
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I am pleased you like it guys ;)

Let me try to sum up how I painted everything (cos I don´t have any terrain piece left to make a tutorial).


[size=150]Scenery painting guide/size]

1. Black Basecoat

2. White cenital Basecoat
This brings out the edges and adds contrast to your later paintings. The theory behind is, you normally look at terrain pieces in a 40something° angle. Therefore the now created shadow adds wonderful depth to the piece of terrain.

3. White fog
The purpose is to make the contrast between black and white less harsh. Furthermore You want the terrain piece to have a specific colour. In my case it was a brownish sandstone like colour. I prefer doing that with washes, as they create an uneven, dirty look, as if there was really bad weather the last decades or so. That means, pay attention, that every part of the model gets a bit white fog. The distance between Spray and terrain piece should be 30cm.

3. Washes
This step brings the major part of the desired colour to the model. I used a mix between Agrax Earthshade, Nuln Oil and Seraphim Sepia. Mix mashes to make the overall colour as mixed as possible.

4. Dry brushing
This step brings out the details again. I bought a big tube Mouse-grey acrylic paint from Louvre. Using GW paint for terrain is otherwise Hara Kiri on your wallet.

5. The basing
When to do this step depends a bit on your personal preferences. I tended to mix the sand directly with dark brown acrylic colour from Louvre and painted it after the steps mentioned above.

A. Mix sand and acrylic paint and paint the base. (Also add it to the upper levels of the building to create rubble)
B. Dry brush the dried base.
c. Use brownish pigments on base and some parts of the building to make them look like one unit
D. Use purity seal or sth. comparable to bind the pigments to your models base.

6. Details: Copper
Bring out every skull, eagle or whatsoever with a golden or brass like tone.
Add oxide, using a turquoise acrylic paint or GWs Nihilakh oxide(might have been easier here, though I used really thick acrylic paint from Louvre). If you created rooftops, paint the Turquoise first and drybrush with brass and gold. Use Nuln Oil for the weathering.

7. Details: Pannels
Now paint all the square pannels on the outer walls with pallid Which fles and highlight them with Skull White. After everything is dry, use Seraphim Sepia to make it look muddy and dirty.

8. Rust
I found it a great way to bring the overall brownish model more to live to add high contrast colours like the oxide Turquoise or in this case orange rust. Use H-profile polystyrene tubes to simulate I-beams for your crushed walls etc. Those can be painted with Leadbelcher, washed with Nuln Oil and than painted with a sponge in dark brown and then Orange to simulate rust.

9. Grass
I wanted my terrain to look like the structures collapsed long time ago. Therefore I added Grass to the rubble and the base. I used the GW tufts, even though they are expensive, but if you have ever sneezed while using loose static grass in a box next to your laundry our curtains you will be happy about pre glued grass tufts.

10. Decals
Adding decals like house numbers etc. adds even more detail. Dont forget to use purity seal to get rid of the shiny effect caused by the decal foil.

That is already everything. Relatively easy and a joy to do. One last thing from my side. I tried to give a little story to every building. A single tiny scenery that might not always be obvious in first hand. Always think of what could have happened in the last fight ... I added small details like a command Rhino, a Strategium or just graffiti an every piece of terrain.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Fri Apr 04, 2014 9:19 pm 
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Hi!

Great, set of terrain!

Primarch

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 Post subject: Re: Lot of Epic ruins
PostPosted: Sat Apr 05, 2014 4:03 am 
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Sometimes I really hate people like you with such excellent painting skills. :D Fantastic ruins. 8)

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 Post subject: Re: Lot of Epic ruins
PostPosted: Sat Apr 05, 2014 7:29 pm 
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I had an introduction game with one of the guys from our local GW-store and not only he, but also some others seemed to be magnetically dragged towards my scenery and the game played on it. Seems like we are getting some reinforcements in Berlin quite soon. :)

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 Post subject: Re: Lot of Epic ruins
PostPosted: Sat Apr 05, 2014 11:33 pm 
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 Post subject: Re: Lot of Epic ruins
PostPosted: Tue Apr 08, 2014 5:17 am 
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Very nicely built and fantastically painted. I think this is the best job I've seen of combining the plastic ruins with scratchbuilt elements.

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 Post subject: Re: Lot of Epic ruins
PostPosted: Fri Apr 11, 2014 10:25 am 
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Nachthall wrote:
I had an introduction game with one of the guys from our local GW-store and not only he, but also some others seemed to be magnetically dragged towards my scenery and the game played on it. Seems like we are getting some reinforcements in Berlin quite soon. :)


Epic in a GW store?!
Damn, i miss Berlin! :nooo

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 Post subject: Re: Lot of Epic ruins
PostPosted: Sat Apr 12, 2014 6:27 pm 
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That's some really nice scenery - I'm very jealous! The elder look pretty sweet too.


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